Right now rangers are the most OP, leading to a lot of arguments in the Offtopic chat. At the moment, they can out tank AND deal the most damage out of all the rogue specs and other specs.
Here is what I suggest:
- [Armor/HP beatdown] The whole point of rangers is for them to be the masters of bows and arrows, so why can they tank at the same time? They shouldn't be able to fight in both long range and close range combat. If anything they should use leather armor with a chain helmet.
- [Remove Root] Rangers already have ice arrows, giving them something to slow targets with. Most classes don't even have a single slow ability, so why do rangers need to have two of them?
The whole philosophy behind rangers is to be dependent on bows and arrows. They virtually have no weakness, they can tank and use a bow stronger then fireball. Please make them what they're supposed to be: A reliance on skills with bow and sniping.
Here is what I suggest:
- [Armor/HP beatdown] The whole point of rangers is for them to be the masters of bows and arrows, so why can they tank at the same time? They shouldn't be able to fight in both long range and close range combat. If anything they should use leather armor with a chain helmet.
- [Remove Root] Rangers already have ice arrows, giving them something to slow targets with. Most classes don't even have a single slow ability, so why do rangers need to have two of them?
The whole philosophy behind rangers is to be dependent on bows and arrows. They virtually have no weakness, they can tank and use a bow stronger then fireball. Please make them what they're supposed to be: A reliance on skills with bow and sniping.