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c12095
Sorry if this is hard to read. I just woke up and I need caffeine. e_e
Anyways...
I like your idea on runeblade. I can't say I have any clue of what it needs at the moment seeing at is possibly the shittiest class in the game, and I have never encountered one. I think increased health and armor might help its cause.
I'm going to get with PernixPike on the test server today and see if I can find anything worth changing for paladin. I'm currently debating between heal and reckoning as one of their 2 skills that makes them a bit stronger than they should be. Not entirely sure though.
I personally find nothing wrong with a rangers ice arrow. That shit is hard to land, and if they land the shot, they should usually be guaranteed the kill. Besides, the slow can always be dispelled and most classes have some sort of ranged that they can counter attack with if shit gets nasty or they can just try to run away and hope that the ranger misses his attacks.
As for dreadknights, harmtouch NEEDS to be removed. @
Kainzo This class is op and has been op since the beginning of Dragongarde. Blatantly said. A tank class should NEVER have any single target high damage ability. They are the 2nd tankiest class in the game and are perfectly fine without harmtouch. C12095 played dreadknight most of last map and he rarely used it because he knew it was overpowered for the dreadknight to use. He still kicked ass in a lot of fights though.
Keep in mind that the dots of a dreadknight do not use stamina, only mana (using the wiki for this, I may be wrong about what they actually use in game). So, not counting auto attacks, the dreadknight can pull a massive amount of damage strictly in dots out of his ass.
Here's what he can do strictly in dots:
Decay - 175 true damage over 20 seconds
Soul Leech - 150 true damage over 18 seconds, 100% heal for the dreadknight
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325 true damage PLUS a heal of 150 for the dreadknight
^ These skills both have a 12 second cooldown, so they will last the entire fight. They do not cost any stamina and I find that pretty overpowered given the tankiness of this class.
Now here me out, but I personally think that there could be about a 3-4 stamina cost for both of the dots the dreadknight has as an alternative to the removal of harmtouch. Their ability to run up to someone, drop both of their dots, and then harmtouch them usually leaves most people in fright as half of their health is missing, they're taking continuous damage, the dreadknight is healing over the duration, they're being whammed on by the dreadknights axe, and the inability to kill the dreadknight due to its tankiness. This class is supposed to deal a moderate amount of damage, but not too much because it is a tank. I believe that if you add stamina costs to decay and soul leech, this problem can be fixed without the removal of harmtouch.
Possible Changes:
Decay - 25 mana, 3 stamina - 175 true damage over 20 seconds
Soul Leech - 15 mana, 5-6 stamina - 150 true damage over 18 seconds, 150 heal
-or-
Harmtouch - 0 mana, 9 stamina - REMOVED.
I'd personally vouch for harmtouch being removed. As would most of the server if you ask them. I understand that you believe that harmtouch is a necessary asset to the class, but I personally think it makes them way stronger than they need to be. 2 nukes + heavy dot damage as well as tankiness make this class scream overpowered. Just my input, please take it into consideration even though my sentence structure is a bit f'ed up (sorry, just woke up).
Thanks.
-shizz