For 2/3, can you try that outside a town, if you tried within one?1) Since the change of fishing rods in 1.9? You can use them against people in Non-Pvp (not causing damage) to haul them in directions.
2) Breeding animals as a farmer seems to yield nothing (no animal or exp)
3) Skills that spawn animals seem to yield nothing.
Well, it encourages PvP. Since this is currently in Beta on 1.9 (which has massive combat changes), the increased amount of PvP can bring to light many bugs and balancing issues, which is kind of the point of the Beta. Plus it will bring in/keep an increased number of PvPers while there is active PvP.I can think of very good reasons not to have dynmap show players. Why do you think it should?
The thing is, there's a difference between "PvP" and "PvP".Well, it encourages PvP. Since this is currently in Beta on 1.9 (which has massive combat changes), the increased amount of PvP can bring to light many bugs and balancing issues, which is kind of the point of the Beta. Plus it will bring in/keep an increased number of PvPers while there is active PvP.
While it may push away new non-PvP players, this server is, at its core, a PvP server.
which one was doing it?Bonespear is stopped by tall grass, which actually got me killed today while trying to 1v3 (killed 1 but lost to the other 2 after a couple bonespears got blocked)
That's due to a bug. Credit to finding the bug goes to @Piptendo
which one was doing what?which one was doing it?
Faze and I used it to hunt You dwarfers and Nate down, if anything that's a fight favoring you and not us.The thing is, there's a difference between "PvP" and "PvP".
What this dynmap encourages, is hunting down newbs outright, since it's both easier and more likely you'll find newbs than experienced players (who know how to hide from it).
What it does not encourage, is finding someone actually your level to fight against fairly.
We don't need more mechanics that make it easier to farm newbs; them running forward out of spawn each time does that plenty enough.
At least with Track/DeathMark you choose one target, and there's a minor cost to it. It's probably more likely to be used for someone who knows how to play the game.
While it'd be nice for there to be an incentive to fight people your own level (or disincentive for hunting newbs, either way) the dynmap system doesn't solve anything and just adds another layer of mechanics that people get murdered for not knowing exist.
Quick note: No, removing the hide command won't solve anything. It's still a free, global track and I would bet all the money that it's used for hunting people who can't fight back rather than seeking out actual fights.
And someone can use an orbital death laser to ensure mankind's future rather than destroy the planet.Faze and I used it to hunt You dwarfers and Nate down, if anything that's a fight favoring you and not us.
It's much nicer being able to get a visual of where the people are, and how many they have. It also helps a little that if the map is updated you can also see if they are hiding in buildings to avoid wasting your time going over there for nothing. There is always /dynmap hide. It can be a regular announcement and placed in the tutorial or with holograms at spawn, but imo the dynmap is one of the better additions in a while. It gives me a chance to actually find pvp without requiring that I play Ranger/Ninja, and those classes will still have a use to track the people that are hidden.And someone can use an orbital death laser to ensure mankind's future rather than destroy the planet.
One particular case doesn't change the general purpose.
People from my town were using the map to find other towns (i.e. Groups of people that have at least some clue what they are doing) for PvP. If PvPers want to assault newbies they can just sit outside of spawn. Dynmap helps find actual groups of people for solid PvP.And someone can use an orbital death laser to ensure mankind's future rather than destroy the planet.
One particular case doesn't change the general purpose.
Breeding and Spawning work outside of towns.For 2/3, can you try that outside a town, if you tried within one?
Just a hunch that may be related.
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Alright.Breeding and Spawning work outside of towns.
Sometimes if an item has too long of a warmup, the item won't come up for a long time. Some of the weapons for 1.9 might be bugged in their swing speed, and therefore won't come up and won't deal any damage.This is a 1.9 thing, I believe.
Been a thing for a couple maps, I vaguely remember kainzo tagging @Kashike for this/lvl toggle, and /hero level toggle, are not working for me. It keeps my experience bar as representing my combat class no matter what.
The spawn on the Beta map IS NOT the spawn for full release.The issue still remains, dynmap encourages ganking. You argue that it encourages pvp. It encourages ganking. If two pvp groups want to fight against each other, go ahead. Give each other coords. There's a class that can find people anyways right? Use that to swoop down on noobs. And the spawn needs to be larger, or new players need pvp protection for an hour or until they attack a player. It's not good for the server, because it keeps away new players, which kills the server.