Wild_Porygon
Legacy Supporter 5
- Joined
- May 16, 2012
When I played I'd only end up camping new players just because there was literally nothing else to do because world pvp in general was dead.
What was the average player-count of that map after about 2 months. Hint - it was about 15. Across both of the maps.
It's different from now in that it took about 7-8 months to drop to that low. HC doesn't have one subservient to the other. In fact, I might even argue PvE had been the focus of the latest map far more than PvP.And that is different than now, how? It isn't the number of maps that has people wander away, it's the quantity and type of content, among other things. By having content that appeals to both PVP and PVE without making one subservient to the other, HC encourages more players to come and stay. Just my two cents.
-yav
I mean MOBAs are toxic games, yet they still continue to riseAt the end of the day, the server staff is only meant to provide the framework and content for the server, and keep everyone within a set of rules. The actual experience the players have on the server is up to themselves. If people are toxic the server will become toxic and lose players. If people are relatively kind and inclusive in the way they play, numbers will increase.
This being said, the server does still need to provide strong content for players to use, and I do think the new map will provide that.
You will not get content that appeals to both PvP and PvE for pretty much anyone except for a few. I know many people I've played the server with can share my feelings that in this: We don't really care about RP, We grind just to get gear (because it's op and really the only way to get decent money still) and also to level, Camping people isn't really a fun thing to do but it is something to do, It's easier to track a newer player that you know won't be hiding inside a town and have wasted your time than to track a player that sits inside their town all day.And that is different than now, how? It isn't the number of maps that has people wander away, it's the quantity and type of content, among other things. By having content that appeals to both PVP and PVE without making one subservient to the other, HC encourages more players to come and stay. Just my two cents.
-yav
Listen Yav, you're well spoken and I like that about you, but I personally believe you're wrong.And that is different than now, how? It isn't the number of maps that has people wander away, it's the quantity and type of content, among other things. By having content that appeals to both PVP and PVE without making one subservient to the other, HC encourages more players to come and stay. Just my two cents.
-yav
What Traz says about Mythics are my thoughts exactly.Every new map I want to play... but I lack the drive to level anything but Necro because it is just braindead and boring to me. IMO you can't say MythicMobs really helps, just giving a mob insane amounts of health and a few annoying skills doesn't make it fun. Dropping insane loot doesn't make it fun, except now there really is no end because you always need top tier gear. Again I share these feelings with many of my friends (which is actually 0 because nobody likes me) that have been playing for years and just have no drive or interest in leveling the exact same classes against the exact same mobs time and time again except now it just takes longer because it takes all of your mana to kill one mob.
I like you, you're not toxic, so you make a decent representation of the PvP community (you still have your moments.). Then again I like most people on this server.Every new map I want to play... but I lack the drive to level anything but Necro because it is just braindead and boring to me. IMO you can't say MythicMobs really helps, just giving a mob insane amounts of health and a few annoying skills doesn't make it fun. Dropping insane loot doesn't make it fun, except now there really is no end because you always need top tier gear. Again I share these feelings with many of my friends (which is actually 0 because nobody likes me) that have been playing for years and just have no drive or interest in leveling the exact same classes against the exact same mobs time and time again except now it just takes longer because it takes all of your mana to kill one mob.
I miss Mob Arenas, those were the best. Made grinding, dare I say: Fun.I like you, you're not toxic, so you make a decent representation of the PvP community (you still have your moments.). Then again I like most people on this server.
Honestly, I want to see a new class, and not like a shitty copy and paste class with a different name like the original Sammy, I want to see some brand new class. That'll grab old players by the balls and make them want to try the class. I'd like to see a caster myself. You might want to consider a project for a new class @Kainzo, maybe release it a few months after reset when everyone's settled in? Might give those older players who are trying to find a reason to stay a reason.
But yeah, what Traz said, quality over quantity every single time. And I also think that the new mobs are terrible and should go, I just want the old leveling back, so that PvP is more readily available and I can feel more prepped when I'm max level without spending weeks of my life leveling. I'll be honest, I'm one for the grind, I don't mind grinding for levels or gear because I like exploring new things (hence why when I first played the server I maxed almost every class.) but when the new leveling came out, it just felt hopeless and silly to grind so much for absolutely no purpose at all. And if you were a caster trying to level, you were ultra fucked. Literally no fuel in the tank for anything. Necromancers can successfully kill about three tier six mobs (if they're lucky) before having the wait a god awful amount of time to get their mana back. I liked the whole system of charging into a ruinous dungeon that didn't push apart the two worlds, and carving through mobs like a boss. It wasn't exactly as deep as the heavens gate mobs, but it just felt better to cut through hundreds of enemies with your magical squad of badasses.
choose one@Admins | @Heralds | @Moderators
We need an active group of players to be on this server helping new players feel welcomed, answer questions and fit in.
We've seen players rage-quit for all types of things (mostly pvpers camping new players, but it happens!)
-Kainzo
#ELOisLyfe #1ELOperHourchoose one
i can't see new players coming on the server a month or so in and feeling welcomed at all when they will just get killed repeatedly with no chance of being able to fight back. theres no reason to camp new players because they have nothing to be camped for, just people camping for fun. want to level? come back on in a few hours, hopefully the camper is gone/will forget about you. not really convenient to someone with not as much time, but i don't see a way to fix this. maybe someone else can.
definitely gonna be playing with some friends on reset though. when things start up it's always fun.
I like the idea of mob arenas. One could even use the old maps from heavens gate as the arenas, and the elite mobs as sort of pseudo round bosses, while making normal mobs just like Valorium mobs, and few heavens gate common mobs mixed in. Higher rounds more elite spawns. At round ten, twenty, thirty, and so on, summon a boss mob from the dungeons. Round ten is tier one, round twenty is tier two, and so on. I think it'd be a welcomed way to repurpose the old mob's code.I miss Mob Arenas, those were the best. Made grinding, dare I say: Fun.
10k HP, does not.
*shrugs* I enjoyed the PVE server, personally. Our A-frame town of Alpine was a lot of fun to build up in the snowy biome. The extreme landscape of the map made it pretty much uninhabitable, but for those of us who enjoyed PVE with spawning mobs & livestock, it was good. If the increased xp/difficulty of mobs based on distance from spawn was implemented, then that would be great too. Add y=20 and below reset every month, and now we have a PVE world that doubles as a resource map, and those who don't want PVP can still play Herocraft in peace.
-yav