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shrimpy77
But you said Dreadknight was OP, "I know it's OP".
I'm done.
Let's shush before this gets out of hand.
I'm done.
Let's shush before this gets out of hand.
.... But I never said it wasn't OP? ;-; what can I do to help you realize that I said it was OP multiple times!?
Casters can kill me pretty easy now with the buff of fireball. Only reason why you see me win against them is that I am rich, therefore can afford armor enchantments and potions that can literally give me back 95 hpI agree with White, even before a dreadknight can use drainsoul they still have a respectable damage output, I say remove diamond boots as well, they're supposed to be tanky, but based on their damage output, still a bit op even with the drainsoul nerf.
Dreadknights have more health, better armor and do less damage. Paladins have more health, better armor and do less damage the dks. Dragoons have less good armor, less hp, but do more dmg, smaurais have the least armor, and health, but do the most dmg.I don't really get where the idea that they were meant to be tanks came from, I've always just thought of them as tanky casters. In terms of tank I think it should be pally > dragoon > DK > sammy.
Even if dreadknights are meant to be tanks then why do they do the second most damage of the warrior specs while outclassing dragoons and samurais in tankyness by a huge amount?
Doesn't mean they can't be op even if they are supposed to be somewhat of a tank class, w/o the drainsoul nerf.Dreadknights have more health, better armor and do less damage. Paladins have more health, better armor and do less damage the dks. Dragoons have less good armor, less hp, but do more dmg, smaurais have the least armor, and health, but do the most dmg.
In my mind, without having to think twice, the tanking order is Pally > DK > Dragoon > Samurai.
Here's a DK, saying they're OP, that should be enough lol.... And Kainzo is fixing Drainsoul, so once that comes we'll see how OP they are and go from there. The changes Diffuse wanted were too radical and risky to just throw in.I'd like to hear output from a non-DK saying they're not OP, cause that I'm not really seeing.
Here's a DK, saying they're OP, that should be enough lol.... And Kainzo is fixing Drainsoul, so once that comes we'll see how OP they are and go from there. The changes Diffuse wanted were too radical and risky to just throw in.
I agree somewhat and have stated the same thing before. We should let this thread die until we see what changes do what and how much further we need to go if at all. If you want to keep discussing just say so but otherwise I'll ask for a lock.Here's a DK, saying they're OP, that should be enough lol.... And Kainzo is fixing Drainsoul, so once that comes we'll see how OP they are and go from there. The changes Diffuse wanted were too radical and risky to just throw in.
I got raped by an unarmed geomancer yesterday, and I had potions.... fireball is crazy. Deep freeze + fireball + icebolt = sudden deathNewsflash: Caster's fireball (the bread and butter) ignores armor now. That's 20 damage a hit and spamable (to some extent)
Wanna kill a DK like @GreekCrackShot ? Make friends with some spec'd casters (just don't make friends with me, i can't use become death on him to run away like a sissy)
an unarmed geomancer
if 1/2 the players you meet
I'd like to hear output from a non-DK saying they're not OP, cause that I'm not really seeing.
Impale is fine, it slows you so you walk 1block/2seconds, I guess dragoons are fine, except a decay will take its toll on a dragoon.I think 1/2 the players is a pretty extreme estimate. There are plenty of people who aren't casters, although it is popular. Also the only casters who can confidently take on the high HP classes are Geos and Wizards. Necros and Beguilers aren't as safe a choice if you want to do tons of damage quickly enough, but are still good for other reasons.
If everybody goes caster because DK's are giving people too much trouble, what if the DK's, or some other group of classes switch to Samurai, Dragoon, or the Rogue classes? They give casters more trouble with their high damage attacks that prevent the caster from blowing off the mana needed to take the enemy down.
It's just like the beginning of Zeal when everybody was a paladin. It may not need balance, the players just need to broaden their horizons. That's why I'm a necromancer even though some people sped through leveling it to monopolize travel to the nether, the number of necros has dropped lately as more people are entering the nether.
EDIT to avoid double post: @shrimpy77
They aren't OP
No really, if prepared with a personal tank (like another DK, or any other melee class) or an additional caster I can do it; Those 20 damage fireballs start to add up, and the DK will drop.
That's coming form a Caster's prospective. I don't think the issue here is DK's being over powered, it's Dragoons still being under powered. I think they should be able to give themselves speed buffs, or improve the usefullness of cleave and impale, OR add another melee skill like impale that gives a nasty effect that benefits the Dragoon in pvp.