Dragoon

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Dragoon
Dragoon Pair.jpg
Male skin Female skin

The Agile Knight

of the Warrior Path

Dragoons are eager souls, wishing to take the battle to the enemy rather than wait for the blows to come. They leap into battle, using sharpened spades and axes as spears to gouge and slash at their targets. Dragoons are warriors adept at pouncing from a distance, and using bursts of speed to close distances with the opposition. They are the first to engage any fight, and beg a well known phrase to be altered to: "Look before THEY leap".


NOTE: Values marked with * in this table are shown as if Attribute points were set to zero.

Health
Base Health Points 710*
Increase per level 2
Health Points @ 60 988
Regen by Foods
Mana
Base Mana Points 425*
Increase per level 1.25
Mana Points @ 60 526
Regen amt per 5 sec 25
Stamina
Base Stamina Points 1000
Increase per level n/a
Max Stamina Points 1000
Regen per 1 sec 59

The following values are modified by Attribute allocations as follows:

Health Points: Constitution
8 HP per CON point
Mana Points: Intellect
5.5 per INT point
Mana Regen: Wisdom
1 per WIS point
Stamina Regen: Endurance
1 per END point

Dragoon: Base Attribute Allocations+
Strength 20 Constitution 20 Endurance 24 Dexterity 21 Intellect 5 Wisdom 5 Charisma 5

+Non legendary classes have the base attribute allocations from start to mastery.


Dragoon: Skills
Skill Level Mana cost Stamina cost Cool down Reagents Effect Calculations
Tumble 1 passive You are able to fall 5.1* blocks without taking damage.
Calculations
Blocks = 3 + (0.1 * 21)
Base MC fall dist + (0.1 * Dex)
Strike 1 200 8 sec You violently strike your target within 4 blocks for 55 damage and cause them to bleed for 9.5 damage every 1.5 seconds over 3 seconds.
Calculations
Damage = 35 + (1*20)
Base Damage + (1 * STR)
Bash 5 300 6 sec You bash your target within 4 blocks with all your strength, dealing 42.5 damage and interrupting their casting.
Calculations
Damage = 25 + (0.875 * 20)
Base Damage + (0.875 * STR)
Jump 10 300 12 sec You leap forward through the air, the power of your leap increasing with your dexterity points.
PiercingStrike 15 150 2.5 sec You deal a piercing strike with your spade inflicting 25% of your weapon damage to your target (within 6 blocks). This attack will pierce armor.
Cleave 20 300 10 sec You cleave your target within 6 blocks and all enemies within 6 blocks of your target with your spade for 50% weapon damage.
Impale 25 250 10 sec Your spade impales your target within 7 blocks and tosses them into the air, slowing them for 3 seconds and dealing 66 damage. Takes half a second to warm up.
Calculations
Damage = 40 + (1.3 * 20)
Base Damage + (1.3 * STR)
Spear 35 200 10 sec Your spade pulls your target within 8 blocks closer while dealing 67.5 damage. Takes a quarter of a second to warm up.
Calculations
Damage = 35 + (1.625 * 20)
Base Damage + (1.625 * STR)
Disarm 40 275 16 sec You prevent your target within 4 blocks from using any weapons for 3 seconds.
DragonSmash 45 500 1.5 min You launch into the air, and smash into the ground. Enemies in a 5 radius of the landing are dealt 80 damage. Takes 1 second to warm up.
Tremor 50 400 9 sec You strike the ground, creating a powerful tremor. The tremor knocks back all enemies within 5 blocks a great distance and deals 62.5 damage. Takes one second to warm up.
Calculations
Damage = 55 + (0.375 * 20)
Base Damage + (0.375 * STR)
LunarLance 55 200 14 sec With your spade you deal 42.5 damage to your enemy within 6 blocks (including monsters) at the same time as burning 180 of your victim's mana.
Calculations
Damage = 35 + (0.375 * 20)
Base Damage + (0.375 * STR)
SeismicAssault 60 300 30 sec You throw a mighty seismic assault, erupting and throwing blocks around, hitting all targets in a 60 degree arc in front of you, with a radius of 10, height of 5 and depth of 3. Expanding at a rate of 1 block per second, each player can only be hit once, receiving 120 damage and being slowed for 4 seconds
Calculations
Damage = 100 + (1 * 20)
Base Damage + (1 * STR)

*These values are not static and can be modified with attribute changing buffs. These calculations can be found in the calculation column.
All skill damage deals more damage to MOBS as your levels increase.


Dragoon: Armor
Head Grid Leather Cap.png Gold Helmet.png Chain Helmet.png
Chest Grid Leather Tunic.png Gold Chestplate.png Chain Chestplate.png
Leggings Grid Leather Pants.png Gold Leggings.png Chain Leggings.png
Boots Grid Leather Boots.png Gold Boots.png Chain Boots.png Grid Iron Boots.png Grid Diamond Boots.png
Dragoon: Weapons (damage in hp)
Item Name Damage* Attack Speed Health Knockback Resistance Luck
Finesteel Lance
Diamond Shovel.png
65.8 100%
Finesteel Lance +1
Diamond Shovel.png
67.8 100% 2 1% 1
Finesteel Lance +2
Diamond Shovel.png
69.8 100% 4 2% 2
Finesteel Lance +3
Diamond Shovel.png
71.8 100% 6 3% 3
Finesteel Lance +4
Diamond Shovel.png
73.8 100% 8 4% 4
Finesteel Lance +5
Diamond Shovel.png
75.8 100% 10 5% 5
Offhand Items
Leash Leash.png
Paper Paper.png
NOTE on Weapon Damage:
  • The numbers in this table show:
    • Base Damage + Strength modifiers for Melee Weapons
    • Base Damage + Dexterity modifiers for Bows
  • Strength damage modifier is (0.4*STR)
  • Dexterity damage modifier is (0.6*DEX)
  • Weapon damage is also multiplied by (0.035 * Level) against PvE targets. (not shown in this table)
  • More information here on calculating weapon damage.


HEROES Combat Classes
LOST SOUL
WARRIORS Paladin ShadowKnight Dragoon Samurai
ROGUES Ninja Ranger Runeblade Bard
CASTERS Pyromancer Wizard Necromancer Beguiler
SUPPORT Cleric Druid Bloodmage Monk
HEROES Professions
CRAFTER
Alchemist Blacksmith Enchanter Engineer Farmer Merchant Miner Runesmith