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New Class: Shaman

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
I was thinking maybe Make forcetotem a skill that would shoot allies into the air but not add the de-buffs to them? Because then Shaman could be a support and help allies get into bases. (Just like druid's Rampartvine)
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
I was thinking maybe Make forcetotem a skill that would shoot allies into the air but not add the de-buffs to them? Because then Shaman could be a support and help allies get into bases. (Just like druid's Rampartvine)
AOE Super Jump....
 

Wolfzee

ICE ICE ICE!
Joined
Jun 27, 2011
I agree with the stuff here about shaman being way too offensive for a healer class. Also their totems constantly knocking people around needs to be changed. I fought against a group of people with a shaman, and I didn't touch the ground or move once the entire fight. Overall, they need more utility totems, for example buffs to allies.
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
I agree with the stuff here about shaman being way too offensive for a healer class. Also their totems constantly knocking people around needs to be changed. I fought against a group of people with a shaman, and I didn't touch the ground or move once the entire fight. Overall, they need more utility totems, for example buffs to allies.
Taking a small KB on damage is something that cannot be changed (I think) . It's not an extra thing the totems have it's MC mechanics. I think by offensive you mean damage dealing correct? Shaman is not primarily a healer it's just put in that section for the sake of organizing. It's a support class and a hybrid. It should be able to be offensive if it wants but deal less damage.
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
I was thinking that the damage of FireStrike Should be like..... cut in half? As A Bloodmage I just got outhealed and the Shaman had more dps then me........ At this point id rather shaman get over nerfed then stay how it is
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
I was thinking that the damage of FireStrike Should be like..... cut in half? As A Bloodmage I just got outhealed and the Shaman had more dps then me........ At this point id rather shaman get over nerfed then stay how it is
Comparing any heal to bloodmage is silly, bloodmage cant heal anyways. 50% is a bit much. Knockback is the root of all evil for totems imo
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
I was thinking that the damage of FireStrike Should be like..... cut in half? As A Bloodmage I just got outhealed and the Shaman had more dps then me........ At this point id rather shaman get over nerfed then stay how it is
Well the damage on firestrike is a little derp atm. The thing is half the time, fire damage is preventing you from actually being hit. At 30 INT and PERFECT conditions it deals:
255 + 150 Fire Damage

So yeah....a little op. No matter what, the fire is going to skyrocket the damage. Kainzo has suggested this be fix, by instead of homing projectiles, the totem would shoot normal fireballs (Similarly to Firewave). If the problem where fire ticks prevent you from getting hit gets fixed, I wouldn't mind the damage being reduced-
From: 35 + .25 INT
To: 15 + .25
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
Well the damage on firestrike is a little derp atm. The thing is half the time, fire damage is preventing you from actually being hit. At 30 INT and PERFECT conditions it deals:
255 + 150 Fire Damage

So yeah....a little op. No matter what, the fire is going to skyrocket the damage. Kainzo has suggested this be fix, by instead of homing projectiles, the totem would shoot normal fireballs (Similarly to Firewave). If the problem where fire ticks prevent you from getting hit gets fixed, I wouldn't mind the damage being reduced-
From: 35 + .25 INT
To: 15 + .25
that seems good :D
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
why would it require a change of code? the other skills you just change the configuration file.
This isn't a TargettedSkill. Totems don't have a "Target", they have a location you look at. So no, it's not already coded.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
The point of the agility nerf on engulfing is mainly to prevent mobility classes from escaping (I'm looking at you goons/ninjas :p)
In the case of the other ideas I like them.

The concept of using ancestral/primal as a mass buff before battle sounds better than keeping it active (If you go back you can see that discussion I had with naomi about primal totem)

In the case of Cleanse Spirit, reduce the warm-up to 1-1.5 seconds and make it remove more debuffs?

Also, @Kainzo whats your opinion of adding an "Ancestral Totem?"
What was Ancestral again? If a magic buff, sounds good. Trying to prune through this stuff and missed a bit. The goal is to bring shaman's overall damage down and utility up. It's not an easy thing to do - we definitely didnt hit the mark the first time but I am certain we can do it :)

The overall goal is to make totems destryable by melee/skill damage.
 

mikehk

Legacy Supporter 6
Joined
Aug 17, 2012
Location
Idaho
so was testing on test server awile ago before i had to go to work, it turns out that forcetotem's blind is also a targeting silence. so against classes that have only targeted skills (warriors, runeblade, ninja {not the bow}, etc), it's effectively an AoE silence for almost the entire duration. the only times it lets up is the .5~ second interval between the end of the debuff and the next tick. also considering that this slows you, it makes it hard to escape. could it be possible that the blind be removed on forcetotem as this seems a little overpowered.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
The idea has gone around, but do you guys think about change force totem into a "Tremor Totem." Instead of forcing upwards, it would force outwards. Just an idea. If not maybe remove the blind on force totem, increase the knock up, and make it apply nausea.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
The idea has gone around, but do you guys think about change force totem into a "Tremor Totem." Instead of forcing upwards, it would force outwards. Just an idea. If not maybe remove the blind on force totem, increase the knock up, and make it apply nausea.
Could have sworn I killed the blindness because it wasn't made with the no targeting in mind.
I'll change it later.
 

JupiterRome

Legacy Supporter 5
Joined
Mar 24, 2013
Location
l
Tbh I say Give shamans Totems Warmups and higher mana costs, then also drain mana as long as their active?
 
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