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November Notes

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,582
Location
The 7th Circle of Heaven
#45
Patch 8.3.0 - The Soul Crafting Patch! (11/13/15)
- Added 1100+ (gear/weps) items to be created using the new recipe system.
- 11 new sets of gear, each with specific lore, rarities and click-ables to make Herocraft even more encompassing!
- Added Golden Tome Fragments to each faction boss, drop rates are very low.
- Added Soul Tomes drops to bosses tables in T6
- Creation process viewable @ http://herocraftonline.com/wiki/Custom_Crafting#Components (Thanks to @Wyzards for the write up)
- Introducing Tier 6 full group boss > The Omega Prime > http://i.imgur.com/RW6TLZy.png
- Increased currency drops and amount per tier. Players will see a much higher drop rate on all minions, elites and bosses for soul drops.
- Fix spawn timers on a few bosses from t1>t6
- Removed 25% of spawns in Skycastles.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,582
Location
The 7th Circle of Heaven
#48
Patch 8.3.1
-Active weapon abilities on several sets have been added and are now able to be used.
  • Duskbane
  • Emberstone
  • Ethereal
  • Hellforged
  • Prismatic
  • Stardust
-Many bug fixes to crafting have been resolved.
-The lore of several items has been corrected.
-Prismatic and Blessed items have seen a little love.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,582
Location
The 7th Circle of Heaven
#49
- Bosses no longer despawn due to players being out of range.
- Dungeon minions no longer drop potions.
- Several bug fixes with set item creations and more.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Likes
120
#51
In my super-secret land of evil, a new secret came in with the updates overnight: Town/Nation support on Player Detectors! (or other ICs that follow the same logic)

Code:
For towns, put v:Townname where the player name would typically go. (such as v:Valcral )
For nations, but e:Nationname where the player name would typically go. (such as e:DwarvenEmpire )
No, I couldn't use t: or n:, those were for scoreboard teams and permission nodes =/

...not really able to do "official" patchnotes and this was something I did on the side, so just putting it out there.
 

iAlchemist

Legacy Supporter 3
Joined
May 29, 2015
Likes
50
#52
Fuck.
In my super-secret land of evil, a new secret came in with the updates overnight: Town/Nation support on Player Detectors! (or other ICs that follow the same logic)

Code:
For towns, put v:Townname where the player name would typically go. (such as v:Valcral )
For nations, but e:Nationname where the player name would typically go. (such as e:DwarvenEmpire )
No, I couldn't use t: or n:, those were for scoreboard teams and permission nodes =/

...not really able to do "official" patchnotes and this was something I did on the side, so just putting it out there.
Yes.
 
Joined
Jun 20, 2013
Likes
70
#53
In my super-secret land of evil, a new secret came in with the updates overnight: Town/Nation support on Player Detectors! (or other ICs that follow the same logic)

Code:
For towns, put v:Townname where the player name would typically go. (such as v:Valcral )
For nations, but e:Nationname where the player name would typically go. (such as e:DwarvenEmpire )
No, I couldn't use t: or n:, those were for scoreboard teams and permission nodes =/

...not really able to do "official" patchnotes and this was something I did on the side, so just putting it out there.
This is amazing. Good work :D
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Likes
7,582
Location
The 7th Circle of Heaven
#54
Patch 8.3.2
Town/Nation support on Player Detectors! (or other ICs that follow the same logic)

Code:
For towns, put v:Townname where the player name would typically go. (such as v:Valcral )
For nations, but e:Nationname where the player name would typically go. (such as e:DwarvenEmpire )
Death Messages
- Players now have the appropriate killed by mobName messages.
 
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