== Description ==
=== The Tribal Healer of the Healer Path (Axe) ===
Description to come~
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NOTE: This table shows the points the class would have if all [[Attributes|Attribute]] points were set to zero.
{| style="border-collapse: collapse; width: {width|100%};"
| rowspan=2 valign="top"|
{| style="border:1px solid #A3B1BF; width:180px"
|- style="background: #9FCCDF;"
! colspan="2"| Health
|-
| style="background: #DDD;"|Base Health Points||617<sup>*</sup>
|-
| style="background: #DDD;"|Increase per level||3.5
|-
| style="background: #DDD;"|Health Points @ 65|| {{#expr: trunc(617+3.5*64)}}<sup>*</sup>
|-
| style="background: #DDD;"|Regen by|| Foods
|-
|}
| valign="top" |
{| style="border:1px solid #A3B1BF; width:180px"
|- style="background: #9FCCDF;"
! colspan="2" | Mana
|-
| style="background: #DDD;"|Base Mana Points|| 688<sup>*</sup>
|-
| style="background: #DDD;"|Increase per level|| 3
|-
| style="background: #DDD;"|Mana Points @ 65|| {{#expr: trunc(688+3*64)}}<sup>*</sup>
|-
| style="background: #DDD;"|Regen amt per 5 sec|| 20<sup>*</sup>
|-
|}
| valign="top" |
{| style="border:1px solid #A3B1BF; width:180px"
|- style="background: #9FCCDF;"
! colspan="2" | Stamina
|-
| style="background: #DDD;"|Base Stamina Points || 1000
|-
| style="background: #DDD;"|Increase per level || n/a
|-
| style="background: #DDD;"|Stamina Points @ 65|| 1000
|-
| style="background: #DDD;"|Regen amt per 1 sec|| 30<sup>*</sup>
|-
|}
| valign="top" |
{| style="border:1px solid #A3B1BF; width=180px"
|- style="background: #9FCCDF;"
! colspan="2" | Misc
|-
| style="background: #DDD;"|Max Levels||65
|-
| style="background: #DDD;"|Base Equip Weight||33.5<sup>*</sup>
|-
| style="background: #DDD;"|Weapon of choice||Axe
|-
| style="background: #DDD;"|..||
|-
|}
|}
{{Attribute_effects}}
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{| style="border:1px solid #A3B1BF; width:710px"
|- style="background: #9FCCDF;"
! colspan="14" | Base Attribute Allocations
|-
| style="background: #DDD;" align="middle"|Strength||3||style="background: #DDD;" align="middle"|Constitution||-5||style="background: #DDD;" align="middle"|Endurance||4||style="background: #DDD;" align="middle"|Agility||0|| style="background: #DDD;" align="middle"|Intellect||5||style="background: #DDD;" align="middle"|Wisdom||7||style="background: #DDD;" align="middle"|Charisma||0
|-
|}
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{| style="border:1px solid #A3B1BF" width="710px"
|- style="background: #9FCCDF;"
! colspan="7" | Cleric: Skills
|- style="background: #DDD;" valign="top"
! width="100"|Skill
! width="40"|Level
! width="40"|MP
! width="40"|Stamina
! width="50"|Cool down
! width="50"|Reagents
! Effect
|-
| Potion || 1 || || || 3 min|| 1 [[File
otion.png]]|| You can drink [[Potions]].
|-
|- style="background: #DDD;"
| Tumble ||1 || || ||passive|| ||You are able to fall (0.1 per agility point) additional<sup>#</sup> blocks without taking damage.
|-
| Scan || 1 || 10 || || 1 ''sec''|| || You can read information about your target (within 25 blocks), including their name, class, level and health points.
|-
|- style="background: #DDD;"
| ShockingStrike|| 1 || 120 || || 10 ''sec''|| || You deliver a shocking strike to your target, dealing (50+ 1.5 per Int) and interrupting their casting.
|-
| TotemRecall|| 5 || || || 20 ''sec''|| || You call your active totem back, regaining mana proportional to how much of the totem's lifespan was used, mins 10%
|-
|- style="background: #DDD;"
| CleanseSpirit || 10 || 200 || || 20 ''sec''|| || Cleanse the spirit of the target, restoring (150+ 2.5 per Wis) of their health and removing 1 random debuff that does not impede movement. You are only healed 70% of what others are healed.
|-
| FirestrikeTotem || 15 || 200 || || 20 ''sec''|| || Places a firestrike totem at target location that shots fireballs at entities in a 4.9 radius dealing (35 + .25 per Int) (fire lasts for 5 secs dealing 50 dmg) Duration is (12+ .1 per lvl)
|-
|- style="background: #DDD;"
| EarthenFury || 20 || 100 || || 10 ''sec''|| ||You deliver a chilling strike to your target with your axe, dealing (35+ 1.25 per Int) and slowing them for 3 seconds.
|-
| healingTotem|| 25 || 200 || || 20 ''sec''|| || Places a healing totem at target location that heals allied players for (15+ .5 per Wis) per second in a 4.9 radius. Lasts for (8+ .1 per lvl)
|-
|- style="background: #DDD;"
| EngulfingTotem|| 30 || 200 || || 20 ''sec'' || || Places an engulfing totem at target location that reduces the agility of non-partied entities in a 4.9 radius by 20. Lasts for (10+ .1 per lvl)
|-
| HealingSurge|| 35 || 250 || ||30 ''sec''|| || You restore (145+ .25 per Wis) health and (2%+ .03% per Int) mana & stamina to the target over 20 seconds. You are only healed by 70% of what it does to allies.
|-
|- style="background: #DDD;"
| ShockTotem || 40 || 200 || || 20 ''sec''|| || Places a shock totem at target location that strikes lightning on entities in a 4.9 radius dealing (30+ .5 Int per lvl) damage. Lasts (10+ .1 per lvl)
|-
| PrimalTotem || 45 || 200 || || 20 ''sec''|| || Places a primal totem at target location that hones the strength and of party members in a 4.9 radius. Increasing it by (25+ .25 per Wis). Lasts for (12+ .1 per lvl)
|-
|- style="background: #DDD;"
| ForceTotem|| 50 || 200 || || 20 ''sec''|| || Places a force totem at target location that throws non-partied entities in a 4.9 radius into the air, dealing 0 damage and disorienting them. Lasts for (8+ .1 per lvl)
|-
| WindGale|| 55 || || || 15 ''sec''|| || You unleash strong gales of wind in front of you up to 6 blocks. Targets hit will be dealt (50+ 1.25 per Int) and knocked back based on your Wisdom. 1 sec warmup
|-
|- style="background: #DDD;"
| Reincarnate|| 60 || 275 || || 45 ''sec''|| 1 [[File:Rose.png|Rose]]|| You bring your target back to life at the place where they died most recently (if you are within 50 blocks of that place). Takes 8 seconds to warm up
|-
| ChainLightning|| 65 || 150 || || 25 ''sec''|| || Start a ChainLightning chain aimed at the target, bolting hits target for (120+ 2 per Int) damage and spreads to a random target within 8.5 blocks.1.5 sec warmup
Base target: 1
Max target(s) @ lvl 65: 7
|-
|-
|}
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{| style="border:1px solid #A3B1BF" width="350px"
|- style="background: #9FCCDF;"
! colspan="7" | Shaman: Tools (damage in hp)
|- style="background: #DDD;"
! width="70"|Material
! width="45"|Sword
! width="45"|Pick axe
! width="45"|Axe
! width="45"|Spade
! Hoe<sup>*</sup>
|-
| style="background: #DDD;" | Wood || {{Y}} 4||{{Y}} 4||{{Y}} 4||{{Y}} 4|| {{Y}} 10-{{#expr: trunc(10+.2*64)}}
|-
| style="background: #DDD;" | Stone || {{N}} || {{Y}} 8|| {{Y}} 8|| {{Y}} 8|| {{Y}} 12.5-{{#expr: trunc(12.5+.2*64)}}
|-
| style="background: #DDD;" | Iron || {{N}} || {{N}} || {{N}} || {{N}} || {{Y}} 15-{{#expr: trunc(15+.2*64)}}
|-
| style="background: #DDD;" | Diamond || {{N}} || {{N}} || {{N}} || {{N}} || {{Y}} 17-{{#expr: trunc(17+.3*64)}}
|-
| style="background: #DDD;" | Gold || {{N}} || {{N}} || {{N}} || {{N}} || {{Y}} 17.5-{{#expr: trunc(17.5+.3*64)}}
|-
| style="background: #DDD;" | Fists || {{Y}} 4.3
|}
<sup>*</sup> Axe damage increases as your levels increase.<br> Indicates damage at level 1 and level 65.
{{Classes}}