w0nd3rb0y
Legacy Supporter 5
- Joined
- May 4, 2012
- Location
- Charlotte, North Carolina
Defeats purpose breaking on hit. With the removal of prot armor pally will not be as bad. I see the way most of you fight pallys, if you think you can go toe to toe with one, you will lose, it takes strategy. Everyone on this server has the mind set that if their way of fighting a class fails, then the class must be over powered. Pally has ZERO mobility, use that to you advantage. The stun could use slightly higher CD but that will cause pallys to kite, then we'll be dealing with the same issue.It would be nice if people addressed the main issue instead of talking about ranger.
Personally I think it is blatantly obvious that paladin's are over powered and @Isaaclite has done a good job suggesting fixes. I just wanted to add a suggestion of divine stun imo should break on hit.