Runeblade

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Runeblade
Runeblade pair.png
Male skin Female skin

Runic bladesman

of the Rogue Path

A true master of the sword, Runeblade is a stealthy class that can take out enemies quickly with skills that pierce armor and bring rapid death. From Toxic Runes to movement skills, this class is deadly!


NOTE: Values marked with * in this table are shown as if Attribute points were set to zero.

Health
Base Health Points 700*
Increase per level 2
Health Points @ 60 980
Regen by Foods
Mana
Base Mana Points 825*
Increase per level 2
Mana Points @ 60 1102
Regen amt per 5 sec 36
Stamina
Base Stamina Points 1000
Increase per level n/a
Stamina Points @ 60 1000
Regen amt per 1 sec 54

The following values are modified by Attribute allocations as follows:

Health Points: Constitution
8 HP per CON point
Mana Points: Intellect
5.5 per INT point
Mana Regen: Wisdom
1 per WIS point
Stamina Regen: Endurance
1 per END point

Runeblade: Base Attribute Allocations+
Strength 15 Constitution 14 Endurance 14 Dexterity 9 Intellect 29 Wisdom 14 Charisma 5

+Non legendary classes have the base attribute allocations from start to mastery.


Runeblade: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect Calculations
Tumble 1 passive You are able to fall 3.9* blocks without taking damage.
Calculations
Blocks = 3 + (0.1 * 9)
Base MC fall dist + (0.1 * Dex)
Sneak 1 200 3 sec You go into a sneaking state for 8 minutes, which holds if you attack but is cancelled if you are attacked or otherwise damaged.
ToxicRune 1 80 50 6 sec Upon damaging a target with your sword you apply a Rune of Toxicity, which deals an additional 25.25* poison damage every 3 seconds for 12 seconds.
Calculations
Poison = 18 + (0.25 * 29)
Base Poison + (0.25 * INT)
AbsorbRunes 1 50 5 sec You absorb your currently imbued Runes, returning mana spent.
VoidRune 5 100 50 13 sec Upon damaging a target with your sword you apply a Rune of Void, which deals an additional 41.75* magic damage and silences your target for 2 seconds.
Calculations
Damage = 20 + (0.75 * 29)
Base Damage + (0.75 * INT)
Duskblade 10 100 275 10 sec Your blade drains 65* magical damage from your target (within 4 blocks) and restores 60% (39*) of this damage to your health.
Calculations
Damage = 50 + (1 * 15)
Base Damage + (1 * STR)
Flash 15 45 165 8 sec You are teleported up to 6.9* blocks in the direction you are looking. Can not be used while you are rooted.
Calculations
Blink = 4 + (0.1 * 29)
Base Dist + (0.1 * INT)
FireRune 25 85 50 10 sec Upon damaging a target with your sword you apply a Rune of Fire, which deals an additional 76.25* fire damage.
Calculations
Damage = 40 + (1.25 * 29)
Base Damage + (1.25 * INT)
IceRune 40 75 50 10 sec Upon damaging a target with your sword you apply a Rune of Ice, which deals an additional 65.375* magic damage and slows your target for 2 seconds.
Calculations
Damage = 40 + (0.875 * 29)
Base Damage + (0.875 * INT)
ArcaneTransfer 45 90 300 30 sec Using arcane powers you transfer 2* debuffs from yourself to your target within 8 blocks.
Calculations
Buffs = 1 + (0.02 * 29)
Base Buffs + (0.02 * INT)
Flicker 45 75 300 35 sec You appear to flicker in and out of sight, disappearing for half a second and reappearing for 1 second over the next 7.5 seconds. Although you can still be damaged by weapons and projectiles, and by AoE effects, other skills will not find you. Takes 1 second to warm up.
Runeword 50 100 25 sec You say the Word, and your target (within 10 blocks) takes 20% more magic damage over the next 20 seconds.
DevourMagic 55 80 150 20 sec You devour harmful magic targeted on you for 8 seconds, reducing any incoming spell damage by 20%, and restoring mana based on the resisted portion at a 90% rate.
TimeRune 60 150 150 25 sec Mark your current position in time for the next 10 seconds. At any point during that time you may re activate the skill to teleport yourself back to that location. If you do not re activate the skill within the duration no teleport occurs. Reactivating this skill while falling will still apply the fall damage when you reactivate.

*These values are not static and can be modified with attribute changing buffs. These calculations can be found in the calculation column.
All skill damage deals more damage to MOBS as your levels increase.

Let it also be noted that a sword must be equipped in order for runes to be applied to enemies, having fists or shears (daggers) will not apply runes. (Last checked Oct 13, 2018)

Runeblade: Armor
Head Grid Leather Cap.png
Chest Grid Leather Tunic.png
Leggings Grid Leather Pants.png
Boots Grid Leather Boots.png Gold Boots.png Chain Boots.png
Runeblade: Weapons (damage in hp)
Item Name Damage* Attack Speed Health Knockback Resistance Luck
Runestone Claymore
Gold Sword.png
71 100%
Runestone Claymore +1
Gold Sword.png
73 100% 2 1% 1
Runestone Claymore +2
Gold Sword.png
75 100% 4 2% 2
Runestone Claymore +3
Gold Sword.png
77 100% 6 3% 3
Runestone Claymore +4
Gold Sword.png
79 100% 8 4% 4
Runestone Claymore +5
Gold Sword.png
81 100% 10 5% 5
Offhand Items
Book Book.png
Paper Paper.png
NOTE on Weapon Damage:
  • The numbers in this table show:
    • Base Damage + Strength modifiers for Melee Weapons
    • Base Damage + Dexterity modifiers for Bows
  • Strength damage modifier is (0.4*STR)
  • Dexterity damage modifier is (0.6*DEX)
  • Weapon damage is also multiplied by (0.035 * Level) against PvE targets. (not shown in this table)
  • More information here on calculating weapon damage.


HEROES Combat Classes
LOST SOUL
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
CRAFTER
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith