I'ma break this down and offer insight where I can.
Digger360 said:
First, do not have votes provide coin to the tipjar. I understand the servers need for incentives to buy things, but tipjar coins is shortsighted, by destroying coins value, players will become inactive faster - which kills the server. While kainzo has recently nerfed the tipjar gain, it is not enough - and it makes this server p2w
I don't see the Tipjar as a bad thing, mainly just the amount of and ways money can get put in. We're creative artificial coin via Voting (Twofold since players receive some, though that can stay). Idea could be to change it so when the jar is full (Say 5k) it fires a boost. Or limit the amount in the jar at a time to say 2k, forcing people to empty it with a boost, or let it sit there. Many people say "I'll buy a boos when it reaches X" and that only goes up.
Digger360 said:
Second, remove weapon vendors. Restore herocraft to it's previous weapon system (gold does more then diamond which does more then iron etc). For every class - create a skill which grants the held weapon the classes hero enchantment in exchange for 10 redstone (no cooldown). This restores the usage of materials like diamond, creating a reason to trade. This also fixes the deconstruct vendor weapons for infinite diamonds exploit.
Originally they had to trade a normal item for the special version (Sword for Sword, Shovel for Shovel, etc).
@Kainzo had me put in 10 redstone to give class weapons. We can't use the old system because:
A) Swing timers
&
B) Weapons are now class based
(We COULD go back, but that would be undoing all the work done to alleviate the pain of swing timers and undo the class specific stuff).
Digger360 said:
Third, half the coins provided from voting, 10x towns taxes, make the market listing fee 20%. Give LWC's a 6 coin per day tax. Recall should cost 1 coin to non-crafters or level 30 combat class. Thanks to tipjar, coins are worthless, so we need to AGGRESSIVELY add coin sinks. The above solutions do not affect new players drastically, so newbies are not discouraged from playing. In addition to this, the LWC tax in addition to being a sink, provides an incentive to log on every day - to combat tax costs.
I'd give 5c per vote, end of story. No special chances for extra money or stuff. Make it simple.
Are taxes that cheap atm? I didn't think so but it's been a while since I ran a town, heh.
I'd refrain from this until we know what we're doing with locks in general.
1c is just a nuisance, it's not enough to impact anything in anyway.
Get some Spawn Plots, make rare building blocks obtainable in spawn, or add in an Admin shop with large, expensive cosmetic upgrades. Colors, Trails, unique titles, pets, whatever else can fit in there. Make them take a decent amount of coin, or other means that aren't as simple (Collect "Fragments" for a title, buy Trails/Color with real money, etc).
Just some musing, I was never the most involved in the economy, but I do think it needs some TLC.