@Admins,
@Heralds,
@Moderators @Coders
For those of you who don't know me, I've been pounding the Herocraft name close to my chest for over 6 years. I love this server, I love the community (even you toxic trolls who never btfo).
I think we've come to a conclusion that no amount of money will work on advertising with our current setup. We have spent $3000 for two weeks of slots and received over 7500 unique new players. Of those, less than 10% have stayed more than a day or two. While this isn't an entire waste, it spread our influence and bolstered our 80,000 accounts to eblast and inform of new events and servers.
I am also involved with a group of people who are repeatedly in the top 10 servers in terms of population (Hypixel, Arkham, etc) they have been weighing in on Herocraft and giving much needed advice to make it #1 or reach the top 10 in terms of play-ability, here's a short list of improvements that must be made for our community to continue flourishing.
- Simplify Everything.
- Rebrand the server (re-release under a new name)
- Be slightly more "p2w" with store and clean up the useless shit
- Don't listen to your community on everything and have a backbone that cannot be compromised.
- Have a better gameplay option with handholding and IN YOUR FACE objectives
- LEADER BOARD EVERYTHING (in-game and out)
- Retention, players chewing through all your content in less than one week.
- Dump a portion of your earnings to advertising (YOUTUBE/SERVER LISTS)
Herocraft hasn't been just a hobby for me, for 3 years it served as my primary income while I made the transition of life into different areas, different partners and homes. It has given me a creative outlet that helped me cope with things going on around me. It was has been here in the Minecraft community for a very long time.
Here's a list of my own things below in what I think would thrive and flourish for a server and the community similar to Herocraft.
- Simplified skills/classes
- Good upgrade systems
- SLOW LEVELING BUT INCREASE FUN. (Zeal.etc)
- An in-depth Economy (5th path is Construction/Crafting)
- Dungeons, Quests, Items
- Introduce "Townships" as "Guilds" and later allow them to claim land and fight over it.
- High End PVP arenas
- High End PVP games
- Leaderboards on Levels, Items, PVP, PVE, Minigames, Towns
- Remove Survival gameplay as PRIMARY
- Replace with "Dominions" as a personal area you can build/show your friends.
- Add Survival/Townships as "alternative"
Based on the very good feedback from the network of server owners, I believe we need your input into what a "good" server has to offer and what you particularly want to see.
Please leave constructive feedback. I give you my time freely, this is my hobby, this is your fun, don't shit on it or bash it without reason or you wont be valued.