Aetosion
Obsidian
- Joined
- Aug 27, 2011
The point of a caster is to do the greatest deal of damage, whilst having the least protection.
@ Whoever mentioned the heals warmup, fireball is not a heal. Fireball is the staple damage output of the caster path. For another class, this would be like putting a warmup on melee strikes. Now, fireball has been tweaked recently. I think the tweak made it more powerful, personally, but that was the choice made by the devs. I do like the idea of the hoe modifier.
Perhaps something like:
No Hoe: 12 base
Wood Hoe: 14 base
Stone Hoe: 16 base
Iron Hoe: 18 Base
Diamond Hoe: 20 Base
Gold Hoe: 22 Base
Although I don't understand from a Lore point of view, why a caster would need a tool to cast the magic, but the modifier would make the spell more balanced. This should apply to healers and their heals/smite as well to make it fair, if the basis for magic is now revolving around staffs/hoes.
As a Wizard, I acknowledge that my class has the rare ability to walk out of a graveyard at full strength. This was one of the primary reasons I chose this class, its adaptability and mobility. I do understand the issue however, and I think adding a hoe modifier would make sense. It would anchor the strength of the combatant to the inventory, like with most other classes, and ensure some sort of drop from a ready opponent. It would also do a huge nerf to caster strength, while giving it a kind-of buff. The point should be made that not many casters would use a gold hoe, just like it's rare to see a thief with a golden sword.
@millejinta87 Unless you gave casters chainmail armour like Rangers (and increased hoe melee), warmups would not be practical. Rangers are a hybrid class, having the ability to wreak havoc close range with an axe, and picking enemies off from the distance with arrows. Rangers can survive the 3-tick aim and charge of a bow, they have chainmail armour and prowess close range. Casters have leather armour and at best, 4 dmg melee attacks.
Casters are not a hybrid, they are pure long-range damage, and removing that ability would severely handicap the class.
There's also a 2ish second cooldown between fireballs, whereas a melee attack can be immediate, one after another. If you want the caster to have the same attack quality of another class, their fireball cooldown should be changed to .5 seconds or so. The fireball damage should be lowered about 5 - 10 points, and the mana cost should be halved. Or more.
In conclusion to my last contention, casters are made to not be conventional combatants. They should not be treated as such when balancing. However, a damage modifier like the hoes could be effective.
@ Whoever mentioned the heals warmup, fireball is not a heal. Fireball is the staple damage output of the caster path. For another class, this would be like putting a warmup on melee strikes. Now, fireball has been tweaked recently. I think the tweak made it more powerful, personally, but that was the choice made by the devs. I do like the idea of the hoe modifier.
Perhaps something like:
No Hoe: 12 base
Wood Hoe: 14 base
Stone Hoe: 16 base
Iron Hoe: 18 Base
Diamond Hoe: 20 Base
Gold Hoe: 22 Base
Although I don't understand from a Lore point of view, why a caster would need a tool to cast the magic, but the modifier would make the spell more balanced. This should apply to healers and their heals/smite as well to make it fair, if the basis for magic is now revolving around staffs/hoes.
As a Wizard, I acknowledge that my class has the rare ability to walk out of a graveyard at full strength. This was one of the primary reasons I chose this class, its adaptability and mobility. I do understand the issue however, and I think adding a hoe modifier would make sense. It would anchor the strength of the combatant to the inventory, like with most other classes, and ensure some sort of drop from a ready opponent. It would also do a huge nerf to caster strength, while giving it a kind-of buff. The point should be made that not many casters would use a gold hoe, just like it's rare to see a thief with a golden sword.
@millejinta87 Unless you gave casters chainmail armour like Rangers (and increased hoe melee), warmups would not be practical. Rangers are a hybrid class, having the ability to wreak havoc close range with an axe, and picking enemies off from the distance with arrows. Rangers can survive the 3-tick aim and charge of a bow, they have chainmail armour and prowess close range. Casters have leather armour and at best, 4 dmg melee attacks.
Casters are not a hybrid, they are pure long-range damage, and removing that ability would severely handicap the class.
There's also a 2ish second cooldown between fireballs, whereas a melee attack can be immediate, one after another. If you want the caster to have the same attack quality of another class, their fireball cooldown should be changed to .5 seconds or so. The fireball damage should be lowered about 5 - 10 points, and the mana cost should be halved. Or more.
In conclusion to my last contention, casters are made to not be conventional combatants. They should not be treated as such when balancing. However, a damage modifier like the hoes could be effective.