Druid

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Druid
Mystic pair.png
Male skin Female skin

Nature Healer

of the Support Path

Nature is constantly in a state of renewal. Things die, and others grow in their place. Many healers realized this powerful cycle, and the sect of Druids was created. They study the way of plants, using the knowledge of life they gain to heal and renew those who need it. Able to cleanse a weakened soul, these Druids have a command over the gift of life that is not matched by any other soul.


NOTE: Values marked with * in this table are shown as if Attribute points were set to zero.

Health
Base Health Points 780*
Increase per level 1.75
Health Points @ 60 1019
Regen by Foods
Mana
Base Mana Points 985*
Increase per level 1.5
Mana Points @ 60 1200
Regen amt per 5 sec 51
Stamina
Base Stamina Points 1000
Increase per level n/a
Stamina Points @ 60 1000
Regen amt per 1 sec 41

The following values are modified by Attribute allocations as follows:

Health Points: Constitution
8 HP per CON point
Mana Points: Intellect
5.5 per INT point
Mana Regen: Wisdom
1 per WIS point
Stamina Regen: Endurance
1 per END point

Druid: Base Attribute Allocations+
Strength 6 Constitution 17 Endurance 11 Dexterity 6 Intellect 23 Wisdom 31 Charisma 6

+Non legendary classes have the base attribute allocations from start to mastery.


Druid: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect Calculations
Tumble 1 passive You are able to fall 3.6* blocks without taking damage.
Calculations
Blocks = 3 + (0.1 * 6)
Base MC fall dist + (0.1 * Dex)
Soothe 1 65 6 sec You soothe your injured target (within 10 blocks) with 124* health. Takes 1.5 seconds to warm up.
Calculations
Health = 70 + (1.75 * 31)
Base Health + (1.75 * WIS)
Ire 1 100 10 sec You thump your target (within 10 blocks) with 140* damage. Takes half a second to warm up.
Calculations
Damage = 100 + (1.75 * 23)
Base Damage + (1.75 * INT)
Rejuvenate 5 125 10 sec You heal your target (within 12 blocks) over 20 seconds, restoring 13* health every 2 seconds. Takes 2 seconds to warm up.
Calculations
Health = 10 + (0.125 * 31)
Base Health + (0.125 * WIS)
Entangle 10 90 20 sec You cast invisible cords to impede the movement of your target (within 8 blocks) for 4 seconds. Takes 1 second to warm up.
EarthWall 15 100 20 sec You raise a wall of dirt (3 blocks high and 5 blocks wide on flat ground) to befuddle your foe within 18.45* blocks. The wall endures for 5 seconds.
Calculations
Range = 15 + (0.15 * 23)
Base Range + (0.15 * INT)
HealingBloom 18 180 15 sec You heal members in your party (within 15 blocks), or just yourself if not in a party, for 25* health points every 2 seconds over 20 seconds. Takes 2.5 seconds to warm up.
Calculations
Health = 12 + (0.42 * 31)
Base Health + (0.42 * WIS)
Port 20 250 100 sec You port yourself and party members within a 10 block radius to a preset destination of your choice (spawns and spires). Can not be used while in combat. Takes 10 seconds to warm up.
  • Use /skill port panspawn
  • 25: panspawn: 0,78,0
Innervate 25 3 min You are refreshed by regaining 88.75* percent of your mana.
Calculations
Mana = 50 + (1.25 * 31)
Base Mana + (1.25 * WIS)
RampartVine 30 100 20 sec You conjure vines from up to 22* blocks away, draping up to 30 blocks toward the ground. Your vines will persist for just 16 seconds after which they wither away.
Calculations
Range = 20 + (0.125 * 23)
Base Range + (0.125 * INT)
Fulmination 35 130 28 sec With lightning you strike your target within 11.3* blocks, dealing 157.5* damage. Takes 2.5 seconds to warm up.
Calculations
Range = 9 + (0.1 * 23)
Base Range + (0.1 * INT)
Damage = 100 + (2.5 * 23)
Base Damage + (2.5 * INT)
Regrowth 40 155 12 sec You heal your target (within 14 blocks) for 64* health initially and an additional 34.6* health every 3 seconds over 15 seconds. Takes 2.5 seconds to warm up.
Calculations
Heal = 30 + (1.125 * 31)
Base Heal + (1.125 * WIS)
Regen = 16 + (0.6 * 31)
Base Regen + (0.6 * WIS)
Gills 43 50 30 sec For 1 minute you can breathe under water.
Camouflage 45 50 30 sec You become invisible for 30 seconds by blending into certain landscapes. Ends if you move or an enemy comes within 1 block of you. Although you can still be damaged by weapons and projectiles, and by AoE effects, other skills will not find you.
Reincarnate 50 275 18 sec 1 Poppy.png You bring your target back to life at the place where they died most recently (if you are within 50 blocks of that place). Takes 8 seconds to warm up. Cannot use in combat.
BruteForce 55 300 10 sec 1 Emerald.png You impart brute force to your target (within 10 blocks), increasing their Strength attribute by 15 for 11 minutes. Takes 7 seconds to warm up.
Quake 60 300 25 sec You summon a mighty quake that erupts and throws blocks around you, hitting all targets in a 360 degree arc, with a radius of 6, height of 5, and depth of 3. Expanding at a rate of 1 block per second. Targets can only be hit once, receiving 73 damage and being blinded for 4 seconds.
Calculations
Damage = 50 + (1 * 23)
Base Damage + (1 * INT)

*These values are not static and can be modified with attribute changing buffs. These calculations can be found in the calculation column.
All skill damage deals more damage to MOBS as your levels increase.


Druid: Armor
Head Grid Leather Cap.png
Chest Grid Leather Tunic.png
Leggings Grid Leather Pants.png Chain Leggings.png
Boots Grid Leather Boots.png
Druid: Weapons (damage in hp)
Item Name Damage* Attack Speed Health Knockback Resistance Luck
Oak Staff
Iron Hoe.png
23.4 100%
Oak Staff +1
Iron Hoe.png
25.4 100% 2 1% 1
Oak Staff +2
Iron Hoe.png
27.4 100% 4 2% 2
Oak Staff +3
Iron Hoe.png
29.4 100% 6 3% 3
Oak Staff +4
Iron Hoe.png
31.4 100% 8 4% 4
Oak Staff +5
Iron Hoe.png
33.4 100% 10 5% 5
Offhand Items
Book Book.png
Paper Paper.png
Shield Shield.png
NOTE on Weapon Damage:
  • The numbers in this table show:
    • Base Damage + Strength modifiers for Melee Weapons
    • Base Damage + Dexterity modifiers for Bows
  • Strength damage modifier is (0.4*STR)
  • Dexterity damage modifier is (0.6*DEX)
  • Weapon damage is also multiplied by (0.035 * Level) against PvE targets. (not shown in this table)
  • More information here on calculating weapon damage.


HEROES Combat Classes
LOST SOUL
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
CRAFTER
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith