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Spec Casters....

skittles32009

Legacy Supporter 7
Joined
Jan 5, 2012
it used to be 22. now its 18 dmg. we are MEANT to be burst classes. lower it any more and we WILL be absolutely useless. imho. my experience is only coming from mob grinding though so its rather limited :D
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
The point of a caster is to do alot of damage but with a cost AND also to have low survivability. I belive it is thiefs that can do 11 damage with a gold sword with no cost and no cool down. I agree with skittles.
 

Farroes

Legacy Supporter 6
Joined
Jan 13, 2011
i still think casters base fireball should do like 5 damage or something then with a wood hoe it does x more, stone does even, etc that way casters actually need to carry stuff with them to be effective and cant run around with a flower killing everyone.
 

look_out

Legacy Supporter 3
Joined
Mar 27, 2011
We still do insane damage... We have other kills you know that just add on damage
 

itzmak

Legacy Supporter 7
Joined
Jun 5, 2011
Location
Pittsburgh
The point of a caster is to do alot of damage but with a cost AND also to have low survivability. I belive it is thiefs that can do 11 damage with a gold sword with no cost and no cool down. I agree with skittles.
As a Thief everytime I fight a Geo/Wizard I die. No matter what. The only Anti-Mage skill I have as of now is Kick and it's a 5 second silence. While they are silenced all the caster has to do is run away (It doesn't help that kick actually pushes them farther away). After I chase them all they do is turn around and use ether root or freeze (w/e the skill for geo is called). Then I get fireballed/bolted and I am dead. The issue I have with casters is they can literally run out of a graveyard and do insane amounts of damage and continue to run out until they kill that person.
 

JDFinal

Legacy Supporter 5
Joined
Dec 20, 2011
As a Thief everytime I fight a Geo/Wizard I die. No matter what. The only Anti-Mage skill I have as of now is Kick and it's a 5 second silence. While they are silenced all the caster has to do is run away (It doesn't help that kick actually pushes them farther away). After I chase them all they do is turn around and use ether root or freeze (w/e the skill for geo is called). Then I get fireballed/bolted and I am dead. The issue I have with casters is they can literally run out of a graveyard and do insane amounts of damage and continue to run out until they kill that person.

That is what I find the most annoying about Casters.

Solution:

Put casting times on spells. Healers have warm-up times on their heals.

Casters should have warm-up times on their spells. During that warm up time they get de-buffed with the same anti-buffs as when someone recalls or uses bandage.

That at least gives other players a chance to catch up so they cant run away. Warm-up time would vary from spell.

Fireball-1.5 second Warmup

Deep Freeze. 1.8 - 2 second warm up

Icebolt- 1.8 - 2 second warm up

Pulse- 2-2.3 second warm up

Icy Aura- 1.5 - 1.8 second warm up

Blaze - 1-1.5 second warm up

Chain Lightning- 3 second warm up

Firewall- 3 second warmup

Just examples^
 

skittles32009

Legacy Supporter 7
Joined
Jan 5, 2012
i wont bother quoting, but most every skill besides fireball DOES have a warm up.

those warmups have also been tested and tweaked until a perfect time was found. this occured maybe 2-3 weeks ago
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
Deepfreeze dosn't have a warm up however if there was one it would make no sense. Most of the others do.
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I agree, Casters can fire 5-7 fireballs really fast and if hit by 4 of them, you're dead. No matter armor or class, 4 Fireballs hit = Kill or so much dmg that the target can't fight.
 

Haxnn

Legacy Supporter 3
Joined
Oct 20, 2011
I do like the idea of the better the hoe the better the damage...
 

Wolfzee

ICE ICE ICE!
Joined
Jun 27, 2011
Ima geo and I understand where everyone is coming from. The problem is that balancing caster without breaking them is very hard. Sure channel time(warm-up) might work, but that would make casters too vulnerable. I think fireball should be multiplied by the type of hoe. This would require casters to actually have items, not just sticks and flowers.
 

look_out

Legacy Supporter 3
Joined
Mar 27, 2011
I run around with a gold hoe and full gold armor just to run out and die from a wizard that just came from a graveyard...
 

BulkPhase

Obsidian
Joined
Aug 3, 2011
I was also a Geo as well, only level 31 and I could easily kill anyone from 1-55 no matter the level. No joke, I could take on ANY class with DeepFreeze/Icebolt/Fireball, run away and wait for CD's to come back. Oh.. you're a 55 Warrior spec? Okay run at me and I'll do 70 damage instantly and only lose 50 mana. Trust me, without even needing any proof from a "balance team" I can say that Geomancers/Wizards and any Caster spec fireball IS overpowered.
 

EvilThor

Legacy Supporter 3
Joined
Oct 31, 2011
Location
Internett
As a ranger I experience
In the time I use to shoot an arrow a caster can shoot 5-6 fireballs at me = me dead.

I would suggest a warmup, the damage is not the problem.
 
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