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[Dev Diary] Whats keeping us busy?

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malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
I don't understand what you say.

On the character sheet, you have 10050. Is that because:
1- You are the owner so you are "cheating"
2- Its a bug
3- You are changing health/dmg (you did it before when you increased health so you could balance dmg more accurately.)
 

gabizou

Sage of World Making
Architect
Legacy Supporter 7
Joined
Jan 16, 2011
On the character sheet, you have 10050. Is that because:
1- You are the owner so you are "cheating"
2- Its a bug
3- You are changing health/dmg (you did it before when you increased health so you could balance dmg more accurately.)
Or because Zo class has 10050 health.
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Journal Update #21:

Creating the menus for attribute allocation!
FtEM38Q.png

Use /attributes in game to see the menu in action!
 
Last edited:

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Here's the "plate" I updated what we have working or ready for production (next update)

  • Add HeroStorage API for all plugins
    • Begin rewriting plugins to support HeroFeatures.
  • Revamp Protection systems
    • Residence (to PropertyGuard) to extend Worldguard
    • HeroTowns to extend Worldguard
    • All users granted the ability to buy block-protection similar to LWC
  • Adventure Changes
    • Additional Map (10000x10000)
    • Quests
    • HeroMobs (custom exp/mobs/levels/equipment)
    • HeroBoss (boss-skills/names/custom drops/spawns)
    • Custom Drops
    • Races
    • Attributes
  • Revamp Karma logic / Add "Fame"
  • Add TNT-regen
  • Implement Runestone system
  • Fix Mark/Recall to not allow entrance into HeroTowns (Residence/WG is fine)
  • Resolve velocity based skills from triggering Nocheatplus.
  • Change up the "port" line of skills to better reflect the adventure changes
  • Re-implement Thievery / Trade (fix bugs)
  • Add combat-pet skills.
  • Resolve skill-damage penetrating armor.
  • Add Sentries for towns/spawn that react on player vs player.
  • Fix Creepers being immune in regions
  • Add exp-gains on crafter/profession skill-use
  • Fix crafting-exp so that materials created grants exp
  • Add alchemy-exp so exp gained through alchemy goes to Alchemist
  • Resolve Witherskull / Giant fireball from hitting in no-pvp zones.
  • Add Ridable Mounts
  • Add special baby-horses to http://hc.to/store
  • Add the subscriber perk system
 

Bedwyr2112

Legacy Supporter 9
Joined
Oct 3, 2012
Have you guys had a chance to work on backpacks at all or is this low on the priorities?
 
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