The Vigil
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"Some must fight so that all may be free."
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The Vigil hold their base in a stronghold to the northwest, where they seek first to establish a foothold in the area before branching out to fight evil and help others within the lands of Bastion. Those who join in this quest will be offered a place of rest and respite, depending on their rank- where citizens will get a room to store their belongings, Knights who fight for the Vigil will be granted more space or a home, and those who rise to become nobles shall be granted towers.
Code of Honor:
(Vigil Keep management is not responsible for lost or stolen items.)
Consequence:
- Should the code above be broken, punishment may be any of the following: A verbal warning, demotion, or expulsion.
- For the worst offenses, such as pointless murder or worse yet, betrayal, not only will the culprit be expelled, they will be forever hunted.
People of Import:
Lord of Vigil Keep (Mayor): Lord Aerokii
Warden of the North (SIC): Lord Dwarfers
Knight Commander (TIC): Lord TrueCorruptor
Knights:
Sir Natenate682
Sir Thegreybeast
Lady ShadowRavynn
Sir Sekcbaba
Sir Don1819
Sir Me19584
Citizens:
Multiheartgold
XRamza
Razor9mm
djkramer
DarthpenanceBR
Keetsie
itemten
Aarnon
Warlordrules
Diplomacy:
Allies:
Oakenshire
Skyforge
Friends of the Vigil:
Leftovers
Jasquan
Enemies:
All those who would do evil unto others.
Mattes of State:
Taxes:
- Citizens (Single Room, undercity): Pay what you can- at least 20c per week (that's only one day's worth of voting.)
- Knights (Flat top tower, House): 30c per week minimum
- Nobles (Lordly Tower): 40c per week minimum
Application:
- Your Minecraft IGN:
- Age:
- Past towns:
- What do you want to contribute:
- What do you expect from the town:
- Alignment:
- Describe yourself and your goals: