- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
We want to make Herocraft even better!
Give us some feedback on Herocraft!
Give us some feedback on Herocraft!
Last edited:
Thanks for this feedback. Going to look into alotting more skills.Samurai doesnt have much spells (no spells at lvl 15,35 and stop at lvl 45) and bleed is trash, it would be nice to boost it a little bit, also some mobs with bows runs at me like they were Usain bolt and keep pursuing me while shooting(t4 elven palace).
The tradables for the resource points are wack.ArtistanCrafter is still being required for Shears. Haven't test Lava Buckets.
When adding resource points to the Kingdom, it will eat any stacks of blocks (I tried adding 16 gold blocks and got 3 points. Doesn't see right).
You can add any item or block or whatever to the nexus and get like 1 point per or something. If you want the value for gold I think you have to use ingots.ArtistanCrafter is still being required for Shears. Haven't test Lava Buckets.
When adding resource points to the Kingdom, it will eat any stacks of blocks (I tried adding 16 gold blocks and got 3 points. Doesn't see right).
This^^^ 100% agree. Have 100% KBR is stupid OPRemove knockback ressistance from items - it completely breaks game balance.
Taking knockback is a huge deal in combat, against casters it obviously helps them keep you at a distance, but against other melee classes not taking knockback means you can literally combo them forever without them ever having a chance of hitting back.
If you dont want to remove knockback ressistance i suggest greatly lowing it on many items, especialy for a few ones that literally have 50% knockback ressistance on them which is abselutely insane.
I dont know why this would have changed, we havent touched the rune logic in years...I also can't apply runes anymore to my sword
I wonder if we can hook into the Champion thing and use MythicMobs to create mobs with a decent amount of HP.well I tested the Kingdom plugin a little bit:
the main theme of that plugin is pretty cool, you switch stuff into kingdom points and with that points you can buy for axample turrets and some buffs in your base
but the invade thing is completly not compatible with our heroes plugin... You invade other kingdom lands in goin in a enemy claim and typing /k invade. Then a mob with like 200hp spawns and if you kill that you just overclaimed the land. That means: the turrets wont shoot at you anymore, you can break all blocks and you can break the nexus block and get all items and points the kingdom had. To prevent that you can, like I said, buying upgrades for your so called defender champion (the 200hp thing) and buying turrets. If you have a semi good armor the turrets do literally 0 dmg.
I like the basic idea but the invade thing is just way too simple because after killing one mob you just getting PERMANENT the base of the attacked and invaded enemy
I hope that you can change it, so if u invade you can only for like 5 minutes break blocks in the invaded base and after the process it goes back to the real owner so you dont loose ur complete base
Yes we can set them.
can you expand what you actually want from mobs?I'd like decent dungeon mobs first, but yeah xD