Razael6
Legacy Supporter 3
- Joined
- Aug 30, 2011
- Location
- Springfield(Springtucky), OR, U.S.A.
Yes please but no diamond D:
I'm a paladin and holy fuck that sounds coolNinja Flip:
An improved jump that not only launches the player 2-3 blocks forward, but also 2-4 upwards. Ideally the skill would also rotate the players viewpoint so that they would always be looking at the ground while in the air.
The idea being that in combat Ninja's could flip over opponents but maintain their attacks in outrageously cool fashion.
I'd also guess that it'd have a fast cooldown and a moderate mana use per flip.
Bloodmage:
Vampiric Well - All enemies in the area lose 10 health. All party members in the area gain 10 health.
Well of Blood - Sacrifice 40 hp. All nearby allies gain 2 HP per second for 15 seconds.
BloodRage - Target takes .3 points of damage for every point of health you are missing, maximum at x. (Ex. you are at 30/60, you would do 9 damage)
Numbers are for example, can be tweaked. I feel Well of blood is balanced against the 20 HP of GroupHeal because of a HoT effect and the large health sacrifice. Vampiric well is just fun, and Blood Rage gives a point of balancing your health.
EDIT: I just realized Well of Blood is almost exactly the same as Papabear's.
With the state that IC's are in at the moment, Engineers could use some love. I'd like to get some discussion going about that so I'll start by throwing out a crazy suggestion:
/Skill Power
The Engineer uses his knowledge of redstone to provide a temporary burst of power to a block.
Reagent cost: x Redstone dust OR x Redstone torch OR x Mana OR ...
Effect: Powers the target (block, circuit, door etc.) for x seconds.
Possible uses may seem quite dull (ie. testing oyur own circuits etc.) but I can at least htink of one good use: Being able to open Iron doors / activate traps etc. in regioned zones. This would effectively make Engineers quite useful on raids as they can open closed doors for their companions etc. This can also be balanced out by adding an appropriate Cooldown time.
So what do y'all think? Would this be useful at all or overpowered or what?
For Third tier Rangers:
Hunt - /hunt player, makes an equipped compass point to the target for 30 secs, AS WELL as providing the coordinates within a certain range.