Shaman

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Shaman
Shaman pair of skins.png
Male skin Female skin

Wise Seer

of the Support Path

Shaman are elemental warriors who thrive in the ability to attack multiple foes and heal allies. Despite their lack of mobility, they have the elemental power to slow, buff, and resurrect fallen allies.


NOTE: This table shows the points the class would have if all Attribute points were set to zero.

Health
Base Health Points 775*
Increase per level 1.75
Health Points @ 60 878*
Regen by Foods
Mana
Base Mana Points 860*
Increase per level 1.5
Mana Points @ 60 948*
Regen amt per 5 sec 20*
Stamina
Base Stamina Points 1000
Increase per level n/a
Stamina Points @ 60 1000
Regen amt per 1 sec 30*

The following values are modified by Attribute allocations as follows:

Health Points: Constitution
8 HP per CON point
Mana Points: Intellect
5.5 per INT point
Mana Regen: Wisdom
1 per WIS point
Stamina Regen: Endurance
1 per END point

Shaman: Base Attribute Allocations
Strength 6 Constitution 19 Endurance 14 Dexterity 5 Intellect 27 Wisdom 24 Charisma 5

Shaman: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect
Tumble 1 passive You are able to fall (0.1 per dexterity point) additional# blocks without taking damage.
FirestrikeTotem 1 175 25 sec You place a firestrike totem at a target location which shoots fireballs at up to 5 entities in a 10 block radius, dealing (20 + 0.25 per intellect point) damage every 3 seconds over (10 + 0.1 per wisdom point) seconds.
TotemRecall 5 10 sec You call your active totem back, regaining mana proportional to how much of the totem's lifespan was used, minus 10 percent.
CleanseSpirit 10 200 20 sec You cleanse the spirit of your target (within 10 blocks), restoring (150 + 2.5 per wisdom point) of their health and removing 1 random debuff that does not impede movement. You receive 70 percent of this healing to yourself. Takes 2 seconds to warm up.
Sage Totem 15 200 20 sec You place an enlightened totem at a target location that increases the Wisdom of nearby party members (within 20 blocks + .1 per level) by (25 +.25 per wisdom attribute) and removing fire ticks for (12 seconds + .1 second per level).
EarthernFury 20 100 10 sec You deliver a chilling strike to your target (within 4 blocks) with your axe, dealing (35 + 1.25 per intellect point) damage and slowing them for 3 seconds.
HealingTotem 25 250 20 sec You place a healing totem at a target location that heals allied players within a (20 + 0.1 per level) block radius for (15 + 0.5 per wisdom point) health every 2 seconds over (8 + 0.1 per level) seconds.
AncestralTotem 30 200 20 sec You place an ancient totem at a target location that increases the Intellect of nearby party members (within 20 blocks + .1 block per level) by (25 intellect +.25 per wisdom attribute) and removing fire ticks for (12 seconds +.1 second per level)
HealingSurge 35 200 25 sec You restore (10 + 0.25 per wisdom point) health and (3 + 0.05 per intellect point) percent mana and stamina to your target (within 10 blocks) every 2 seconds over 20 seconds. You receive 70 percent of this healing for yourself. Takes 2.5 seconds to warm up.
WindGale 40 150 15 sec You unleash strong gales of wind in front of you up to 6 blocks, dealing targets within 3 blocks of the path of the gale (50 + 1.25 per intellect point) damage and knocking them back further as you grow in Wisdom. Takes 1 second to warm up.
PrimalTotem 45 175 25 sec You place a primal totem at your target location which hones the Strength of party members within (20 + 0.1 per level) blocks of the totem by (25 + 0.25 per wisdom point) points for 5 seconds. The totem persists for (12 + 0.1 per level) seconds and checks the vicinity every 3 seconds.
ForceTotem 50 200 25 sec You place a force totem at your target location which throws non-partied entities within (10 + 0.1 per level) blocks of the totem into the air, dealing 0 damage and disorienting them for 3 seconds. The totem persists for (8 + 0.1 per level) seconds and checks the vicinity every 4 seconds.
Reincarnate 55 275 45 sec 1 Poppy.png You bring your target back to life at the place where they died most recently (if you are within 50 blocks of that place). Takes 8 seconds to warm up. Cannot use in combat.
ShockTotem 60 250 30 sec Places a shock totem at target location that strikes lightning on entities in a (4 + 0.1 per level) block radius dealing (20+ .5 Int per level) damage every 2 seconds. Lasts (10+ .1 per wisdom point) seconds.

Shaman: Armor
Head Grid Leather Cap.png
Chest Grid Leather Tunic.png
Leggings Grid Leather Pants.png
Boots Grid Leather Boots.png
Shaman: Weapons (damage in hp)
Item Name Damage* Attack Speed Health Knockback Resistance Luck
Stone Short-Axe 46 100%
Stone Short-Axe +1 48 100% 2 1% 1
Stone Short-Axe +2 50 100% 4 2% 2
Stone Short-Axe +3 52 100% 6 3% 3
Stone Short-Axe +4 54 100% 8 4% 4
Stone Short-Axe +5 56 100% 10 5% 5
NOTE on Weapon Damage:
  • The numbers in this table show:
    • Base Damage + Strength modifiers for Melee Weapons
    • Base Damage + Dexterity modifiers for Bows
  • Strength damage modifier is (0.4*STR)
  • Dexterity damage modifier is (0.6*DEX)
  • Weapon damage is also multiplied by (0.035 * Level) against PvE targets. (not shown in this table)
  • More information here on calculating weapon damage.


HEROES Combat Classes
LOST SOUL
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
CRAFTER
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith