@Kainzo, I invite you to consider keeping Citadel as a PVE server, with entire map mob and livestock spawns, and as a resource map with y=20 and below being reset every month or so. This will let those of use who would rather PVE to keep building upon what we had already started, and do so in peace, without you having to create a whole new map.
Also (or alternatively), f you would consider, please do not end Citadel's era and reset the PVP map until that list of changes you have made are solid and fully play-tested. There is nothing that stops the momentum of a new map than bugs and faulty-functioning changes that an extra month of development could have handled (especially things that are inherent to the character and the group, e.g. Township, backpacks, cross-server item transfers, spell functioning).
With the new map, I invite you to implement back in:
Livestock spawns and random mob spawns (in addition to the dungeons);
More lively spell particles like it used to be;
More of a feel like it was back in Bastion; and
a commitment to having the new map for a minimum of a year...
and for the love of all things Minecraft, allow a town to be a town with block protection, and not just some target for TNT fodder.
Best of luck!
-yav