donaldmax1
Soulsand
- Joined
- May 22, 2012
^Love it!
You are looking at it wrong, we are not to COUNTER them, but we should be able to beat them :/hhhmmmm a little over powered I think.
Reasons:
A slow would give you so much over powered burst because of no knock back.
A silence would allow you to counter caster specs, which your not supposed to be able to do.
Do not give us this combo of skills because with shadow assault you can burst someone without them doing a thing about it.
Don't get me wrong I would love these skills but they would be to strong.
Maybe just 1 of these skills to make it interesting :3
This would be great. i was thinking the same thing, they do need a stun/slowFrom a guy who has been Samurai for 10 months:
Samurai really needs a new skill, there is an 11 levels gap between 49 and 60. That's several tens of thousand exp, only for one skill. People say "Samurai can't have silence/slow, it'll counter casters" Have any of you noticed that Ninjas has two extremely powerful skills that goes right trough armor? Eviscerate is an instant 3 hearts of damage, Blitz is 4 - 4.5. If a Ninja gets one stun on a samurai, all they need to do is wacking their sword a few times + Eviscerate and the samurai is dead. A rogue works as an anti-warrior, wtf? So why can't we have a skill to counter Casters? After we got nerfed and lost Inversion + 20dmg on our gold sword and 10 damage on Dia, we need something to counter Casters again. (One helps, but whenever you use a sword it breaks your sprint so you're unable to reach kiters).
Samurai currently have 6 spec skills.
Bladegrasp (10), Bleed (20), CleaveCrap (30), MortalShit (40), One (49), Berserk (60). There are big gaps between all our skills.
Suggested skill:
Banzai
lvl 55
Stuns enemy for 2-3 sec.
Stam: 8
CD: 10 seconds
victim130
The skills mentioned in the Original post are pretty stupid. I'd look at Victim's post for a real suggestion.I d0nt think samurai's need these skills. Especially Shadow assault, crushing blow, and flying kick.
Just going to toss it out that Kain did fix Mortal wound to do armor pen a few patches ago, but I see where you are coming from. I haven't slept yet (Rooster Teeth Podcast too strong) so I'll keep this as short as I can.I agree with most things Victim says in his post, such as the skill Berserk is like the least fitting skill for Samurai possible. Samurais were the ultimate warrior, they didn't use dirty tricks. A samurai's ideology: Family and honor above all. They would fight for their Dayimio, they would die for their Dayimio. They wouldn't go all Berserk in midst battle, but instead stay calm and cold using technics to his advantage, not fury.
(Suggestion) Banzai: Should be a skill with shocking effect, hits fast and hard, gets the opponent out of balance (Stun, CC)
BerserkBullshit: Needs removal (Could be replaced with a weaker Inversion?), Berserk would fit with warriors like: Barbarians, berserkers, vikings. But not top disciplened warriors like Samurais. 20% more damage taken, I mean, A class like Ninja already do 1 heart per hit on us, with this they'd do 1.5 hearts and we'd die in 3-4 sec to a goddamn rogue spec.
Give Samurai an iron helmet, samurai barely got more HP then a rogue and barely got mroe armor (Ranger got the same HP, nearly the same armor. Bard got the same armor except iron boots). Heck, why not make a Samurai a class in the Rogue path as it is right now. Cleave is broken and absolutely useless. It is not efficient what so ever, it does 150dmg AoE, but takes over half our stam. 150dmg is barely anything for a skill, and it doesn't even penetrate armor.
MortalShit does 70dmg and NO armor penetration. It is useless against anything else then healer specs, as it decreases healing with 50% for like 5 seconds? It is a terrible skill, and takes over half our stam.
One: One of our best skills, allows us to have some kind of manouvering. Still, only lasts for 15 sec and has nearly a minute CD (OP Godmode Firewave has 20 sec CD, while One has 55 sec? What the shit). One breaks whenever you click your sword, so it is not a very good manouvering skill either.
Bleed: Our most efficient skill, yet it ONLY deals 150dmg over 15 seconds, which is 10dmg (barely anything) every second. Good to catch people running.
Bladegrasp: Takes over half our stam, it is pretty useful but there are skills out there that does the job way better for way lower cost. It also has a 3 min CD (Godmode Firewave has 20 sec CD)
Disarm, Bash, Strike, Potion, Taunt - 3 of those are useless, all 5 are default warrior skills, Bash is good for interrupting Bolt, however Bash works 5% out of the times you try use it, so it is shit. Disarm is one of the best Samurai skills and it is default for every single warrior class.
We have 6 skills, the rest is default warrior skills. And one of those default skills is one of our best, which pretty much means our skillset is shit. MortalWound has been nerfed 180dmg since early DG (Used to be 250 over 25 sec), Inversion which was our only last powerful skill after MortalWound's nerf got removed, and we got One and Berserk for the lvl 60 update (A decent skill + a shit skill for lvl 60). Yet I hear talk about other lvl 60 skills ''We can't nerf them, they are meant to be lvl 60 skills and therefore be crazy OP'' yet our lvl 60 skill isn't worth dipshit compared to one of our lvl 1 skills? Dafuck.
/rant
Please change our skillset, when 2 samurais fight it's the guy who spams Disarm the most who wins. It's like the least techincal class on HC, when it really should be the most advanced. (Discipline, honor, sword skills, bow skills, Naginate skills. Samurais can be master of any weapon, even matchlocks)
A noob's guide to defeat a samurai (For warrior specs): Tank, tank, tank, tank, spam all your skills once he uses Berserk, disarm him when he bladegrasps = Bladegrasps useless. And that's how you defeat a master samurai. Personally I can't use Berserk as I am lvl 51, but I have been a master samurai for all of Dragongarde so I know all skills from, from Inversion to Berserk.Hey guys, lets try to refrain from calling skills shit. Getting this thread locked will not help any of us getting the changes we want.
Regarding Cleave- Nocheatplus cockblocks the damage to only one target due to the anti-forcefield measures, hopefully this will get changed/fixed to work as it used to.
Berserk/bladegrasp- I think these two skills are what separate the good samurai's from the bad ones. Activating berserk before hand and comboing with bladegrasp is very powerful. I think w0nd3rb0y is a good example, and he can agree with me, However I'm still not very happy with the amount of increased damage taken, other classes get powerful skills without such a cost.
Just a friendly reminder this post is because Kainzo wanted a new skill, not a whole rework, post more suggestions!
Yeah, but we need new skills aswell. We currently have 6 skills (Not counting the warrior default skills) and most of us want one of them removed and the rest reworked.I like victim's ideas, and agree berserk is VERY situational. Berserking at the wrong time means death. So much so that my keybind is across the keyboard so as to not accidently hit it. I think Berserk should be renamed/reworked, or removed. Sammy doesn't have much variety when it comes to combos. Heres an idea "SKILL NAME" hitting target for 100 magic damage, slowing for 1 second, costs x stam. Also rework bleed by making it hit harder and faster. Deal 156dmg over 4 secs, dealing 39 dmg every second. Maybe add a slowing effect to mortalwound instead of adding "skill name" above, while making the duration of MW longer, like 21 secs, dealing 21 every 3 seconds. In total dealing 147 damage/slowing for 1second/reduce healing.
hi leftySammies don't need a slow, they have One.
I like the changes here, but I'm not sure how changing the damage will work out. Plus I still stand that even with Cleave working, its really lame.I like victim's ideas, and agree berserk is VERY situational. Berserking at the wrong time means death. So much so that my keybind is across the keyboard so as to not accidently hit it. I think Berserk should be renamed/reworked, or removed. Sammy doesn't have much variety when it comes to combos. Heres an idea "SKILL NAME" hitting target for 100 magic damage, slowing for 1 second, costs x stam. Also rework bleed by making it hit harder and faster. Deal 156dmg over 4 secs, dealing 39 dmg every second. Maybe add a slowing effect to mortalwound instead of adding "skill name" above, while making the duration of MW longer, like 21 secs, dealing 21 every 3 seconds. In total dealing 147 damage/slowing for 1second/reduce healing.
yeaThe last thing a samurai needs a stun/cc. I think samurai is fine where it is, maybe you could give them a skill at 55 but I really don't know what else they really need.
The last thing a samurai needs a stun/cc. I think samurai is fine where it is, maybe you could give them a skill at 55 but I really don't know what else they really need.
You guys should be more constructive, I mean we can do damage so in turn we can kill, but so many other classes can out class us, but since Samurai requires much more skill to be mastered, we tend to look better in the eyes of "Easier" classes. I'm not trying to doubt you two, but I just want to know why you think that