Um, it totally had DivineStun on Bastion.
I don't follow the reasoning for the tag. What are you wanting me to say here?
As far as the "Pally vs. Ranger" thing goes, it's a moot argument.
A few of you said it just right--the ranger is meant to be weak against heavily armored classes. Not to say that they "can't win", but it sure as hell shouldn't be an easy fight. Though I will say this is probably worse than normal due to people realizing Protection is working and is just as retarded as it's always been.
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On Paladin:
The "Paladin Revamp" for Haven was meant to remove a lot of damage from the Paladin but still allow it to "win fights". I'll be the first to say,
FUCK PALADIN
*cough*. However, it is a class that people want (Heavily armored, high HP melee fighter with support skills), and unfortunately it is a class type that people also want to enjoy (A support class that is meant to be fun to play as while performing the complete opposite role of support, "killing people"). Couple these things with the equally unfortunate iron law Kainzo has laid upon us, "Layhands will never ever go away", we got a reeeaaal fun "class". This has all made the "Herocraft Paladin" a royal pain in the ass to be balanced, viable, AND fun to play.
This revamp came near the end when I was extremely burnt out from coding attributes and revamping however many classes I ended up revamping (7...?) and I just didn't have the time or motivation to test it much (Think Paladin was second to last, followed by Bard). I took out HolyStrike, lowered their melee, and tried to force them to rely on ShieldReflect to actually deal damage. I also tried to throw in more supporty stuff like Intervene and
RayShieldWhateverTheFuckIActuallyNamedIt. I don't know how much I tweaked DivineStun but it definitely seems like people hate it more here than they did on Bastion.
But yea, basically I created a couple of skills real quick, nerfed some numbers, threw it on test and fought
@lumont for an hour or so until he said he was fine with it. All the while knowing that lumont is the single worst person to trust for balancing Paladin. (He likes winning)
It probably needs another revamp, but maybe it doesn't. Maybe numbers is all it needs. Either way, I'm sure everyone will still hate it. It's a class that is very hate-able after all. So yea, nerf it to the ground. Or don't. Whatever works.