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Combat Classes

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  • Starting Class
    • Lost Soul - basic survival skills, but will not last long on its own.
    WARRIOR Path
    • Paladin - Holy spells and some healing potential.
    • ShadowKnight - Damage-over-time spells and control effects.
    • Dragoon - Improved movement and some control effects.
    • Samurai - control effects and blocking abilities.
    ROGUE Path
    • Ninja - stealth, control, and some ranged effects.
    • Ranger - bow usage and tracking.
    • Runeblade - sword-enhancing spells.
    • Bard - party-wide buffs and area-of-effect damage.
    CASTER Path
    • Pyromancer - Area-of-effect focused fire-themed magic and porting to the Nether.
    • Wizard - mixture of damaging and utility spells.
    • Beguiler - mixture of control and offensive spells
    • Necromancer - death-themed magic and porting to the Nether
    SUPPORT Path
    • Cleric - healing abilities, removal of negative effects, can revive dead players.
    • Druid - healing-over time and delayed healing, control effects.
    • Bloodmage - offensive spells, heals nearby party members for spell damage dealt.
    • Monk - mixture of offensive and control skills. Melee attacks heal nearby party members.
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