- Joined
- Feb 22, 2013
If you're in a group fight, Totems make much more sense than a 1v1. I'm talking 1v1s.For the sake of balancing everything else with Shaman we really need to just ignore the fact totems cant move. It really cant be helped. We can just use the old system where using a totem will auto cancel the old one out then increase the range the shaman can place the totem to deal with runners and if not it really doesn't matter. If you're a shaman if they're running let others in your party with gap closers follow.
If you're fighting and use a totem, when the other person can move from it you move towards it. People running from you doesn't mean you're close it broken. Ex: Pyro, DK, Cleric
/rant
Shaman doesn't need and cant have high melee and magic dmg. If it's to get more skills they should be:
My 2 cents
- Support
- debuffs
- Heals
- Minor heals. Should be weak, and low CD
- CC
- Maybe a KB skill of some kind, no AoE though
Also, as for your other skills, that's what we were trying to do with melee.
Melee Healing heals who you hit.
Melee force knocks away
Melee Engulfing is either a slow or some other debuff
The only two dealing damage were the ones whose totems dealt damage. Melee damage in and of itself was going to be low. Damage from skills would be technically magical.