I can tell you what I believe will be the major effects coming from the party limit change:
- Organized PVP parties will choose only those players who are specific classes for parties, leaving non group oriented players alone or in B squad.
- Large cities will dominate PVP against Alliances/Kingdoms/mutliple smaller clans. due to non townies in secondary groups killing eachother.
- Support classes that are not Bard or Cleric will lose play as group will pick "the best of the best" due to their limited group size.
- Support classes in general will feel the pain as well as more solo oriented players.
If Townie protection stays in, large single townships will have a large bonus over Kingdoms and Allied Township, but there will still be fights with more then 5 person groups.
If Townie protection is disabled, then I see the max party size directly affecting how many people are often "allowed" to join PVP due to friendly fire issues.
@Dwarfers You mentioned somewhere - "You can just mark people as allies and they get damage protection I think"
Unfortunately no, you can mark people as guests, which turns their name blue, but the only way to get friendly fire protection is by being in the same town.
If this change was to "balance the low pop," "balance support classes," or for "balancing" aoe offensive skills I don't see it having the effects that are desired, unless that's to limit class selection and force small group combat only.
A proper permanent method would be to determine what AOE support/damage spells are "to strong" and to make them scale by party size/effected targets.
A quicker fix for the issues this will bring is: Add pvp protection for players in clans, allow raid groups to give pvp immunity between linked groups. Although this will not fix the non group oriented classes from being sent to B and D squads, it will at least allow for non large cities to fight on even footing.
EDIT:
@Danda I don't believe 5 man groups are broken at all, they just require careful planning. It's the careful planning that will make many HC classes undesirable in group PVP. Not many top tier PVPers would take a Druid over a Cleric, or a Dreadknight over a Pally. If the choice was to have a Disciple in your group or a Runeblade, the Disciple would be picked 9 out of 10 times. When you have party sizes of 10, you have leeway to take in the not so party oriented classes to fill the member gap.
Parties of 5 works fine, but leave no room for error on who gets to be in the party.
EDIT2:
I am expecting to see most solo oriented classes annexed this map with the current changes, as most of the things a Solo oriented class can do will be removed.
Ninja, Runeblade, Dreadknight, Dragoon, Bloodmage I feel will be hit the hardest, while Pyro, Ranger, Berserker, Druid and Shammy will be a bit less so.
Solo raiders/classes will be trying to figure out how to deal with:
- Lack of miners in PVP to hunt
- Lack of builders in PVP to hunt
- Lack of levelers in PVP to hunt
- Lack of allowance into groups due to limited space
- Lack of allowance into group fights if it's not with their own township to get damage protection.
This is only my gut feeling of what we will see. In 4 days we will know for sure
FINAL EDIT:
Lol.. On the up side, I hope to make new friends, as I invite you all to mine and level with me on PVE <3