This should be fixed ont he restart.When someone accepts an invite to the town it doesn't identify them correctly when they join. Says "InvalidLangKeylayer-- joined" in the chat. Not sure if a recent restart fixed it (took a bit to actually report it).
agreed on this.you need to be able to open chests inside towns. I just killed a kid only to find that I couldn't open his deathchest for the soul reason it was inside the town. He then recalled right after dying and thought I was low, ran outside chasing me and I killed him again was able to open the chest without problems then.
Any other things that should be usable?you need to be able to open chests inside towns. I just killed a kid only to find that I couldn't open his deathchest for the soul reason it was inside the town. He then recalled right after dying and thought I was low, ran outside chasing me and I killed him again was able to open the chest without problems then.
Probably doors, any kid of storage unit or switch imo.Any other things that should be usable?
Messages are stored in a separate file, for (theoretical) ease of translation.When someone accepts an invite to the town it doesn't identify them correctly when they join. Says "InvalidLangKeylayer-- joined" in the chat. Not sure if a recent restart fixed it (took a bit to actually report it).
/town cost does show cost to claim, if you're outside your town regions. Inside, it shows upgrade cost, it seems.Like I said you it just gives the error. I tried with a wooden hoe and axe. Doesn't work. And /town cost doesn't tell the cost to claim a *ADDITIONAL* Chunk.
This stuff still needs to be looked in to.
Im aware it shows upgrade cost, but I'm looking for the new claim cost. It's very needed. Also the Wooden hoe still doesn't work.Messages are stored in a separate file, for (theoretical) ease of translation.
The downside to this, is that the file doesn't auto-update when new messages are added, leaving that.
/town cost does show cost to claim, if you're outside your town regions. Inside, it shows upgrade cost, it seems.
I am aware it needs to be looked into, I'm not a complete derp, saying alternatives for the time being.
That'd be a problem with the BattleTracker plugin. It gets the class name of the monster, then removes 5 characters.Saw this when someone died to what I assume was a skeleton...idk...
I'm pretty sure the skill has been bugged for awhile. I think it only works on oak.Overgrowth does not work.
Says This doesn't look like a tree.. (Error)
Works on no saplings.I'm pretty sure the skill has been bugged for awhile. I think it only works on oak.