macura
Diamond
- Joined
- May 2, 2012
Um i think we talked about increasing the cd of reckoning to 20s (at 10s currently).
Um i think we talked about increasing the cd of reckoning to 20s (at 10s currently).
Um i think we talked about increasing the cd of reckoning to 20s (at 10s currently).
I think that they might need to be checked over because if pally does it its health nerfed, dk would have the most health. To be honest though, i believe that dk is not the largest problem here. I think that anything needs to be nerfed it should be sammy's one. They are far to tanky and high damage for them to have a 20 second duration one. I remember last map fighting sammies towards the end after one was given to them became run for my life and pray for one to end soon(was a wizard). I don't think that the problem is that they have the still but more that 20 seconds is a very long time. I would suggest a lower stamina cost of 6 (currently 8) and a duration of 10s instead of 20 while putting the cd at 40 s (currently 45). Anyone else agree?I'd like to suggest that Dreadknights have the harmtouch skill removed. No tanky class should EVER have more than 1 gap closer(harmtouch and empathy). Seeing as they are the 2nd tankiest class in the game, have a fair amonut of sustained damage from dots, and 2 nukes, I currently view them as overpowered. Anybody want to vouch for this?
Ya if reckoning is at 20s cd then everything is good.Reckoning is at 20s currently, I thought. I'll have to double check when I get home today.
Im not sure that desciples need this to be honest. They do alot of damage especially against casters because they can throw casters around like rag dolls without having to worry about their melee damage. For example a desciple is not going to want to stand next to a ninja because of their high base damage while they will pull a caster spec right next to them and beat them to death. They seem to be having no trouble killing casters and a flying kick buff would affect casters more than anyone else.Acctually it is a Deciple skill i believe and they go up 5 blocks but i beleve adding an additional two blocks would even out the offense damage for the decibel.
Agreed with completely. DISCIPLES(in caps for obvious reasons) can kill any good caster with ease. OP bandage. :cIm not sure that desciples need this to be honest. They do alot of damage especially against casters because they can throw casters around like rag dolls without having to worry about their melee damage. For example a desciple is not going to want to stand next to a ninja because of their high base damage while they will pull a caster spec right next to them and beat them to death. They seem to be having no trouble killing casters and a flying kick buff would affect casters more than anyone else.
A two block range increase on a silence is a large buff.I wasn't specifically saying to buff the skill, i meant like make at least one of the weaker skills do a little more damage but not much.
My opinion is that it would be a too large of a buff to a class that does not need it.So are you considering to do that or just saying its to much?
I understand. i was just saying in my opinion but it doesn't matter to me lol.[DOUBLEPOST=1349224220,1349224191][/DOUBLEPOST]i just hear a lot of people complainingMy opinion is that it would be a too large of a buff to a class that does not need it.
Ya i noticed this also yesterday when i was fighting a pally. The two slows together can really mess up a caster. The only thing that casters have over warriors is their ability to do damage at a distance and the combination between a forcepull/stun and a stun is devastating. Even when i blinked the slows allowed the pally enough time to get me down to 3 hearts. The reason i didn't die was that when i was first slowed i blinked so it took longer for the pally to get to me. Any other caster spec would die in this situation because these slows back to back give the pally way too much time to kill the caster and no other caster spec has a skill like blink.I would recommend removing divine stun (logic behind giving tanks a 3 second stun?) and increasing the cooldown of shield reflect from 7 seconds to 15 or more for Paladin. If divine stun really needs to stay, turn it into an attack speed slow, like constrict without the speed slow, this promotes their role as a tank without punishing caster classes.
Paladin is way strong in combat due to their pull + stun lockdown, I can't imagine this working out well in the long run.
Currently on a 7 second cooldown if I heard Falker correctly. 3 seconds of reflection every 7 seconds is OP, especially against burst casters. You should use a skill like that wisely, not just spam it around for easy kills.I'm not sure if shield reflect needs to be nerfed though.
Ya i guess the cd needs an increase. Need to find out % mana consumption because that is a factor also.It is
Currently on a 7 second cooldown if I heard Falker correctly. 3 seconds of reflection every 7 seconds is OP, especially against burst casters. You should use a skill like that wisely, not just spam it around for easy kills.
This is probably saying a lot, but i was thinking, since a dragoon can kill a ranger more easily than a ranger can kill a dragoon, i was testing camouflage and i feel it should at least last for 15-20 seconds. or dragoons empale do a little less damage. or spear.