why would it require a change of code? the other skills you just change the configuration file.Requires code changing to even add in, much less configure.
why would it require a change of code? the other skills you just change the configuration file.Requires code changing to even add in, much less configure.
AOE Super Jump....I was thinking maybe Make forcetotem a skill that would shoot allies into the air but not add the de-buffs to them? Because then Shaman could be a support and help allies get into bases. (Just like druid's Rampartvine)
Taking a small KB on damage is something that cannot be changed (I think) . It's not an extra thing the totems have it's MC mechanics. I think by offensive you mean damage dealing correct? Shaman is not primarily a healer it's just put in that section for the sake of organizing. It's a support class and a hybrid. It should be able to be offensive if it wants but deal less damage.I agree with the stuff here about shaman being way too offensive for a healer class. Also their totems constantly knocking people around needs to be changed. I fought against a group of people with a shaman, and I didn't touch the ground or move once the entire fight. Overall, they need more utility totems, for example buffs to allies.
yeah I guess but make it so it cant be used in combat..... idk just a thoughtAOE Super Jump....
Comparing any heal to bloodmage is silly, bloodmage cant heal anyways. 50% is a bit much. Knockback is the root of all evil for totems imoI was thinking that the damage of FireStrike Should be like..... cut in half? As A Bloodmage I just got outhealed and the Shaman had more dps then me........ At this point id rather shaman get over nerfed then stay how it is
I forgot about knockback sorryComparing any heal to bloodmage is silly, bloodmage cant heal anyways. 50% is a bit much. Knockback is the root of all evil for totems imo
Well the damage on firestrike is a little derp atm. The thing is half the time, fire damage is preventing you from actually being hit. At 30 INT and PERFECT conditions it deals:I was thinking that the damage of FireStrike Should be like..... cut in half? As A Bloodmage I just got outhealed and the Shaman had more dps then me........ At this point id rather shaman get over nerfed then stay how it is
that seems goodWell the damage on firestrike is a little derp atm. The thing is half the time, fire damage is preventing you from actually being hit. At 30 INT and PERFECT conditions it deals:
255 + 150 Fire Damage
So yeah....a little op. No matter what, the fire is going to skyrocket the damage. Kainzo has suggested this be fix, by instead of homing projectiles, the totem would shoot normal fireballs (Similarly to Firewave). If the problem where fire ticks prevent you from getting hit gets fixed, I wouldn't mind the damage being reduced-
From: 35 + .25 INT
To: 15 + .25
This isn't a TargettedSkill. Totems don't have a "Target", they have a location you look at. So no, it's not already coded.why would it require a change of code? the other skills you just change the configuration file.
what about fireblast?This isn't a TargettedSkill. Totems don't have a "Target", they have a location you look at. So no, it's not already coded.
What does a wizard skill have to do with anything?what about fireblast?
"Skill that targets a location" is not a standard skill code you can just extend.what about fireblast?
What was Ancestral again? If a magic buff, sounds good. Trying to prune through this stuff and missed a bit. The goal is to bring shaman's overall damage down and utility up. It's not an easy thing to do - we definitely didnt hit the mark the first time but I am certain we can do itThe point of the agility nerf on engulfing is mainly to prevent mobility classes from escaping (I'm looking at you goons/ninjas )
In the case of the other ideas I like them.
The concept of using ancestral/primal as a mass buff before battle sounds better than keeping it active (If you go back you can see that discussion I had with naomi about primal totem)
In the case of Cleanse Spirit, reduce the warm-up to 1-1.5 seconds and make it remove more debuffs?
Also, @Kainzo whats your opinion of adding an "Ancestral Totem?"
Could have sworn I killed the blindness because it wasn't made with the no targeting in mind.The idea has gone around, but do you guys think about change force totem into a "Tremor Totem." Instead of forcing upwards, it would force outwards. Just an idea. If not maybe remove the blind on force totem, increase the knock up, and make it apply nausea.