Witchy's Sandbox
HERO CLASSES
Contents
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Commands
Info about classes
/hero help (page #) or
/hero spec
Displays the ingame Heroes help menu.
/hero paths (page #)
Lists the Combat Specializations.
/hero specs (page #)
Lists the
Professions.
/skills [class] (page #)
Lists the named class’s skills and the levels at which they become available.
Selecting classes
If you change back to a Class that you have played before, your former Level/Exp/Attribute allocations will be regained. However, every switch of your Class costs a fee and is subject to a cool down period.
/hero choose [specialty class] followed by
/hero confirm (or
/hero cancel if you change your mind)
Sets your combat class to the specialty of your choice (after you have mastered
Lost Soul) for a fee:
400 souls for each class that you switch to. This command has a cooldown of 30 minutes.
Accepted variables are:
Berserker,
Paladin,
Dreadknight,
Dragoon,
Ninja,
Ranger,
Runeblade,
Bard,
Pyromancer,
Wizard,
Necromancer,
Beguiler,
Cleric,
Druid,
Bloodmage,
Disciple,
Shaman
/hero [profession] or
/hero [prof] followed by
/hero confirm (or
/hero cancel if you change your mind)
Sets your Profession/
Crafter class to the specialty class of your choice (after you have mastered Crafter) for a fee:
400 souls for each class that you switch to. This command has a cooldown of 30 minutes.
Accepted variables are:
Alchemist,
Enchanter,
Engineer,
Farmer,
Merchant,
Miner,
Smith,
Runesmith
/hero reset
Resets your Combat and Profession/Crafter classes to Lost Soul and your levels to zero if, for example, you wish to start over and choose a different path.
WARNING: This command removes ALL XP and specializations gained, INCLUDING OTHER CLASSES you may have mastered. This command cannot be reversed.
Finding out your own levels
/level or
/hero level or
/lvl
Displays your current level and total experience gained.
/level toggle or
/lvl toggle
Toggles your Exp bar between your Combat class and Profession/Crafter class. This bar is always set to show your Combat class when you first log in.
/hero verbose [exp|mana|stamina]
Enables/disables system notifications showing exp/mana/stamina gain.
/mana or
/mp
Shows a graphical representation of your mana bar; used for casting spells.
/health or
/hp
Shows a graphical representation of your health bar.
/cd
Lists skills you have on cool down. Returns a blank if no skills are on cool down.
/hero stfu
[skill name]
Enables/disables system notifications showing skills.
Armor and tools
/hero armor
Displays the equipment weight you are wearing against your current max allowable equipment weight. (Your max allowable equipment weight is determined by your class's base allocation, points allocated to the Endurance attribute, and current buffs.) Also displays all armor item weights for reference.
/hero tools
Displays the tools your current combination of Combat class and Profession/Crafter class is allowed to use.
Skills
/skills (page#)
Displays the skills you can acquire in your current combination of Combat class and Profession/Crafter class and the levels at which they become available.
/skills [class name] (page#)
Displays the skills you can acquire in the named class and the levels at which they become available. WARNING: The information returned for classes that you aren't currently in is unreliable.
/skill [skill name]
Activates the named skill. You can only use skills appropriate to your classes and levels. Some skills have warm-up and cool-down periods, and some cost you in terms of reagents (ie redstone etc) and mana.
/bind [skill name] (arguments)
Binds a skill to the block type you are holding - e.g. /bind fireball.
/unbind
Removes the bind from the block type you are holding.
/cd
Lists the skills you have on cool down.
Crafting Recipe Restrictions
The
Alchemist's expertise enables them to craft:
- items for brewing stands and cauldrons
- potion ingredients
- enchanted food items.
Male skinFemale skin
[edit]The Changer
Alchemist is one of the specializations a player can choose upon mastering their
Crafter profession and paying the appropriate amount of
in-gamecurrency. While this specification lacks a large quanitity of skills, their skill Cauldron enables a large range of abilities. This skill lets the player use
Cauldrons from the Falsebook mod added to the server. Alchemists can transform certain blocks and items (such as soil and mushrooms) into other blocks or items which are much harder to get (such as Obsidian and Clay Blocks). In addition to making rare blocks, Alchemists can also make naturally inaccessible blocks, such as Grass and Ice Blocks.
Alchemist: Skills
SkillLevel/sMana costCool downReagentsEffect
Mark 1 100 55min 1
You can mark a location for Recall. Takes 5 seconds to warm up.
Recall110015 min10
You can teleport to the location of your Mark. Takes 10 seconds to warm up.
Lava bucket1 passive You can place lava.
Lighter1 passive You can use flint and steel as a tool or weapon.
Shears1 passive You can use shears.
Alchemy1 passive You can brew potions.
Overgrowth105010 sec1
You can turn a sapling (within 6 blocks) into a tree.
Cauldron Use10 to 60-passive You can combine various items in your cauldron to create new items.
TransmuteOre30 to 401002 min You can transform certain mined ores into precious gems and metals.
30 : 64 Coal into 1 Diamond
30 : 12 Lapis Blocks into 1 Diamond
40 : 18 Iron Ore into 1 Gold Ingot
40 : 20 Iron Ingot into 1 Gold Ingot
SellBREWING60- 50 soulsYou can create Chest Shops for potions.
SellMISC60- 50 soulsYou can create Chest Shops for these items:
Beds, Books, Bowls, Bricks, Clay Balls, Coal, Ender Eyes, Flint, Glowstone Dust, Paintings, Paper, Saddles, Signs, Snowballs, Sticks and Sugar.
SellMONSTERDROPS60- 50 soulsYou can create Chest Shops for mob drops.