Bard

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Bard
Bard Pair.jpg
Male skin Female skin

Master of Song

of the Rogue Path

The Bard is a Support class that specializes in group heals/buffs and inflicting damage through songs and tales. You know you're in the presence of a good bard when they're capable of boosting morale, fighting spirit, and even healing. Bards are known to wander, befriending many that they come across, but capable of dishing out damage with their music discs or jukeboxes when they're required to. Beware when you hear a Warsong of a bard, for there may be an army afoot.


NOTE: Values marked with * in this table are shown as if Attribute points were set to zero.

Health
Base Health Points 780*
Increase per level 2
Health Points @ 60 1018
Regen by Foods
Mana
Base Mana Points 625*
Increase per level 0.5
Mana Points @ 60 731
Regen amt per 5 sec 25
Stamina
Base Stamina Points 1000
Increase per level nil
Stamina Points @ 60 1000
Regen amt per 1 sec 45

The following values are modified by Attribute allocations as follows:

Health Points: Constitution
8 HP per CON point
Mana Points: Intellect
5.5 per INT point
Mana Regen: Wisdom
1 per WIS point
Stamina Regen: Endurance
1 per END point

Bard: Base Attribute Allocations+
Strength 15 Constitution 15 Endurance 15 Dexterity 6 Intellect 14 Wisdom 5 Charisma 30

+Non legendary classes have the base attribute allocations from start to mastery.


Bard: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect Calculations
Tumble 1 passive You are able to fall 3.6* blocks without taking damage.
Calculations
Blocks = 3 + (0.1 * 6)
Base MC fall dist + (0.1 * Dex)
Sneak 1 200 3 sec You go into a sneaking state for 8 minutes, which holds if you attack but is cancelled if you are attacked or otherwise damaged.
Kick 1 200 7 sec You deal 58.75* damage to your target (within 4 blocks), interruping their casting and silencing them for 2.5 seconds.
Calculations
Damage = 40 + (1.25 * 15)
Base Damage + (1.25 * STR)
Warsong 5 90 6 sec For 15 seconds, your party within a 12 block radius does 23.75%* increased weapon damage.
Calculations
Damage Inc = 20 + (0.125 * 30)
Base % + (0.125 * CHA)
MelodicBinding 10 125 250 19 sec You resonate a melodic binding, slowing up to 5 entities within a 6 block radius of you for 3 seconds and dealing 35* magic damage every 3 seconds for 12 seconds. Takes half a second to warm up.
Calculations
Damage = 20 + (0.5 * 30)
Base Damage + (0.5 * CHA)
Manasong 15 35 200 9 sec Your party within a 12 block radius is granted an additional 30* mana points every 2 seconds for 16 seconds.
Calculations
Mana Regen = 15 + (0.5 * 30)
Base Regen + (0.5 * CHA)
Envenom 20 200 30 sec Your Lute and Bow is poisoned for 14 seconds, delivering 11.5* magic damage and poisoning your target.
Calculations
Damage = 8 + (0.25 * 14)
Base Damage + (0.25 * INT)
Accelerando 25 95 300 7 sec For 14 seconds, your party within a 12 block radius moves much more quickly, although damage will remove the effect.
Battlesong 30 80 6 sec You chant a suspenseful battle roar, granting party members within 12 blocks an additional 45* stamina every 2 seconds over 16 seconds.
Calculations
Stamina Regen = 15 + (1 * 30)
Base Regen + (1 * CHA)
BoastfulBellow 35 90 200 15 sec You unleash a boastful bellow on your target within 4 blocks, dealing 81* magic damage to them and all enemies within 3 blocks of them and interrupting their casting.
Calculations
Damage = 60 + (1.5 * 14)
Base Damage + (1.5 * INT)
Voidsong 40 135 250 18 sec You sing up a void, dealing 77.5* magic damage and silencing everyone within 7 blocks of you for 2.5* seconds. Takes 1 second to warm up.
Calculations
Damage = 40 + (1.25 * 30)
Base Damage + (1.25 * CHA)
Duration = 1 * (0.05 * 30)
Base Dur + (0.05 * CHA)
HealingChorus 45 80 250 9 sec You sing a chorus, healing party members within 12 blocks of you for 28.5* health every 2 seconds over 10 seconds. You gain 70% of this health effect for yourself.
Calculations
HP = 15 + (0.45 * 30)
Base Heal + (0.45 * CHA)
SongOfRespiration 50 65 250 6 sec You sing a song of respiration, granting water breathing to all party members within 7 blocks for 12.75* seconds.
Calculations
Duration = 6 + (0.225 * 30)
Base Dur + (0.225 * CHA)
DropTheBass 55 125 300 25 sec You protect party members within 12 blocks from taking fall damage for 10 seconds.
DoomstarRequiem 60 300 20 sec After a 1 second delay, you unleash a forceful cacophony which knocks backs enemies and deals 83.75* damage.
Calculations
Damage = 50 + (1.125 * 30)
Base Damage + (1.125 * CHA)

*These values are not static and can be modified with attribute changing buffs. These calculations can be found in the calculation column.
All skill damage deals more damage to MOBS as your levels increase.


Bard: Armor
Head Grid Leather Cap.png Gold Helmet.png Chain Helmet.png
Chest Grid Leather Tunic.png Gold Chestplate.png Chain Chestplate.png
Leggings Grid Leather Pants.png Gold Leggings.png Chain Leggings.png
Boots Grid Leather Boots.png Gold Boots.png Chain Boots.png
Bard: Weapons (damage in hp)
Item Name Damage* Attack Speed Health Knockback Resistance Luck
Silver Lute
Chirp Disk.png
36 100%
Silver Lute +1
Chirp Disk.png
38 100% 2 1% 1
Silver Lute +2
Chirp Disk.png
40 100% 4 2% 2
Silver Lute +3
Chirp Disk.png
42 100% 6 3% 3
Silver Lute +4
Chirp Disk.png
44 100% 8 4% 4
Silver Lute +5
Chirp Disk.png
46 100% 10 5% 5
Bow
Bow.png
13.65
NOTE on Weapon Damage:
  • The numbers in this table show:
    • Base Damage + Strength modifiers for Melee Weapons
    • Base Damage + Dexterity modifiers for Bows
  • Strength damage modifier is (0.4*STR)
  • Dexterity damage modifier is (0.6*DEX)
  • Weapon damage is also multiplied by (0.035 * Level) against PvE targets. (not shown in this table)
  • More information here on calculating weapon damage.


HEROES Combat Classes
LOST SOUL
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
CRAFTER
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith