- Joined
- Jan 7, 2011
- Location
- The 7th Circle of Heaven
Samurai, A mystical warrior, is a mix between fiction and fact. This noble warrior will be split between two worlds, the real one and one made up in our dreams. The Samurai will use his magical sword offering abilities to do damage to enemies and other various effects. They will have above average melee damage and low / quick armor competency.
The below list is incomplete but offers some explanation of how Samurai will play out and tie into the game.
Basic List:
BladeGrasp - avoid the next physical attack.
WaterWalking - The samurai can move easily across the top of water (either by using glass placement on top and in front or by some other means)
ParryMagic - avoid the next spell-based attack.
MightyBlow - Deal X damage to your target
MortalWound - Hack into your target, reducing healing skills by 50% for 10s
Honor - The warrior inspires those around him, granting all party members +5 CON (requires a diamond sword)
Sacrifice - you turn onto your blade, leaving you at 1% health and slowed by 90% while buffing your party's STR and CON by +20 for 30s. (Usable only in combat)
Sword Offerings: Takes durability away from your main-weapon (all sword offering requires holding a katana)
Ashura (5%)- Deals damage and knocks the enemy back
Kotesu (5%)- Does dark damage and slows the enemy
Murasame (10%) - Heals the samurai for 25% while dealing X damage to the target
Muramasa (10%) - Causes a confusion based effect to 5 targets in the area and deals X damage
Masamune (20%) - Grants the Samurai increased movement speed and health regeneration for X seconds
InferoBlade (Could rename) (25%) - Summons a powerful meteor down from the sky to cleanse enemies. (All targets within blast take X dmg)
1.8+ Skills:
Banner - (1.8+ only) lays down your banner, everyone within the radius get +10 STR
The below list is incomplete but offers some explanation of how Samurai will play out and tie into the game.
Basic List:
BladeGrasp - avoid the next physical attack.
WaterWalking - The samurai can move easily across the top of water (either by using glass placement on top and in front or by some other means)
ParryMagic - avoid the next spell-based attack.
MightyBlow - Deal X damage to your target
MortalWound - Hack into your target, reducing healing skills by 50% for 10s
Honor - The warrior inspires those around him, granting all party members +5 CON (requires a diamond sword)
Sacrifice - you turn onto your blade, leaving you at 1% health and slowed by 90% while buffing your party's STR and CON by +20 for 30s. (Usable only in combat)
Sword Offerings: Takes durability away from your main-weapon (all sword offering requires holding a katana)
Ashura (5%)- Deals damage and knocks the enemy back
Kotesu (5%)- Does dark damage and slows the enemy
Murasame (10%) - Heals the samurai for 25% while dealing X damage to the target
Muramasa (10%) - Causes a confusion based effect to 5 targets in the area and deals X damage
Masamune (20%) - Grants the Samurai increased movement speed and health regeneration for X seconds
InferoBlade (Could rename) (25%) - Summons a powerful meteor down from the sky to cleanse enemies. (All targets within blast take X dmg)
1.8+ Skills:
Banner - (1.8+ only) lays down your banner, everyone within the radius get +10 STR
Player offered up [Sword Offering]!
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