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Final Attribute Stats vs Base Attributes

Egorh

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Jun 30, 2011
not sure how everyone else likes playing bard, but personally would move a few points out of str to get up to 30 cha
I think Kainzo said somewhere that he wanted no base stats 30 or above. Plus, you will probably be able to get above 30 charisma with the new gear
 

Pugglez_

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Jun 11, 2011
I still don't get why there has to be more than "0" for even a useless stat to that class for "lore and "appearances." No one is gonna do /stats and be like, "Oh hey, My class doesn't use charisma at all but I still have it anyway. Wow this really fits the lore of my class. Even though charisma on my class doesn't make sense at all"
 

Dakinara

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Apr 6, 2013
I think Kainzo said somewhere that he wanted no base stats 30 or above. Plus, you will probably be able to get above 30 charisma with the new gear

yeah i saw the first table, just curious with the most recent one that has a few classes with stats sitting around 30-33. For me i think charisma is a stat you want to pump up like that on bard but open to other opinions
 

Kainzo

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I still don't get why there has to be more than "0" for even a useless stat to that class for "lore and "appearances." No one is gonna do /stats and be like, "Oh hey, My class doesn't use charisma at all but I still have it anyway. Wow this really fits the lore of my class. Even though charisma on my class doesn't make sense at all"
Balance isn't just about pushing the only stat you want. Agility helps on everyone to a certain point no matter what for movement.
 

Irishman81

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Apr 1, 2013
Balance isn't just about pushing the only stat you want. Agility helps on everyone to a certain point no matter what for movement.
But endurance on most casters/healers? that just doesnt seem needed at all
 

JupiterRome

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Here's increasing everything to 100 points.
Updating first post - give me insight before I throw it to Visions.
XefphJA.png
Idk if its just me but I'd honestly like if druid lost that 6 str and it got put towards wisdom, then it lost the 6 agi and 3 int and have that put towards wisdom..... (Because playing druid on Visions even with emeralds it was pretty mana hungry, like soothe doesn't cost much but instead of my 150 soothe its like 120-130 now :( so I cant just use soothe, I gotta use HoTs which made me run out pretty fast)
*Note This was in a teamfight, (where I only used ire/bolt to finish off squishies before they healed ) Not in a 1v1, I think this was in a 5v5
 

Irishman81

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Idk if its just me but I'd honestly like if druid lost that 6 str and it got put towards wisdom, then it lost the 6 agi and 3 int and have that put towards wisdom..... (Because playing druid on Visions even with emeralds it was pretty mana hungry, like soothe doesn't cost much but instead of my 150 soothe its like 120-130 now :( so I cant just use soothe, I gotta use HoTs which made me run out pretty fast)
*Note This was in a teamfight, (where I only used ire/bolt to finish off squishies before they healed ) Not in a 1v1, I think this was in a 5v5
Agreed, I might not even play Druid next map now
 
M

MalaWolf

Just a couple of minor suggestions to attempt #4;

Paladin - Lower Agility by 1 Lower Wisdom by 2 -> Raise Intellect by 3 (12) Increased manna pool because pally has manna problems.

Beguiler - Drop Charisma by 8 -> Raise Intellect by 8 (to 35) Beguiler needs the extra damage due to low number of skills + more manna
 

Pugglez_

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Jun 11, 2011
For Pyromancer, I would say to drop Wisdom by 5 and increase the Charisma to 5 for the great combustion.

And for Zerk, drop 11 agility to add 8 charisma and add 3 str. Zerk does not need agility at all, it needs the Charisma for stun.

For Shaman, drop 2 str to add 2 intellect. Shaman needs the intellect for bigger mana pool.
 
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Kainzo

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For Pyromancer, I would say to drop Wisdom by 5 and increase the Charisma to 5 for the great combustion.

And for Zerk, drop 11 agility to add 8 charisma and add 3 str. Zerk does not need agility at all, it needs the Charisma for stun.

For Shaman, drop 2 str to add 2 intellect. Shaman needs the intellect for bigger mana pool.
Just a couple of minor suggestions to attempt #4;

Paladin - Lower Agility by 1 Lower Wisdom by 2 -> Raise Intellect by 3 (12) Increased manna pool because pally has manna problems.

Beguiler - Drop Charisma by 8 -> Raise Intellect by 8 (to 35) Beguiler needs the extra damage due to low number of skills + more manna
Thanks for the precise and informed posts - its appreciated!
 

Pugglez_

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Jun 11, 2011
So right now, the warriors are too tanky atm against other melee users, especially now other classes will do weaker damage against these armor because of the high armor and the reduced stats.

So, I suggest to lower Paladin Armor to 80 or 85 from 90 and Dreadknight Armor lowered to 75 from 85.

80 or 85 Equipment Armor for Paladin is already a lot, but 90? That's too much.

Dreadknight does not need that much armor, it has two great skills that helps it sustain itself and has really good damage against other warriors since most of its skills are magic damage.

Right now, these two classes pretty much wreck every other class just because of their tankiness, even if the player themselves who plays is isn't even that good at these class or at left clicking.
 

LordZelkova

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Jul 3, 2011
So right now, the warriors are too tanky atm against other melee users, especially now other classes will do weaker damage against these armor because of the high armor and the reduced stats.

So, I suggest to lower Paladin Armor to 80 or 85 from 90 and Dreadknight Armor lowered to 75 from 85.

80 or 85 Equipment Armor for Paladin is already a lot, but 90? That's too much.

Dreadknight does not need that much armor, it has two great skills that helps it sustain itself and has really good damage against other warriors since most of its skills are magic damage.

Right now, these two classes pretty much wreck every other class just because of their tankiness, even if the player themselves who plays is isn't even that good at these class or at left clicking.
What's different from before then? I think finding what makes the other classes different from before would work better as Pally and DK were supposed to be the tanks. (I assume this has changed and they are no longer supposed to be just tanks as they once were)
 

Pugglez_

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Jun 11, 2011
What's different from before then? I think finding what makes the other classes different from before would work better as Pally and DK were supposed to be the tanks. (I assume this has changed and they are no longer supposed to be just tanks as they once were)
Before, even classes like ninja, disciple, bard could actually defeat or have a chance of defeating paladin or dread knight if the dread knight isn't that good. Even if the other class was tanker than you, if you were much better or the other person does not know how to play their class, you have a chance of winning. Now, it doesn't even matter if your that good, just matters who is the tankiest.
 

LordZelkova

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Before, even classes like ninja, disciple, bard could actually defeat or have a chance of defeating paladin or dread knight if the dread knight isn't that good. Even if the other class was tanker than you, if you were much better or the other person does not know how to play their class, you have a chance of winning. Now, it doesn't even matter if your that good, just matters who is the tankiest.
right, but what made them have a chance before?
Paladin still had diamond chest and legs, so what made it come out on top over the others?
 

Pugglez_

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Jun 11, 2011
right, but what made them have a chance before?
Paladin still had diamond chest and legs, so what made it come out on top over the others?
What do you mean before? When I was referring to "before," I was referring to haven/aegis when it had attributes.
 

LordZelkova

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Jul 3, 2011
What do you mean before? When I was referring to "before," I was referring to haven/aegis when it had attributes.
Ah. See, I am referring the pre attributes. When armor was class based everyone still had a decent chance (obviously sometimes balance wasn't great but still).
 

malikdanab

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Sep 28, 2011
Am I reading this right? Paladin's base is 90 now? Thats ridiculous considering it used to be 55 and in order to obtain 90 it would require allocation 46 points into endurance. 65 armor for Paladin and 60 for dreadknight is more reasonable.
 
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