Necromancer

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Necromancer
Necromancer male female.png
Male skin Female skin

Master of the Art of Death

of the Caster Path

Not all souls are content with their desire to control the life of the world. Many souls saw it more fit to control death and its intricacies. These souls are the necromancers. They understand that life is just a fragile state of being, and know how to shatter and control that state. Through rituals of sacrifice, they can empower others with their dark energy, or summon the undead to do their bidding. They are also the sole gatekeepers of the Nether, a world created in antithesis of what the souls would call home, a land of darkness and heat and pain. A necromancer can see the threads of your life, and can pull them to suit their dark need.


NOTE: Values marked with * in this table are shown as if Attribute points were set to zero.

Health
Base Health Points 750*
Increase per level 1.5
Health Points @ 60 998
Regen by Foods
Mana
Base Mana Points 1000*
Increase per level 2
Mana Points @ 60 1261
Regen amt per 5 sec 47
Stamina
Base Stamina Points 1000
Increase per level n/a
Stamina Points @ 60 1000
Regen amt per 1 sec 40

The following values are modified by Attribute allocations as follows:

Health Points: Constitution
8 HP per CON point
Mana Points: Intellect
5.5 per INT point
Mana Regen: Wisdom
1 per WIS point
Stamina Regen: Endurance
1 per END point

Necromancer: Base Attribute Allocations+
Strength 6 Constitution 20 Endurance 15 Dexterity 6 Intellect 26 Wisdom 22 Charisma 5

+Tier I classes have the base attribute allocations from start to mastery.


Necromancer: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect Calculations
Tumble 1 passive You are able to fall 3.6* blocks without taking damage.
Calculations
Blocks = 3 + (0.1 * 6)
Base MC fall dist + (0.1 * Dex)
BoneSpear 1 115 8 sec You launch a spear of bone which can pass through enemies up to 15 blocks away, dealing 116* damage.
Calculations
Damage = 90 = (1 * 26)
Base Damage + (1 * INT)
Decay 5 100 8 sec You infect a single target within 9 blocks with decay, doing 19.5* damage every 2 seconds for 14 seconds.
Calculations
Damage = 13 + (0.25 * 26)
Base Damage + (0.25 * INT)
DarkRitual 10 0.5 sec You sacrifice 100 health to gain 200 mana.
Plague 15 140 12 sec Your infect your target within 12 blocks and all entities within 3 blocks of your target with the plague2, doing 17.55* damage every 3 seconds for 18 seconds. Takes 1 second to warm up.
Calculations
Damage = 13 + (0.175*26)
Base Damage + (0.175 * INT)
BecomeDeath 20 50 30 sec For 2 minutes you appear undead: you become invisible to non-aggravated Skeletons and Zombies1 and you are able to breath underwater.
FeignDeath 23 75 1 min You feign death for 30 seconds, displaying a deceptive death message and remaining invisible. Breaks on moving or a player or mob moving within 1 block of you.
Drainsoul 25 100 10 sec You deal 84.25* damage to your target within 12* blocks, at the same time restoring 100% of the damage you deal to your own health. Takes 1.5 seconds to warm up.
Calculations
Damage = 55 + (1.125 * 26)
Base Damage + (1.125 * INT)
Range =11 + (0.075 * 26)
Base Range + (0.075 * INT)
Battery 30 25 3 sec You transfer 150 mana from yourself to your target (within 10 blocks).
Despair 35 125 20 sec You deal 51* damage and blind all enemies within 8 blocks around you for 2* seconds. Takes 1.5 seconds to warm up.
Calculations
Damage = 25 + (1 * 26)
Base Damage + (1 * INT)
Blind = 2 + (0.062 * 5)
Base Blind + (0.062 * CHA)
DevouringDarkness 40 100 21 sec You resonate darkness which pulsates every 3 seconds for 12 seconds, slowing enemies within 6 blocks for 3 seconds.
Harmshield 45 140 1.5 min For 5 seconds, all incoming damage you take is reduced by 35%.
Famine 50 115 20 sec You cause famine to overtake your target within 9 blocks and all enemies within 4 blocks of your target, draining 72.5* stamina every 1.5 seconds over 6 seconds. Takes 1.5 seconds to warm up.
Calculations
Stamina Drain = 40 + (1.25 * 26)
Base Drain + (1.25 * INT)
Hellgate 55 375 2.5 min You teleport yourself and your party within 10 blocks to the nether. You use the same skill to teleport your nearby party members back to the main world. Takes 10 seconds to warm up.
Nightmare 60 200 25 sec Impales the target with a spike of darkness casting them into a nightmarish state, dealing 12.6* damage per second for 5 seconds. The Nightmare effect includes Blindness and Nausea.
Calculations
Damage = 10 + (0.1 * 26)
Base Damage + (0.1 * INT)

*These values are not static and can be modified with attribute changing buffs. These calculations can be found in the calculation column.
All skill damage deals more damage to MOBS as your levels increase.
1 Hitting an undead mob while under this effect will aggravate other undead mobs within a 10 block radius of the targeted mob.
2 Stacks with Decay.


Necromancer: Armor
Head Grid Leather Cap.png
Chest Grid Leather Tunic.png
Leggings Grid Leather Pants.png
Boots Grid Leather Boots.png
Necromancer: Weapons (damage in hp)
Item Name Damage* Attack Speed Health Knockback Resistance Luck
Stone Staff
Stone Hoe.png
23.4 100%
Stone Staff +1
Stone Hoe.png
25.4 100% 2 1% 1
Stone Staff +2
Stone Hoe.png
27.4 100% 4 2% 2
Stone Staff +3
Stone Hoe.png
29.4 100% 6 3% 3
Stone Staff +4
Stone Hoe.png
31.4 100% 8 4% 4
Stone Staff +5
Stone Hoe.png
33.4 100% 10 5% 5
Offhand Items
Book Book.png
Paper Paper.png
NOTE on Weapon Damage:
  • The numbers in this table show:
    • Base Damage + Strength modifiers for Melee Weapons
    • Base Damage + Dexterity modifiers for Bows
  • Strength damage modifier is (0.4*STR)
  • Dexterity damage modifier is (0.6*DEX)
  • Weapon damage is also multiplied by (0.035 * Level) against PvE targets. (not shown in this table)
  • More information here on calculating weapon damage.


HEROES Combat Classes
LOST SOUL
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
CRAFTER
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith