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November Notes

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Patch 8.2.4
- All melee damage left-swings now scales in damage per level against PVE.
- All arrow damage now scales in damage per level against PVE.
- Added a GY respawn point in the center of Citadel Spawn

Patch 8.2.5
- T3, T4, T5 and T6 dungeons have had their exp rates increased by 100%.
- The loot tables have been corrected so the proper drops now drop on the correct mob types.
- Citadel mobs should now have a high chance to be replaced with a vanilla minion that gives exp and loot.
- Adjusted Ivory City to have the walls higher so they players cant be knocked out as easily.
- Reduced the XP to mastery by 100,000 XP ( now 900k )

Patch 8.2.6
- Introducing crafting materials and reagents to all dungeon mobs. More info to follow
- Phase one of custom item crafting is here, start gathering the materials now!
- Players can now gather materials from the dungeons that will be used to craft equipment with specific traits.
- Craftable item sets will be introduced soon with more information on the sets and process of crafting to follow.
- Click-able items now require "air" in order to use them. This should remove the issue of burning an item when opening chests, etc.
- Gear/Weps now properly stack health and other attributes when equipped, Thanks @Xikage!
- Refined the droptables from T1 > T6 to be more inline with difficulty.
- Cooked food now drops randomly from Minions of all tiers.
- All dungeon mobs will now have a slight chance to drop currency items.
- All Tier 2 classes now obtain their ultimate skill at level 50.

Patch 8.2.7
- Arrow damage now properly scales with level and velocity.
- Bosses now have x10 more chance to drop an item. (The math is: 100 / total gear drops = % per drop)
- Hotfixed some currency drop table issues.
- Added teleporters to the Tricksters Domain so the boss Zore is active!
- All bosses now have the ability to leap, jump, teleport to and teleport players. (these will be refined)
- Bosses can no longer take fall / drown / suffocation damage.

Patch 8.2.8
Mob Ability Revamps (Further tweaks will be made.)
- Minions now have leap and jump to get towards players easier.
- Elites now have teleport-to player, jump and leap.
- Bosses have teleport player alongside with all the other abilities.
- All dungeons have graveyards now at the entrance within the PVP-OFF area.
Mob Changes
- Added unique mob skulls to each mob, next step armor/gear!
- Removed some mob density in T6 & T3
- All mobs now have fancy new golden boots that give them water movement increase.
Enchanter
- Disenchant returns 25 exp, up from 10

Patch 8.2.9
- Fixed several skills not scaling, some may still be bugged, please report any you may think aren't working.
- Additional fixes to any skill that was based on explosive dmg, mobs now take 100% explosive dmg, where as before 10%
- Reduced mob rates near the entrance reduced by 75% in Ivory City
- Hotfixed the Jail teleport system so users can no longer bypass combat death.
- Prepare item creation framework for 8.3.0
- Added a specific launcher pack with damage indicators http://www.technicpack.net/modpack/herocraft-damage-indicators.761667

Patch 8.3.0 - The Soul Crafting Patch! (11/13/15)
- Added 1100+ (gear/weps) items to be created using the new recipe system.
- 11 new sets of gear, each with specific lore, rarities and click-ables to make Herocraft even more encompassing!
- Added Golden Tome Fragments to each faction boss, drop rates are very low.
- Added Soul Tomes drops to bosses tables in T6
- Creation process viewable @ http://herocraftonline.com/wiki/Custom_Crafting#Components (Thanks to @Wyzards for the write up)
- Introducing Tier 6 full group boss > The Omega Prime > http://i.imgur.com/RW6TLZy.png
- Increased currency drops and amount per tier. Players will see a much higher drop rate on all minions, elites and bosses for soul drops.
- Fix spawn timers on a few bosses from t1>t6
- Removed 25% of spawns in Skycastles.

Patch 8.3.1
- Active weapon abilities on several sets have been added and are now able to be used.
  • Duskbane
  • Emberstone
  • Ethereal
  • Hellforged
  • Prismatic
  • Stardust
- Many bug fixes to crafting have been resolved.
- The lore of several items has been corrected.
- Prismatic and Blessed items have seen a little love.
- Bosses no longer despawn due to players being out of range.
- Dungeon minions no longer drop potions.
- Several bug fixes with set item creations and more.
- More hotfixes to the item-lore for Deeproot

Patch 8.3.2
Town/Nation support on Player Detectors! (or other ICs that follow the same logic)

Code:
For towns, put v:Townname where the player name would typically go. (such as v:Valcral )
For nations, but e:Nationname where the player name would typically go. (such as e:DwarvenEmpire )

Death Messages
- Players now have the appropriate killed by mobName messages.
- More custom items crafting fixes.

Patch 8.3.3
- Threat table for all mobs should now be fixed.
- XP/Mob msgs should now be fixed
- Change skill smelt iron/gold to high mana (100/250) and low cd (500ms)

Patch 8.3.4
- Exchange Druid's bolt for the new Fulmination
- Add colored armors to mobs, finally.
- Added additional bosses to Necropolis and Crushflame Keep
- Rangers now do 15 base dmg when left-clicking with a bow, scaled with PVE/per level.
- Reduced mana cost of Smelt Iron / Ore.
- Remove cooldown for TransmuteOre and increase mana cost to 150
- Tweak framework for Lord Vars Raid boss
- Remove Necromancer's Skill-web add Skill Devouring Darkness (similar to melodic bindings for bard)
- Never remove a deathchest unless it is empty, deathchests now stay forever but become unlocked after 6 minutes
 
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Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Patch 8.2.5
- T3, T4, T5 and T6 dungeons have had their exp rates increased by 100%.
- The loot tables have been corrected so the proper drops now drop on the correct mob types.
 

Zinijata

TNT
Joined
Feb 28, 2013
Ah, very nice, this was really a must. :p
Good job listening to the community! Thumbs up ^^.
 

Eldrylars

Legacy Supporter 8
Joined
Apr 28, 2012
Location
Dragon through ...
Patch 8.2.6
- Phase one of custom item crafting is here, start gathering the materials now!
- Players can now gather materials from the dungeons that will be used to craft equipment with specific traits.
- Craftable item sets will be introduced soon with more information on the sets and process of crafting to follow.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
- Click-able items now require "air" in order to use them. This should remove the issue of burning an item when opening chests, etc.
 

Guardian787

Legacy Supporter 9
Joined
Mar 22, 2012
Location
Ohio, United States of America
Kainzo, quick question, if someone was a T2 and then the patch happened last weekend and now I can't switch between my T2 classes because none of the T1s are mastered. Yet I remember you guys saying T2s would stay T2s, but that doesn't seem to be the case if I can't switch between T2s. Is that intentional or something that can be fixed if I /pe it.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
Kainzo, quick question, if someone was a T2 and then the patch happened last weekend and now I can't switch between my T2 classes because none of the T1s are mastered. Yet I remember you guys saying T2s would stay T2s, but that doesn't seem to be the case if I can't switch between T2s. Is that intentional or something that can be fixed if I /pe it.
You did stay t2. You just can't become t2 again.
 
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