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  1. pyrokinetic

    What up, yo

    Hey so I'm looking at getting back into HC. I haven't really played much since the Zeal map (played a few times on the one that came after that, but ended up getting bored). It seems that there's been a ton of changes - anyone care to sum up what's different now?
  2. pyrokinetic

    Fix Mobs

    I'm shocked this hasn't been posted yet. Everyone has been complaining... Mobs are too powerful, there's a difference between a game being hard to play, and being punishment. HC is punishment. Personally I like mobs having the high damage they do, but their hp should be at LEAST halved...
  3. pyrokinetic

    (Planned Town) Zion (?) (Evil)

    Zion Zion will be a hidden under-ground city, with a concealed entrance for maximum security from raiders etc. which would be abundant in the first few weeks. The idea is to hollow out an area the diameter of a town ring underground, which will serve as the main town area where citizen plots...
  4. pyrokinetic

    Spawn killing inside a township: should be legal

    It's an important tactic for raiders to destroy beds in towns they're raiding, and especially the beds of any active players they're raiding. But now that there's townships, that's not possible any more. Right now if I start killing someone in their town, they will respawn and run back at me...
  5. pyrokinetic

    Fix HeroLists

    I'd really like to see the HeroLists plugin working, I'm planning on having a guild hall for the mages guild in every friendly town, with an LWC that only guild members can access. It would be great if I could just /ls add magesguild <newplayer> to give them permissions to all guild-only LWCs...
  6. pyrokinetic

    Level scaling

    I'm pretty sure Kainzo did mention something about this, but I'm not sure so I'm posting this thread. Other than unlocking skills or speccing, levelling is bland and pretty boring. I'm pretty sure kainzo mentioned cooldowns lowering per level, but what about mana costs? Right now a level 40...
  7. pyrokinetic

    No armor for casters

    So I'm all for casters not being able to wear any armor, thing is that then we will be incredibly squishy. A few caster specs have some crowd control already, wizard has probably the best escape mechanism in the game, but casters and the necromancer spec are left behind. A block snare (surround...
  8. pyrokinetic

    [Heroes] Don't spread content too thin

    So let me just start by saying I think the heroes mod is AWESOME and I think the coders have done a great job making a mod with more potential than any other I've seen. Now I'm not sure if it's official but I've heard that soon a new class (or mage spec) "Alchemist" will be the only one able to...
  9. pyrokinetic

    Casters more useful

    Due to casters being pretty useless (no sneak, bad at crafting, bad fighters [fireballs are near impossible to land due to lag]), I think it'd be pretty fair if cauldrons could only be created/used by casters.
  10. pyrokinetic

    Mortal Online

    So I just got into Mortal Online, Think minecraft on the herocraft server, but it's a standalone sandbox MMORPG. Pretty much everything except the main cities and the few npcs in them is player made, all the armour/weapons, houses, even entire clan strongholds, all made by players. The most...
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