I hope it's only for those with evil karma. xDOnly when your karma levels are high enough for the modifiers to kick in.
We've seen health bars - but they dont quite accomplish what we want to do.I hope it's only for those with evil karma. xD
Did you take a look at the health bar mods I listed there?
To be fair, both evil and good karma players will get these modifiers, albeit at different levelsI hope it's only for those with evil karma. xD
Did you take a look at the health bar mods I listed there?
...Bah. I don't need more incentive for PvP'ers going after me. I'm just gonna get as high a good karma as I can get without reaching a level where I become a target for evils.To be fair, both evil and good karma players will get these modifiers, albeit at different levels
Wait what? This sounds like a disincentive to me. As it stands, I can at least feel safe that even if I get mugged for all my gold ore in my inventory, my coins are safe... Not sure I like the sound of that "incentive."PVP Coin Loss on PVP-Death
If you are neutral, you wont lose any coin on death ... the coin loss modifier has to be attached. Let me make a FAQ about Karma....Wait what? This sounds like a disincentive to me. As it stands, I can at least feel safe that even if I get mugged for all my gold ore in my inventory, my coins are safe... Not sure I like the sound of that "incentive."
That said, I am excited for the completion of the karma system, hurry up Gabi!
I understand this, but what I do not understand is why good karma players have to have the modifier attached?If you are neutral, you wont lose any coin on death ... the coin loss modifier has to be attached. Let me make a FAQ about Karma....
To be fair to the evil players. Otherwise, people would always avoid being evil.I understand this, but what I do not understand is why good karma players have to have the modifier attached?
To be fair to the evil players. Otherwise, people would always avoid being evil.
Honestly I'd hardly call that a 'reward' for being good. I thought the karma system was to encourage people to be good and think twice about murdering people, rather than being 'fair'.
Edit: Don't get me wrong, I really appreciate all the work you've put into this, and while I don't know what kinda rewards you'll be giving good karma-ians, I really think that this is similar to putting a permanent, small bounty on all people with good karma. That's... just not karma, if you get my meaning. xD
It is indeed to punish evil doers, but we can't just solely punish evil doers and let good people go free. Yes, in the real world, good people have far fewer consequences vs evil people, but still, these modifiers would only take place at specific karma levels after you've killed say around 200 people or so.Unless the karma system isn't about encouraging people to think twice about being murderers, and more about having to be fair to everyone regardless if one's a saint or a demon?
Edit: I mean, I thought the point was to punish evil and reward good. Or is that not what the karma system is for? Is it just to add a little RPG aspect to the game, and you don't get punished for being bad or rewarded for being good?
What about for those of us like me who don't PvP? We might have other ways of increasing karma, and if we get to the highest tier of good karma solely through non-PvP methods, we're basically being put on the spotlight and having a permanent bounty on our heads just because we're trying to help others.It is indeed to punish evil doers, but we can't just solely punish evil doers and let good people go free. Yes, in the real world, good people have far fewer consequences vs evil people, but still, these modifiers would only take place at specific karma levels after you've killed say around 200 people or so.
At the moment, there's no way of gaining karma aside from pvp.What about for those of us like me who don't PvP? We might have other ways of increasing karma, and if we get to the highest tier of good karma solely through non-PvP methods, we're basically being put on the spotlight and having a permanent bounty on our heads just because we're trying to help others.
Unless you have two versions of good karma, one for PvP (Killing evil PvP'ers) and another for PvE (Helping others in chat, planting flowers, making offerings at shrines, etc)?
Ah, alrighty then. I assume there'll be changes in the future though.At the moment, there's no way of gaining karma aside from pvp.
The modifier system isnt in stone yet. We're making modifiers and using the ones we want and attaching - its completely configurable.I understand this, but what I do not understand is why good karma players have to have the modifier attached?
I agree 100%. Evil players get mass rewards where as right now, you get nothing for being good.In general, it's more difficult to be "good" thus why it should have benefits, while it is extremely easy to be evil, thus why it shouldn't. Just my opinion, but really, being evil already has its own built-in benefit: you can do whatever you want whenever you want. Good aligned players have to be far more mindful of their actions to maintain that status, else they lose it. May as well just everyone be evil, since it's easier to maintain AND gives benefits. Why put forth the effort to be good if it's just as effective as being evil? In "real life" it's because there are repercussions for being evil. Even neutrality leans toward good, as evil is illegal/unwanted in a community.
I just don't see the need to penalize a player for being "good."
Maybe I'm not understanding properly though.
I agree 100%. Evil players get mass rewards where as right now, you get nothing for being good.