- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Patch 8.2.4
- All melee damage left-swings now scales in damage per level against PVE.
- All arrow damage now scales in damage per level against PVE.
- Added a GY respawn point in the center of Citadel Spawn
Patch 8.2.5
- T3, T4, T5 and T6 dungeons have had their exp rates increased by 100%.
- The loot tables have been corrected so the proper drops now drop on the correct mob types.
- Citadel mobs should now have a high chance to be replaced with a vanilla minion that gives exp and loot.
- Adjusted Ivory City to have the walls higher so they players cant be knocked out as easily.
- Reduced the XP to mastery by 100,000 XP ( now 900k )
Patch 8.2.6
- Introducing crafting materials and reagents to all dungeon mobs. More info to follow
- Phase one of custom item crafting is here, start gathering the materials now!
- Players can now gather materials from the dungeons that will be used to craft equipment with specific traits.
- Craftable item sets will be introduced soon with more information on the sets and process of crafting to follow.
- Click-able items now require "air" in order to use them. This should remove the issue of burning an item when opening chests, etc.
- Gear/Weps now properly stack health and other attributes when equipped, Thanks @Xikage!
- Refined the droptables from T1 > T6 to be more inline with difficulty.
- Cooked food now drops randomly from Minions of all tiers.
- All dungeon mobs will now have a slight chance to drop currency items.
- All Tier 2 classes now obtain their ultimate skill at level 50.
Patch 8.2.7
- Arrow damage now properly scales with level and velocity.
- Bosses now have x10 more chance to drop an item. (The math is: 100 / total gear drops = % per drop)
- Hotfixed some currency drop table issues.
- Added teleporters to the Tricksters Domain so the boss Zore is active!
- All bosses now have the ability to leap, jump, teleport to and teleport players. (these will be refined)
- Bosses can no longer take fall / drown / suffocation damage.
Patch 8.2.8
Mob Ability Revamps (Further tweaks will be made.)
- Minions now have leap and jump to get towards players easier.
- Elites now have teleport-to player, jump and leap.
- Bosses have teleport player alongside with all the other abilities.
- All dungeons have graveyards now at the entrance within the PVP-OFF area.
Mob Changes
- Added unique mob skulls to each mob, next step armor/gear!
- Removed some mob density in T6 & T3
- All mobs now have fancy new golden boots that give them water movement increase.
Enchanter
- Disenchant returns 25 exp, up from 10
Patch 8.2.9
- Fixed several skills not scaling, some may still be bugged, please report any you may think aren't working.
- Additional fixes to any skill that was based on explosive dmg, mobs now take 100% explosive dmg, where as before 10%
- Reduced mob rates near the entrance reduced by 75% in Ivory City
- Hotfixed the Jail teleport system so users can no longer bypass combat death.
- Prepare item creation framework for 8.3.0
- Added a specific launcher pack with damage indicators http://www.technicpack.net/modpack/herocraft-damage-indicators.761667
Patch 8.3.0 - The Soul Crafting Patch! (11/13/15)
- Added 1100+ (gear/weps) items to be created using the new recipe system.
- 11 new sets of gear, each with specific lore, rarities and click-ables to make Herocraft even more encompassing!
- Added Golden Tome Fragments to each faction boss, drop rates are very low.
- Added Soul Tomes drops to bosses tables in T6
- Creation process viewable @ http://herocraftonline.com/wiki/Custom_Crafting#Components (Thanks to @Wyzards for the write up)
- Introducing Tier 6 full group boss > The Omega Prime > http://i.imgur.com/RW6TLZy.png
- Increased currency drops and amount per tier. Players will see a much higher drop rate on all minions, elites and bosses for soul drops.
- Fix spawn timers on a few bosses from t1>t6
- Removed 25% of spawns in Skycastles.
Patch 8.3.1
- Active weapon abilities on several sets have been added and are now able to be used.
- The lore of several items has been corrected.
- Prismatic and Blessed items have seen a little love.
- Bosses no longer despawn due to players being out of range.
- Dungeon minions no longer drop potions.
- Several bug fixes with set item creations and more.
- More hotfixes to the item-lore for Deeproot
Patch 8.3.2
Town/Nation support on Player Detectors! (or other ICs that follow the same logic)
Death Messages
- Players now have the appropriate killed by mobName messages.
- More custom items crafting fixes.
Patch 8.3.3
- Threat table for all mobs should now be fixed.
- XP/Mob msgs should now be fixed
- Change skill smelt iron/gold to high mana (100/250) and low cd (500ms)
Patch 8.3.4
- Exchange Druid's bolt for the new Fulmination
- Add colored armors to mobs, finally.
- Added additional bosses to Necropolis and Crushflame Keep
- Rangers now do 15 base dmg when left-clicking with a bow, scaled with PVE/per level.
- Reduced mana cost of Smelt Iron / Ore.
- Remove cooldown for TransmuteOre and increase mana cost to 150
- Tweak framework for Lord Vars Raid boss
- Remove Necromancer's Skill-web add Skill Devouring Darkness (similar to melodic bindings for bard)
- Never remove a deathchest unless it is empty, deathchests now stay forever but become unlocked after 6 minutes
- All melee damage left-swings now scales in damage per level against PVE.
- All arrow damage now scales in damage per level against PVE.
- Added a GY respawn point in the center of Citadel Spawn
Patch 8.2.5
- T3, T4, T5 and T6 dungeons have had their exp rates increased by 100%.
- The loot tables have been corrected so the proper drops now drop on the correct mob types.
- Citadel mobs should now have a high chance to be replaced with a vanilla minion that gives exp and loot.
- Adjusted Ivory City to have the walls higher so they players cant be knocked out as easily.
- Reduced the XP to mastery by 100,000 XP ( now 900k )
Patch 8.2.6
- Introducing crafting materials and reagents to all dungeon mobs. More info to follow
- Phase one of custom item crafting is here, start gathering the materials now!
- Players can now gather materials from the dungeons that will be used to craft equipment with specific traits.
- Craftable item sets will be introduced soon with more information on the sets and process of crafting to follow.
- Click-able items now require "air" in order to use them. This should remove the issue of burning an item when opening chests, etc.
- Gear/Weps now properly stack health and other attributes when equipped, Thanks @Xikage!
- Refined the droptables from T1 > T6 to be more inline with difficulty.
- Cooked food now drops randomly from Minions of all tiers.
- All dungeon mobs will now have a slight chance to drop currency items.
- All Tier 2 classes now obtain their ultimate skill at level 50.
Patch 8.2.7
- Arrow damage now properly scales with level and velocity.
- Bosses now have x10 more chance to drop an item. (The math is: 100 / total gear drops = % per drop)
- Hotfixed some currency drop table issues.
- Added teleporters to the Tricksters Domain so the boss Zore is active!
- All bosses now have the ability to leap, jump, teleport to and teleport players. (these will be refined)
- Bosses can no longer take fall / drown / suffocation damage.
Patch 8.2.8
Mob Ability Revamps (Further tweaks will be made.)
- Minions now have leap and jump to get towards players easier.
- Elites now have teleport-to player, jump and leap.
- Bosses have teleport player alongside with all the other abilities.
- All dungeons have graveyards now at the entrance within the PVP-OFF area.
Mob Changes
- Added unique mob skulls to each mob, next step armor/gear!
- Removed some mob density in T6 & T3
- All mobs now have fancy new golden boots that give them water movement increase.
Enchanter
- Disenchant returns 25 exp, up from 10
Patch 8.2.9
- Fixed several skills not scaling, some may still be bugged, please report any you may think aren't working.
- Additional fixes to any skill that was based on explosive dmg, mobs now take 100% explosive dmg, where as before 10%
- Reduced mob rates near the entrance reduced by 75% in Ivory City
- Hotfixed the Jail teleport system so users can no longer bypass combat death.
- Prepare item creation framework for 8.3.0
- Added a specific launcher pack with damage indicators http://www.technicpack.net/modpack/herocraft-damage-indicators.761667
Patch 8.3.0 - The Soul Crafting Patch! (11/13/15)
- Added 1100+ (gear/weps) items to be created using the new recipe system.
- 11 new sets of gear, each with specific lore, rarities and click-ables to make Herocraft even more encompassing!
- Added Golden Tome Fragments to each faction boss, drop rates are very low.
- Added Soul Tomes drops to bosses tables in T6
- Creation process viewable @ http://herocraftonline.com/wiki/Custom_Crafting#Components (Thanks to @Wyzards for the write up)
- Introducing Tier 6 full group boss > The Omega Prime > http://i.imgur.com/RW6TLZy.png
- Increased currency drops and amount per tier. Players will see a much higher drop rate on all minions, elites and bosses for soul drops.
- Fix spawn timers on a few bosses from t1>t6
- Removed 25% of spawns in Skycastles.
Patch 8.3.1
- Active weapon abilities on several sets have been added and are now able to be used.
- Duskbane
- Emberstone
- Ethereal
- Hellforged
- Prismatic
- Stardust
- The lore of several items has been corrected.
- Prismatic and Blessed items have seen a little love.
- Bosses no longer despawn due to players being out of range.
- Dungeon minions no longer drop potions.
- Several bug fixes with set item creations and more.
- More hotfixes to the item-lore for Deeproot
Patch 8.3.2
Town/Nation support on Player Detectors! (or other ICs that follow the same logic)
Code:
For towns, put v:Townname where the player name would typically go. (such as v:Valcral )
For nations, but e:Nationname where the player name would typically go. (such as e:DwarvenEmpire )
Death Messages
- Players now have the appropriate killed by mobName messages.
- More custom items crafting fixes.
Patch 8.3.3
- Threat table for all mobs should now be fixed.
- XP/Mob msgs should now be fixed
- Change skill smelt iron/gold to high mana (100/250) and low cd (500ms)
Patch 8.3.4
- Exchange Druid's bolt for the new Fulmination
- Add colored armors to mobs, finally.
- Added additional bosses to Necropolis and Crushflame Keep
- Rangers now do 15 base dmg when left-clicking with a bow, scaled with PVE/per level.
- Reduced mana cost of Smelt Iron / Ore.
- Remove cooldown for TransmuteOre and increase mana cost to 150
- Tweak framework for Lord Vars Raid boss
- Remove Necromancer's Skill-web add Skill Devouring Darkness (similar to melodic bindings for bard)
- Never remove a deathchest unless it is empty, deathchests now stay forever but become unlocked after 6 minutes
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