ThisIsHunglo
Wood
- Joined
- Jul 18, 2011
Dude, ALL of the caster specs are op.. Hell, geomancers have an aoe ability that does like 120 damage over 60 seconds, the real thing that NEEDS to get nerfed here, is the fireball cooldown, it's damage output by ALOT, or completely remove root.
Well... I want to say that I'm a lvl 50 geomancer and blaze is fun to use but it has it's up and downs.
Blaze requires a book to cast it and it uses 45 mana every time and has a 30 second cd. 120 dmg in a full minute, unless the Geo fireballs the victim right after, they will only receive a few ticks instead of 60. If caught in a blaze however, that's the time to react with your surroundings.
You can counter a geomancer's blaze in several ways:
Having a water bucket is a smart idea against a geomancer who blazes alot because blaze has no initial dmg at all.
Having a Healer nearby could probably save your life, since Geo's may have multiple people to worry about but at the same time, that healer and everyone else surrounding the Geo will be on fire (if they're within the radius).
Use the environment: If its raining/snowing, blaze is useless. If there's water nearby, go take a dip in there.
Geo's had their root has been replaced with deep freeze, which is similar but instantly breaks if the target receives fire dmg of any kind.
Geomancers are meant to deal damage, if you happened to get caught in a blaze, can't do anything about it, and the Geo is nowhere to be found (unlikely it will), then you're basically screwed. The mana cost, cd and requiring a regent, to me, is very reasonable to do high damage over the course of a whole minute.
-Hunglo