Aerokk
Dirt
- Joined
- Aug 10, 2011
Skeletons and spiders seem to be the problem for me. Skeletons either barely miss, or miss every single time, depending on server lag. With as much damage as they do per arrow, the former seems to be a problem to me. Without a mechanic such as regenerating health, having a mob do damage like that just become frusterating, and I'd rather just avoid it all together if possible, whereas killing them should be encouraged.
Spiders are just impossible to get away from sometimes because of their ability to climb and jump at you. They can literally follow you everywhere until you either go indoors, or just plain outrun them, which sometimes isn't possible.
Having mobs do less damage but while also rewarding less exp would fix alot of problems. Crafters wouldn't have to worry so much about running into a single mob, and it would encourage other classes to actually try to kill them whenever they see one wandering. I understand mobs doing as much damage as they do now, should create a sense of danger when approaching one, but that sense could still be achieved as mobs aren't always wandering alone, and would pose a much larger threat than if it was just one by itself. If your skilled you could even kill a group of two or three. Walking into a group of mobs now is about the same as suicide.
Spiders are just impossible to get away from sometimes because of their ability to climb and jump at you. They can literally follow you everywhere until you either go indoors, or just plain outrun them, which sometimes isn't possible.
Having mobs do less damage but while also rewarding less exp would fix alot of problems. Crafters wouldn't have to worry so much about running into a single mob, and it would encourage other classes to actually try to kill them whenever they see one wandering. I understand mobs doing as much damage as they do now, should create a sense of danger when approaching one, but that sense could still be achieved as mobs aren't always wandering alone, and would pose a much larger threat than if it was just one by itself. If your skilled you could even kill a group of two or three. Walking into a group of mobs now is about the same as suicide.