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Paladin pair.png
Male skin Female skin

The Holy Knight

of the Warrior Path

Souls who choose the path of the Paladin are righteous warriors, using their strength of will to drive their attacks. These warriors use the power of their conviction to drive their blows; some of the stronger ones even able to channel their burning wrath through their sword. Their complete confidence and drive makes them able to withstand the hardest blows, even seeming to completely renew themselves in the heat of battle. Paladins were created with the strong pull of the souls who wished to stand up in front of their enemy as a bastion of diamond and steel, protecting their companions and smiting their foes with an almost holy fervor.

Strength 12
Constitution 22
Endurance 19
Dexterity 5
Intellect 13
Wisdom 22
Charisma 7
Base Health 990*
Increase per level 2
Health @ 50 1088*
Regen by Foods
Base Stamina 1000
Regen per 1 sec 124*
Base Mana 785*
Increase per level 1.25
Mana @ 50 846*
Regen per 5 sec 43
Shield 0
Regen per 1 sec 0
Longblade Diamond Sword.png
Base Damage 59*
PvE Damage @ 50 162*
Offhand Items
Shield Shield.png
Suggested Armor
Armor Weight 85
Head Grid Iron Helmet.png
Chest Grid Diamond Chestplate.png
Leggings Grid Iron Leggings.png
Boots Grid Iron Boots.png
*These values are based on the original Atributes. Increasing the attributes will increase the stats. (Attributes Explanation)

Wizard: Skills
Skill Level Mana cost Stamina cost CoolDown Effect
Strike 1 75 5 sec You violently strike your target within 4 blocks for 47 damage and cause them to bleed for 7.7 damage every 1.5 seconds over 3 seconds.
Bash 1 90 5 sec You bash your target within 4 blocks with all your strength, dealing 35.5 damage and interrupting their casting.
SoulFire 1 200 5 sec Your attacks have a 20% chance to ignite their target.
Taunt 5 60 10 sec You taunt all enemies within 7 blocks of you. While taunted, they deal 20% less damage to all targets other than you for 8 seconds.
Absolution 10 125 15 sec You heal your target within 10.2 blocks for 227 health and remove dark effects. If healing yourself, you gain 70% of this health rather than the full amount. Takes 2 seconds to warm up.
MagicWard 15 134 97 25 sec Create a Magical Ward on yourself for the next 4 seconds. While active, you reduce incoming magic damage by 30%. You must be holding a Shield for this effect to work.
Disarm 20 90 10 sec You prevent your target within 4 blocks from using any weapons for 3 seconds.
Radiance 20 200 55 30 sec You radiate holy energy, steadily healing all allies within 8 blocks for a total of 169 health over 8 seconds.
Layhands 25 200 15 min You heal your target within 8.2 blocks to full health. If healing yourself, you gain 70% of this health rather than the full amount. Takes 2 seconds to warm up.
HolyStrike 30 150 70 8 sec You deal 85 light damage to your target and interrupt any spell they are currently using.
Conviction 35 70 50 5 sec You reduce all damage taken by your party by 15%!
Reckoning 35 80 45 20 sec You pull in any enemies within 8 blocks, dealing 60 damage and slowing them for 3.825 seconds. Takes half a second to warm up.
Revive 35 235 9 min You breathe life back into your target, returning them to the place where they died most recently (if you are within 50 blocks of that place). Takes 10 seconds to warm up. Cannot be used in combat.
Endurance 40 120 5 sec You take defensive form, reducing damage taken by 30%, but reducing damage you deal by 20%.
Intervene 40 120 9 min For the next 8 seconds, you absorb 50% of the damage incoming to your target (within 7 blocks) providing you are within 5 blocks when the damage occurs.
Consecration 45 100 30 sec Marks the ground with holy power, dealing 27 damage to undead every half second fro 10 seconds within 5 blocks. Allies within the area are granted movement speed.
Invuln 50 100 5 min You are invulnerable to all attacks for 4 seconds.
Judgement 50 275 45 Applies divine judgement to targets within 6 blocks. If they are an ally, they are healed based on how much damage they've taken in the past 10 seconds. While enemies are damage based on how much damage they've dealt in the past 10 seconds.

These values are based on the original Atributes. (Attributes Explanation)
*Increase by Strength and Wisdom
All skills and weapons damage deals more damage to MOBS as your level increase.

HEROES Combat Classes
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith