w0nd3rb0y
Legacy Supporter 5
- Joined
- May 4, 2012
- Location
- Charlotte, North Carolina
Sorry forgot to tell you it was just a glitch, it’s working now.I dont know why this would have changed, we havent touched the rune logic in years...
@Coders
Thanks to everyone so far for feedback, I'm slowly knocking things down while waiting for new features to finish so we can test them.
Well first of all I don't think it makes sense that a level 5 can go into dark palace or red hand a farm mobs just fine. Even if they're just grunt mobs or commons they should still not be easily killed by low levels if at all. I would also like to point out that mob fighting is boring. It literally is just clicking if you're a melee class and pressing buttons if you're a caster. There's no strategy involved, other than attack and casually walk backwards so it can't if you. Mobs right now are just walking HP bars with tons of annoying ass spells. Spells are awesome but i think they should be saved ONLY for bosses and elites. For common mobs and all mobs in general you should focus on making their basic melee mechanics better. Maybe make it so instead of using melee attack AIGoals, they only attack using a spell that is supposed to simulate regular melee, but can be used to allow the player the opportunity to dodge melee attacks, counter attack, etc. Also maybe just a small idea make it that every 3 to 5 times the player damages (MELEE) the mob without getting hit, the mob gains speed, strength, or both so that the player actually takes damage eventually. This would cancel once they take damage.Yes we can set them.
can you expand what you actually want from mobs?
What entices you?
Shields aren't in and classes got squishierAre shields in? I have the numbers on my HUD,but in stats it shows 0 shielding. If it's not in, are the HP values for classes correct? I don't remember feeling so squishy, but it has been some time.
7 hearts for how many hits? 1 hit will not do that much damage.Not sure if this should go here, but why not.
Ninja does too much damage for too little cost. It has the skill energize which restores stamina, but in my experience as ninja I was never below 10 or 9 food bars, and overall the damage is insanely high for the cost of spells and whatnot. My suggestion is to either increase to cooldown, stamina cost, or whatever for blitz and eviscerate, and also to decrease the base damage of the class (or maybe just backstab bonus), because backstabs do a lottt of damage. Did 7 hearts to me as a wizard.
Yes it does I have witnessed it myself, the damage on ninja needs to be nerfed.7 hearts for how many hits? 1 hit will not do that much damage.
Well as it is, I will definitely be maining ninja after beta. I think the melee DMG for backstab is too high and that there isn't enough penalty for skills by that is just me7 hearts for how many hits? 1 hit will not do that much damage.
against armored targets it wont help muchWell as it is, I will definitely be maining ninja after beta. I think the melee DMG for backstab is too high and that there isn't enough penalty for skills by that is just me