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Herocraft - RPG Minecraft Server

Herocraft is a unique RPG Minecraft server. We combine Classes, Leveling Survival and Roleplay into an amazing experience.

Greetings Minecraft Heroes!
I wanted to touch base with the community and let you know whats happening in Herocraft and the direction we're taking with the Minecraft server.
Right now, we're recovering from losing devs that were pushing the new (and amazing) item system, Relics. We're searching for additional developers that will help make the Relics system a reality (80% complete), as many of our new systems hinge on it. We are not calling it quits on Minecraft / Herocraft development but we are at an impass where we can't push the project further without completing an item system that will last us for years to come.

The future of Herocraft.
We're continuing on our mission to focus on character progression both in items and levels and an evolving community that supports one another in achieving its goals. The player vs environment aspect of Herocraft is something our team is focusing solely on. Later we will revisit the PVP side of the server once we are happy with the leveling rate, leveling gains, mob difficulty and item progression.

The short term.
  • Expontential per-level gains (damage/health/mana/etc) - capping at 6K hp for tanks, 10K fully geared
  • Expontential item stats
  • Mob difficulty adjustment to the new expontential gains
  • Platinum Currency
There won't be any wipes.
Your stuff is safe, we will be launching new maps but we wont be removing exp, items, currency or builds. Our focus is still steadfast on not having any more wipes to prolong and instill a "lasting" gameplay. We will however run number crunches where necessary if we feel we've done something wrong and that may require players to re-level if we change the per-level exp up.

What we need.
Scripters, developers and builders who want to push Herocraft to be an immersive role playing...
Pending updates have postponed this change log by a week, but we might as well alert you guys of what changes have been made these past three weeks.


-/class and /prof have cosmetic upgrades.
-DeepFreeze behaves like Entangle now, and breaks on all damage.
-Broken class relics can be replaced with working ones in /shop -> Item Exchange.
-Beguiler's skills earned on each level have been changed to be more organic.
-Farmer's summoning skills have been fixed.


-Skill tomes for nonexistant skills removed from drop tables.
-Mobs have better health bars.


-Townships have a low chance to generate every Township resource.
-TNT disabled until War is implemented.
-Costs drastically changed. Town titles/mayor titles changed for flavor.

-/test takes you to our test server. (obviously) This is where we can max a class instantly to test it, separate from live server.
-Three PvP maps exist in test now. Summoner's Rift from League of Legends, Dust II from Counter Strike: Global Offensive, and Thunder Bluff from World of Warcraft.
-Buttons exist to heal, give mana, clear inventory, give a stack of steak, a stack of arrows, and give armor within test.

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Sorry for the slight delay, as I've been busy with Big XII Championship preparation. Let the update log commence!


-Spellbooks of Group Teleport have been segregated into "Spellbook of Wizard Group Teleport" and "Spellbook of Druid Group Teleport" to resolve an issue.

-Warmup timers have been added to all boss spawners. Instead of spawning 0m-20m, they respawn 10m-30m.
-Progression system removed.

-Kingdoms has been removed.
-Townships have been readded. Township materials generate cross-map at a low chance. Towns of a tier n are allowed to claim (n*2+1)^2 chunks. Starting a township costs 250c. Claiming a chunk costs 25c.

Planar Archives:
-The Planar Archivist has relocated his studies into the castle above the arena. These are now known as the Planar Archives.
-A portal links the floor under the herogates to the Planar Archives.
-A portal links the floor under the herogates to the Auction House.
-The portal to tutorial has been relocated to the bottom of New Atlas Castle.
-A portal takes you to the herogates from the bottom of New Atlas Castle.


-Proctor position removed, all existing Proctors have been given Guide.

-Pets and Soul Vessels have been removed from all crate rewards as we wait for a new plugin to handle pets.
-Ingame donor/township channels have been cleaned. 45 pages of channels down to 5, wow!
-The Nether has been released! Map size 5000 x 5000.
-We've migrated hosts to a new, cheaper and more efficient server host. Performance has increased across the board.
-Crazy Auctions plugin removed. Global Market...
We've compiled a list of changes that happened this past week. Keep up to date when tiny changes happen by joining hc.to/discord! We post each change we make as we make them in our #announcements channel.


-Shadowknight now gets SoulLeech at level 5, BecomeDeath at level 10 and Atrophy at level 15.
-Ninja's skills have been re-ordered to help with earlier leveling and combat.
-Ninja's learned skill Shuriken was causing issues after someone learned it (server crash) we've temp removed the skill from the server to temp fix the issue.
-Professions now level 3x faster than Combat classes.

-Portal to the Dungeon Nexus in Atlas spawn has been removed. Dungeons are in the real world, go explore!
-Dungeons in the Atlas map are functional. Report any bugs you experience with them by using /pe open <message>.
-Increased the toss cooldown (20s -> 90s).
-Adjusted spawn timers for bosses (15m -> 20m).
-Bosses now reset health when dragged too far away from their spawn area.
-Quest NPCs have been placed around spawn to give you additional loot and experience points.
-Mobs now gain power by levels. These levels are set in a range at their spawn time. Bosses benefit from this power more than regular mobs. Beware!
-Added portal to the second level of Dark Palace.

-Damage done by turrets increased by 9x to account for Heroes health values.

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Please read this important message regarding future Herocraft updates and the direction of the server. This is the final phase of the server. You can also find our working to-do-list here.

After lots of meditation on several ideas and concepts, the major take-home points are.

SUPPORTER RELEASE DATE = NOV 2nd @ 9PM CST (http://hc.to/store, to purchase supporter)

Maps will be cached, still active, but accessible through a set of portals labeled "Planar Archives" at spawn. EXPERIENCE will NOT be reset, Items will NOT be reset. Nothing resets from map to map, we only add more land to play, systems, mobs, skills, classes and other balancing factors to play with.
Whats this mean for players?

  • Your stuff won't be deleted. Your builds will be accessible for as long as we are online.
  • Leveling will be harder. Gaining "good" items may take more time.
  • Better system of play for classes over time, with dedicated developer(s) to fix issues.
  • Currency may be affected by inflation and counter measures will be implemented.
  • Experience is never lost through an update but the sliding scale of "levels" may be different, if a major update happens and we had to adjust exp scaling, you may go from level 40 to level 35, or from level 20 to 30, depending on the curve.
  • Item degrade faster.
  • EXP loss on PVE deaths.

Melee hits (given and received) in combat will now drain stamina . Sprinting halts the recovery of stamina, and it will regenerate rapidly during combat while walking or standing...
Hey guys!

So we got some big things in the works for our Minecraft RPG server. A complete rework of our systems, read more for the major points. Things that have been the same for 5+ years are getting much needed love and care. I'd like to welcome some new additions to our team.

@Soren_Endon (development partner) - Behind the scenes for almost 3 years, Soren now has a stake in the success of Herocraft and is considered full-time in our mix!
@Piptendo (admin/community management) - Piptendo has been with our community for many years and is stepping up as an acting admin and community manager. He will be taking on the day to day of announcements, notes and so forth to ensure the community is informed

New Systems
  • Skill Memorization/Prep System with additional skills added to each class (20+)
  • Skill Learning System - find skills in dungeons, off mobs, from other players, etc.
  • Combat Update - Stamina regen x3 faster but is consumed on hits/misses and regen stops when sprinting
  • Kingdoms - now manages the claiming, war system and protection system
  • Auction House - now post items for sale
  • Removal of LWC
  • Removal of locked death chests
  • 5000x5000 map with herogates
  • Dungeons placed in the overworld with overworld mobs
  • Re-balanced mob drops
  • Re-balanced leveling rate bonuses to have a progressive feel

Early Release Date - Nov. 2nd (3PM CST)
  • Staff and Supporter only early access
New Release Date - Nov 3rd (Friday
  • Full public release
Greetings Minecraft Heroes!
BETA STARTS @ OCT 1st 2017! The beta will last roughly 2-3 weeks depending on how we feel progression and gameplay is, we rely on you for community feedback on the polish, features and game design so we have the time to fix it. After the beta, we will be wiping all characters, levels, money, etc and starting fresh.

Much has changed in the passed year - some good, some bad - but we feel we can make it better. We could use your help, so if you have any development experience, are confident in your building skills, or would like to help out with a staff position, apply to our team > here

Here's the release schedule.
Oct 1st - Beta
- Levels carry to all betas.
- New Plugins
- Basic Feature Tests
- Skill tests
- MC Version tests
- Bug fixes from new system loading
- Random Loot Chests tweaks
- Crate key testing
- Kingdoms testing

Oct 13th - Beta 2
- Levels carry to all betas.
- Kingdoms tweaking, balancing
- Skill learning implementation on classes
- Skill preparation implementation on classes
- Tweaking of the drop system (Reduce rates)
- Armor takes more damage.
- Mob / Boss random spawning

Oct 20th - Final Beta 3
- Levels carry to all betas.
- Stress test of features
- Stress test of war system
- Polish for new systems in place
- Item upgrade system tweaking
- Forums revamp (if ready)
- Stamina changes implmenetation on classes with balance
- Dungeons on the overworld
- New Terrain (Same as release)
- Item Upgrade System revamp

Oct 27th - Full Release
- Full release, with store sales and happy people everywhere.

Without further delay, here's the changes:

Coming in for Townships we have a new system that is publicly produced for on Spigot. It allows a different take on the political featureset of the server. We are not decomissioning Townships, it will be maintained for the other servers...
Greetings, Heroes!

Today I have a rather large update to push to the Townships/Live server. This is a Huge revamp of the Dungeons PVE system! Below I will list off as many of the balance changes and additions, as well as some of what's coming next! As for the future, I will list the upcoming changes first, since those are much shorter. I hope you guys enjoy these changes and I look forward to seeing more feedback from you in-game or through discord. This update is so large in-fact, I implore any Heroes in the Nexus to please use the /petition system to create bug reports for me, as I actively work to iron it out.

First up, upcoming changes. With the addition of my third iteration of our Dungeons project I have implemented a lot of new skills, but some of the old disguises are broken or missing textures, plus I feel that even with 35+ mob skills now, we could use a lot more animations and sounds with each faction and specific ideas I had in mind while doing the more mechanical fixes and changes.

Some of these include new creature-type skills, as well as themed faction skills, and even boss skills. You guys might want to expect to see some more mob types coming in the future, like Knights riding mounts, and "Anomalies". On another hand, we may also be trying to do some very meta-level skill related stuff, which could take some more work, but I've got plans to test the feasibility of this stuff before revealing further details! So stay tuned! :)

  • Lastly, here are the patch notes for Dungeons 3.0! (as I can get to them, and recall specifically.)
  • All mobs now have scalable drops, and stats.
  • All mob skills now scale with mob level
  • Mob Health has been adjusted across all tiers. Roughly speaking T1 Minions have around 500 Base Health, and T6 Bosses have around 5000 Base Health.
  • Mob Damage has been nerfed across all tiers. Several dozens of mobs had incorrect damage values.
  • Ranged mobs are now more interesting,...
  • PVP ELO will reset at the end of every month.​
  • PE at location of chest for your prize if you won!​
    • You have 1 week to claim your prize.​
  • Top 5 PVPers are based off /pvp top.​
Monthly Prizes:
First Place: 3 Crate Keys
Second Place: 2 Crate Keys
Third Place: 1 Crate Key
Fourth Place: 300 coins
Fifth Place: 150 coins

Greetings Heroes and Heroines!

FULL RELEASE = 7PM CST 05/19/17.

We are announcing a new map named, Atlas!
Atlas will introduce many changes and improvements to the server in order to provide a much better experience for new and older players.

A beta test of the new systems and changes proposed is currently being planned and we are aiming to begin the beta this Friday the 5th of May (ETA 6 pm CST) with a full release following in 1 to 2 weeks. During the beta the survival server will be shutdown and the ip will be forwarded to the beta server.

The beta will run for roughly one to two weeks, during which we will fix bugs, prepare for the new release and gather feedback on the changes and new content being released


  • First Mastery of COMBAT class -- 1000c at the start of the map
  • First to 100 kills -- 10 unopened crates at the start of the map
  • First Mastery of CRAFTER -- 500c at the start
  • First Mastery of Profession -- 1000c at the start
  • Highest Upgraded Town -- 1000c at the start
  • /pvp top (#1 slot - gets a FREE SUPPORTER TIER UPGRADE)
  • /pve top (#1 slot - gets a FREE SUPPORTER TIER UPGRADE)
  • /money top (#1 slot - gets a FREE SUPPORTER TIER UPGRADE)

Key changes to note:
New Map:
  • There will be a new map with this update which will be called Atlas!
  • We will be reducing (or removing) the number of NPC guards around spawn to help with clutter and the entity count at spawn.
  • Spawn plots will return! Players will be able to purchase/rent areas of spawn where they will be able to construct housing for themselves to store items and act as a base in the center of the map.
  • Atlas will be 2500R and release 500R every month until it caps at 5000R.
  • Gold will return to being the main currency in Herocraft...