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Suggestion New Samurai Skills

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
hhhmmmm a little over powered I think.

Reasons:
A slow would give you so much over powered burst because of no knock back.
A silence would allow you to counter caster specs, which your not supposed to be able to do.
Do not give us this combo of skills because with shadow assault you can burst someone without them doing a thing about it.

Don't get me wrong I would love these skills but they would be to strong.
Maybe just 1 of these skills to make it interesting :3
You are looking at it wrong, we are not to COUNTER them, but we should be able to beat them :/
 

ZenZiggy

Legacy Supporter 4
Joined
Oct 2, 2011
From a guy who has been Samurai for 10 months:

Samurai really needs a new skill, there is an 11 levels gap between 49 and 60. That's several tens of thousand exp, only for one skill. People say "Samurai can't have silence/slow, it'll counter casters" Have any of you noticed that Ninjas has two extremely powerful skills that goes right trough armor? Eviscerate is an instant 3 hearts of damage, Blitz is 4 - 4.5. If a Ninja gets one stun on a samurai, all they need to do is wacking their sword a few times + Eviscerate and the samurai is dead. A rogue works as an anti-warrior, wtf? So why can't we have a skill to counter Casters? After we got nerfed and lost Inversion + 20dmg on our gold sword and 10 damage on Dia, we need something to counter Casters again. (One helps, but whenever you use a sword it breaks your sprint so you're unable to reach kiters).

Samurai currently have 6 spec skills.

Bladegrasp (10), Bleed (20), CleaveCrap (30), MortalShit (40), One (49), Berserk (60). There are big gaps between all our skills.

Suggested skill:

Banzai
lvl 55
Stuns enemy for 2-3 sec.
Stam: 8
CD: 10 seconds

victim130
This would be great. i was thinking the same thing, they do need a stun/slow
i was a sammy lvl 50 then went back to wizzy
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I agree with most things Victim says in his post, such as the skill Berserk is like the least fitting skill for Samurai possible. Samurais were the ultimate warrior, they didn't use dirty tricks. A samurai's ideology: Family and honor above all. They would fight for their Dayimio, they would die for their Dayimio. They wouldn't go all Berserk in midst battle, but instead stay calm and cold using technics to his advantage, not fury.

(Suggestion) Banzai: Should be a skill with shocking effect, hits fast and hard, gets the opponent out of balance (Stun, CC)

BerserkBullshit: Needs removal (Could be replaced with a weaker Inversion?), Berserk would fit with warriors like: Barbarians, berserkers, vikings. But not top disciplened warriors like Samurais. 20% more damage taken, I mean, A class like Ninja already do 1 heart per hit on us, with this they'd do 1.5 hearts and we'd die in 3-4 sec to a goddamn rogue spec.

Give Samurai an iron helmet, samurai barely got more HP then a rogue and barely got mroe armor (Ranger got the same HP, nearly the same armor. Bard got the same armor except iron boots). Heck, why not make a Samurai a class in the Rogue path as it is right now. Cleave is broken and absolutely useless. It is not efficient what so ever, it does 150dmg AoE, but takes over half our stam. 150dmg is barely anything for a skill, and it doesn't even penetrate armor.

MortalShit does 70dmg and NO armor penetration. It is useless against anything else then healer specs, as it decreases healing with 50% for like 5 seconds? It is a terrible skill, and takes over half our stam.

One: One of our best skills, allows us to have some kind of manouvering. Still, only lasts for 15 sec and has nearly a minute CD (OP Godmode Firewave has 20 sec CD, while One has 55 sec? What the shit). One breaks whenever you click your sword, so it is not a very good manouvering skill either.

Bleed: Our most efficient skill, yet it ONLY deals 150dmg over 15 seconds, which is 10dmg (barely anything) every second. Good to catch people running.

Bladegrasp: Takes over half our stam, it is pretty useful but there are skills out there that does the job way better for way lower cost. It also has a 3 min CD (Godmode Firewave has 20 sec CD)

Disarm, Bash, Strike, Potion, Taunt - 3 of those are useless, all 5 are default warrior skills, Bash is good for interrupting Bolt, however Bash works 5% out of the times you try use it, so it is shit. Disarm is one of the best Samurai skills and it is default for every single warrior class.

We have 6 skills, the rest is default warrior skills. And one of those default skills is one of our best, which pretty much means our skillset is shit. MortalWound has been nerfed 180dmg since early DG (Used to be 250 over 25 sec), Inversion which was our only last powerful skill after MortalWound's nerf got removed, and we got One and Berserk for the lvl 60 update (A decent skill + a shit skill for lvl 60). Yet I hear talk about other lvl 60 skills ''We can't nerf them, they are meant to be lvl 60 skills and therefore be crazy OP'' yet our lvl 60 skill isn't worth dipshit compared to one of our lvl 1 skills? Dafuck.

/rant

Please change our skillset, when 2 samurais fight it's the guy who spams Disarm the most who wins. It's like the least techincal class on HC, when it really should be the most advanced. (Discipline, honor, sword skills, bow skills, Naginate skills. Samurais can be master of any weapon, even matchlocks)
 

lioIIoil

Legacy Supporter 7
Joined
Jun 23, 2012
I d0nt think samurai's need these skills. Especially Shadow assault, crushing blow, and flying kick.
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I d0nt think samurai's need these skills. Especially Shadow assault, crushing blow, and flying kick.
The skills mentioned in the Original post are pretty stupid. I'd look at Victim's post for a real suggestion.
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
I agree with most things Victim says in his post, such as the skill Berserk is like the least fitting skill for Samurai possible. Samurais were the ultimate warrior, they didn't use dirty tricks. A samurai's ideology: Family and honor above all. They would fight for their Dayimio, they would die for their Dayimio. They wouldn't go all Berserk in midst battle, but instead stay calm and cold using technics to his advantage, not fury.

(Suggestion) Banzai: Should be a skill with shocking effect, hits fast and hard, gets the opponent out of balance (Stun, CC)

BerserkBullshit: Needs removal (Could be replaced with a weaker Inversion?), Berserk would fit with warriors like: Barbarians, berserkers, vikings. But not top disciplened warriors like Samurais. 20% more damage taken, I mean, A class like Ninja already do 1 heart per hit on us, with this they'd do 1.5 hearts and we'd die in 3-4 sec to a goddamn rogue spec.

Give Samurai an iron helmet, samurai barely got more HP then a rogue and barely got mroe armor (Ranger got the same HP, nearly the same armor. Bard got the same armor except iron boots). Heck, why not make a Samurai a class in the Rogue path as it is right now. Cleave is broken and absolutely useless. It is not efficient what so ever, it does 150dmg AoE, but takes over half our stam. 150dmg is barely anything for a skill, and it doesn't even penetrate armor.

MortalShit does 70dmg and NO armor penetration. It is useless against anything else then healer specs, as it decreases healing with 50% for like 5 seconds? It is a terrible skill, and takes over half our stam.

One: One of our best skills, allows us to have some kind of manouvering. Still, only lasts for 15 sec and has nearly a minute CD (OP Godmode Firewave has 20 sec CD, while One has 55 sec? What the shit). One breaks whenever you click your sword, so it is not a very good manouvering skill either.

Bleed: Our most efficient skill, yet it ONLY deals 150dmg over 15 seconds, which is 10dmg (barely anything) every second. Good to catch people running.

Bladegrasp: Takes over half our stam, it is pretty useful but there are skills out there that does the job way better for way lower cost. It also has a 3 min CD (Godmode Firewave has 20 sec CD)

Disarm, Bash, Strike, Potion, Taunt - 3 of those are useless, all 5 are default warrior skills, Bash is good for interrupting Bolt, however Bash works 5% out of the times you try use it, so it is shit. Disarm is one of the best Samurai skills and it is default for every single warrior class.

We have 6 skills, the rest is default warrior skills. And one of those default skills is one of our best, which pretty much means our skillset is shit. MortalWound has been nerfed 180dmg since early DG (Used to be 250 over 25 sec), Inversion which was our only last powerful skill after MortalWound's nerf got removed, and we got One and Berserk for the lvl 60 update (A decent skill + a shit skill for lvl 60). Yet I hear talk about other lvl 60 skills ''We can't nerf them, they are meant to be lvl 60 skills and therefore be crazy OP'' yet our lvl 60 skill isn't worth dipshit compared to one of our lvl 1 skills? Dafuck.

/rant

Please change our skillset, when 2 samurais fight it's the guy who spams Disarm the most who wins. It's like the least techincal class on HC, when it really should be the most advanced. (Discipline, honor, sword skills, bow skills, Naginate skills. Samurais can be master of any weapon, even matchlocks)
Just going to toss it out that Kain did fix Mortal wound to do armor pen a few patches ago, but I see where you are coming from. I haven't slept yet (Rooster Teeth Podcast too strong) so I'll keep this as short as I can.

I 100% agree with cool downs, I was actually the one who made a comparison between Guardian Angel, Smoke and (I think) Invlun last map when I got very little response, but my outcome still happened. When looking at balance, damage output is key, but so is damage intake. To put it in a shorter term: Survival. PvP has and will always be survival. So Samurai get Bladegrasp as our key defensive ability and Bleed as our frontal damage ability. If given just these two skills, Healers and Casters would shit on us. Well guess what; Casters and Healers generally take massive dumps on Samurais. So that leads me to think we are pretty under. I can get countered, that SHOULD be actual PLAYER skill, not the fact someone can press one button and I'm dead for sure.

Now don't get me wrong, I know Heroes is a very early concept and hell we still trash and bring in new ideas ALL THE TIME, its safe to call it Beta. To stay on topic though (I'd love to go into some up classes and some down ones) Samurai can last a 1v1 if they are skilled. This involves kiting (A ranged tactic) with our bleeds, using Bladegrasp at the right time and hoping bash does its job if you are up against a healer/caster. Then in a group battle we are supposed to single out targets to kill. Well we can't do that at the moment without being stomped on by a few players. (Sorry to bash people, but this is an example of mine) Back in the old XD-FE war, I seriously kited 30 fucking players for an hour or more and killed them all before getting caught and killed. I had to rely on fighting groups of lower leveled players and only solo fighting higher leveled ones and then taking time to heal after each battle. I seriously brag about this because its HARD to do, like nearly IMPOSSIBLE.

To say "I'm the best" is a lie, I'll agree to that, but I am damn near good and I seriously understand Samurai as a class. Currently we use (I use at least) One - Bleed+MortalWound - Bladegrasp with the odd bash if I need to. Mind you I have to kite a shit ton for stam to return, which is hard without a slow. I've seen others use One - bleed+bash - Bladegrasp, its similar, but costs way less stam. Still leaves you low though.

In conclusion, we have a really small skill set compared to almost all other classes and even though most of us can manage we REALLY have to work at our skill to do anything other than a 1v1 (Which can still be trouble vs casters and healers) Some CC is kinda needed, especially with most classes having some form of it. Just to say it again though, there are more classes that need changes too, Disciple being my most concerned at the moment. Hopefully this isn't too offensive or off on some random topic, I am running on almost 24 hours of no sleep and I'm going to sleep.
 
Y

ytiggidmas

Hey guys, lets try to refrain from calling skills shit. Getting this thread locked will not help any of us getting the changes we want.
Regarding Cleave- Nocheatplus cockblocks the damage to only one target due to the anti-forcefield measures, hopefully this will get changed/fixed to work as it used to.
Berserk/bladegrasp- I think these two skills are what separate the good samurai's from the bad ones. Activating berserk before hand and comboing with bladegrasp is very powerful. I think w0nd3rb0y is a good example, and he can agree with me, However I'm still not very happy with the amount of increased damage taken, other classes get powerful skills without such a cost.

Just a friendly reminder this post is because Kainzo wanted a new skill, not a whole rework, post more suggestions!
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
Hey guys, lets try to refrain from calling skills shit. Getting this thread locked will not help any of us getting the changes we want.
Regarding Cleave- Nocheatplus cockblocks the damage to only one target due to the anti-forcefield measures, hopefully this will get changed/fixed to work as it used to.
Berserk/bladegrasp- I think these two skills are what separate the good samurai's from the bad ones. Activating berserk before hand and comboing with bladegrasp is very powerful. I think w0nd3rb0y is a good example, and he can agree with me, However I'm still not very happy with the amount of increased damage taken, other classes get powerful skills without such a cost.

Just a friendly reminder this post is because Kainzo wanted a new skill, not a whole rework, post more suggestions!
A noob's guide to defeat a samurai (For warrior specs): Tank, tank, tank, tank, spam all your skills once he uses Berserk, disarm him when he bladegrasps = Bladegrasps useless. And that's how you defeat a master samurai. Personally I can't use Berserk as I am lvl 51, but I have been a master samurai for all of Dragongarde so I know all skills from, from Inversion to Berserk.
 

w0nd3rb0y

Legacy Supporter 5
Joined
May 4, 2012
Location
Charlotte, North Carolina
I like victim's ideas, and agree berserk is VERY situational. Berserking at the wrong time means death. So much so that my keybind is across the keyboard so as to not accidently hit it. I think Berserk should be renamed/reworked, or removed. Sammy doesn't have much variety when it comes to combos. Heres an idea "SKILL NAME" hitting target for 100 magic damage, slowing for 1 second, costs x stam. Also rework bleed by making it hit harder and faster. Deal 156dmg over 4 secs, dealing 39 dmg every second. Maybe add a slowing effect to mortalwound instead of adding "skill name" above, while making the duration of MW longer, like 21 secs, dealing 21 every 3 seconds. In total dealing 147 damage/slowing for 1second/reduce healing.
 

Fjordsen

Legacy Supporter 6
Joined
Oct 30, 2011
I like victim's ideas, and agree berserk is VERY situational. Berserking at the wrong time means death. So much so that my keybind is across the keyboard so as to not accidently hit it. I think Berserk should be renamed/reworked, or removed. Sammy doesn't have much variety when it comes to combos. Heres an idea "SKILL NAME" hitting target for 100 magic damage, slowing for 1 second, costs x stam. Also rework bleed by making it hit harder and faster. Deal 156dmg over 4 secs, dealing 39 dmg every second. Maybe add a slowing effect to mortalwound instead of adding "skill name" above, while making the duration of MW longer, like 21 secs, dealing 21 every 3 seconds. In total dealing 147 damage/slowing for 1second/reduce healing.
Yeah, but we need new skills aswell. We currently have 6 skills (Not counting the warrior default skills) and most of us want one of them removed and the rest reworked.
 

EvilThor

Legacy Supporter 3
Joined
Oct 31, 2011
Location
Internett
As a non samurai I also see that samurai need more skills.
But be careful, a small change may be too much of the good.

tbh I don't know exact skills that would fit whit this class,
but I know that experienced samurais know what kind of skills that would fit whit the lore, and not be too powerful.
Keep the brainstorming this class need it.
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
I like victim's ideas, and agree berserk is VERY situational. Berserking at the wrong time means death. So much so that my keybind is across the keyboard so as to not accidently hit it. I think Berserk should be renamed/reworked, or removed. Sammy doesn't have much variety when it comes to combos. Heres an idea "SKILL NAME" hitting target for 100 magic damage, slowing for 1 second, costs x stam. Also rework bleed by making it hit harder and faster. Deal 156dmg over 4 secs, dealing 39 dmg every second. Maybe add a slowing effect to mortalwound instead of adding "skill name" above, while making the duration of MW longer, like 21 secs, dealing 21 every 3 seconds. In total dealing 147 damage/slowing for 1second/reduce healing.
I like the changes here, but I'm not sure how changing the damage will work out. Plus I still stand that even with Cleave working, its really lame.

XxSamdamanxX I was super tired and my personal feelings towards a situation got in the way, I apologize. I still stand by my ideas though, and EtKEnn actually just pointed out a very good way to counter bladegrasp as a warrior. Personally, just thinking a bit literally here, but "BladeGRASP" seems a little on the fake side. A disarm should be negated if you are grasping your weapon...

Plus I know Kain wants a new skill, but we really need some reworking as well and I know he's reading all of this (Hi Kainzo ;)) Don't go throwing me a 1 sentence answer you jerk >.>

I really don't have much more to say without repeating myself so I'll cut it off here, I hope some of these ideas get thrown in :p
 

jazza411

Legacy Supporter 3
Joined
Sep 14, 2011
Location
Australia
I feel like beserk should be a skill like reborn, you drop below a certain amount of health you unlock the beserking rage in yourself.
 

Mrchucklez

Legacy Supporter 6
Joined
Mar 28, 2012
Location
Buxton, Maine
The last thing a samurai needs a stun/cc. I think samurai is fine where it is, maybe you could give them a skill at 55 but I really don't know what else they really need.
 

victim130

Legacy Supporter 8
Joined
Jan 20, 2011
The last thing a samurai needs a stun/cc. I think samurai is fine where it is, maybe you could give them a skill at 55 but I really don't know what else they really need.
You guys should be more constructive, I mean we can do damage so in turn we can kill, but so many other classes can out class us, but since Samurai requires much more skill to be mastered, we tend to look better in the eyes of "Easier" classes. I'm not trying to doubt you two, but I just want to know why you think that :p
 
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