joeyjojo60
Soulsand
- Joined
- Nov 5, 2013
- Location
- Ohio
bump :\
Why doesn't farmer have the skill forage?
Nobody uses leather because of attributes. One piece of high tier armor is usually better than full leather. It wouldn't damage Smith, since iron, chain and dia tools/armor is their income source and it wouldn't help farmer since people don't want leather armor.Suggestion: Farmers and Smith are the only ones who can craft leather armor. They know how to make leather clothes because they are an old fashioned farmer from the frontier days who doesn't have a Town Store to ride into town and buy their clothes, they have to make them from Old Bessie.
This would make Smith less strong through its exclusive restrictions, and make Farmer more useful. Farmer would NOT be able to make chest shops to sell leather armor. It is not a HUGE change, because the fishing rates on leather armor are great, especially with an enchanted rod, making it possible for farmers to sell ~90% durability leather sets currently.
Not entirely the case.Nobody uses leather because of attributes. One piece of high tier armor is usually better than full leather. It wouldn't damage Smith, since iron, chain and dia tools/armor is their income source and it wouldn't help farmer since people don't want leather armor.
Couple changes like this may help:
1. Only farmers can get soul shards from harvesting crops - (maybe lost souls too)
2. Let farmers get soul shards from potatoes and carrots as well as wheat
3. Farmer only can make any food. - Want some cooked beef ? Get it from a farmer. Right now everyone can make the best food without any interaction from a farmer - be like letting everyone make diamond picks or diamond swords without a smith. Limits all foods to farmers only and decrease the amount of healing from raw foods like zombie flesh, raw potatoes, carrots, etc...
4. Keep the food requirements in all town upgrades (maybe make it higher) - only the initial hamlet setup requires wheat - yet I personally have 4 double chests full of wheat - not counting all the bread I'm made. Keep Wheat, Potaotes, carrots, etc... in the requirements for town upgrades... its not hard to get 1000 wheat or even 5000. Same with carrots or potatoes, but it gives farmers something to do to aid the town.
A note of caution about this. Farmer would indeed need to become a more attractive profession for this not to turn into a very hard slog for the one or two farmers in a town. However my perception here might be colored by the fact that my experience was right at the beginning of the map and very few people chose Farmer as their first profession.Couple changes like this may help:
4. Keep the food requirements in all town upgrades (maybe make it higher) - only the initial hamlet setup requires wheat - yet I personally have 4 double chests full of wheat - not counting all the bread I'm made. Keep Wheat, Potaotes, carrots, etc... in the requirements for town upgrades... its not hard to get 1000 wheat or even 5000. Same with carrots or potatoes, but it gives farmers something to do to aid the town.
If non-farmers who harvest these crops aren't able to replant, they'll be accused of griefing. I don't think players should be made vulnerable like this.Maybe even restrict planting to farmers too? Would mean players couldn't even plant their own potatoes/carrots
Couple changes like this may help:
3. Farmer only can make any food. - Want some cooked beef ? Get it from a farmer. Right now everyone can make the best food without any interaction from a farmer - snip - Limits all foods to farmers only ...
Couple changes like this may help:
... and decrease the amount of healing from raw foods like zombie flesh, raw potatoes, carrots, etc...
If non-farmers who harvest these crops aren't able to replant, they'll be accused of griefing. I don't think players should be made vulnerable like this.
How would this be achieved? Current restrictions are via crafting table recipes, which means Farmer has exclusive access to foods that come off a crafting table. Restricting cooked foods would mean introducing furnace gui restrictions I guess. Kainzo may or may not be inclined to add this. How would restrictions be placed on the collection of potatoes, carrots, melons? Also, I feel that limiting ALL food production to Farmers is too restrictive and also not consistent with lore. People have always been able to gather wild foods if they have the wisdom to do so.