what skills were they using? endurance or what? We don't work off of 'im hearing' - we need hard evidence and to be able to reproduce it.
I did about 30% of my shovel's durability (main post had low estimate). 1562 uses (according to wiki)/2 (for not hitting dirt though dirt would have fought back better) = 781 max hits. 30% of 781 hits = 234 hits. 234 hits x 7 damage per hit = 1640 damage. I believe he did use layhands and it was a long fight so food healing was a factor, but being able to survive that much damage is ridiculous. Someone should check my math or something, but also note that I am not counting in the 10-15 impales that also were in there. Yes, I am aware that endurance reduces the damage by a bit, but nothing should ever be able to survive getting hit for 300+ blocks without ever sprinting (he also occasionally stopped and we had short 1v1s where I'd hit him 20ish times before he started to walk away again)
I've had similar experiences with dreadknights though they don't last as long. The difference though is that it seems a dreadknight can hit me with melee for about 3 hearts and his spells can do the rest before I can kill him. Geomancers are doing more than half my health in a deep freeze and I can't kill them fast enough between freezes to win a fight.
As for the "I'm hearing," that was because I have little to no experience fighting wizards. I have been seeing tons of complaints in o chat about wizards though and looking at numbers they seem to be just as dumb as geomancers.
I feel that dragoons are slightly on the overpowered side, but being dominated completely by far inferior players really makes the ridiculousness of some specs stand out.
Some suggestions:
-Deep freeze break on any damage
-Ice bolt slow duration slightly shorter (1s or so shorter)
-Dreadknights down to iron boots, legs and chest with chain helm.
-Paladins down to what dreadknight has now
-Drain soul mana cost (DK) up to 20 or 25
-Ninjas/thiefs get chain boots as well (assuming wiki is correct atm)
-Deep freeze and root cooldown up to 20-25 seconds (maybe 20 for root and 25 for freeze since geos get slow)
-Impale to an 8 second cooldown
-Bleed to 15 mana cost