Bloodmage Build:
0 str, 17 cons, 19 end, 0 agi, 30 int, 30 wis, 0 char
Read the above posts.@Kainzo Take the 5 points out of charisma and put it into wisdom for disciple. Disciple doesnt need the charisma at all.
We can change it back to 100 and deal with the whip lash of items being too powerful later (changing the base again) --- we need more play testing on it.Kainzo has said that the numbers are not final but I do hope that he changes it to cater to each class' specific needs
Personally I'd rather have higher base attributes and lower bonuses on items because then it will be less reliant on who can spend the most time/money on good gearRead the above posts.
We can change it back to 100 and deal with the whip lash of items being too powerful later (changing the base again) --- we need more play testing on it.
I dont want attributes to be "zero" even if you feel its a worthless stat - for roleplaying and appearances, it needs to be above "0".
We can't stack attributes over 30, that won't make for balanced and fun gameplay if we have a berserker with 50 str while the next highest has 25...
I'm reading the feedback and input - keep it constructive and awesome
That's a fair assumption and it will take time to make a happy balance. It wont be right on the first go, or even the second, however - this is something we can continually adjust until we feel its in the right spot.Personally I'd rather have higher base attributes and lower bonuses on items because then it will be less reliant on who can spend the most time/money on good gear
This^ I think it's much easier to balance with higher base attributes and lower bonus attributes items.Personally I'd rather have higher base attributes and lower bonuses on items because then it will be less reliant on who can spend the most time/money on good gear
I like this as leveling a class only grants max HP and MP increases, and new skills. Would definitely help with the large gap between lower levels and maxes.You wanted a suggestion?
Been discussing this with @malikdanab and @jazza441
So our Goals when working out the best way to approach this.
Our Solution -
- Keep classes balanced - not have one more powerful than other
- Keep pre-selected attributes - we agree allocation was a bad idea
- Keep custom weapons as a neat/powerful addition to attributes
- Have a small/non-existent level severity base it on skill not time/levels
Set all attribute to 0, and change /stats (hp,magic resist ,mana, mana regen, stamina regan, armor) and skill damage to a realistic value for the maximum attributes of that class. (A standard build as displayed in the inital post) This is the same for the damage on skills and armor weight.
Custom Items will now raise your attributes - and apply the same bonuses they normally would, it's just now they are boosting from 0.
This means that custom items will be the only factor in player/level severity. There will no longer be a growth in attributes as you level up, it's purely on items but not in a way that forces you to rely on them.
Classes are also no longer stunted - there aren't the manna issues that come up from having limited attributes (the preset 80 that currently is on visions).
Realistically this would mean -custom items would only be able to grant 2-5 of a stat (maybe multiple +2's or a rare +10 ect)
For the Base in our suggestion we are looking at the initial post with the non reduced attribute builds.
Much better, thanksHere's increasing everything to 100 points.
Updating first post - give me insight before I throw it to Visions.
Ill work at putting the end more into the casting parts. It was a residual effect of the previous builds having to wear armor.For beguiler can we lower the cha by 8 and raise Int by 6 and Wis by 2 they have Splendor so don't need that high Cha.
For zerker can they lose 6-8 agi and put it into Con?
For druid can they lose 4 Int and put that into wisdom?
Also why do all the casters/healers have high end (apart from disciple/pyro) - stamina regen doesn't mean anything for them.
For Disciple: Bring wisdom down to 20. And invest the points into strength (20 wisdom is all people go up to because thats when you get 1 chakra debuff)Here's increasing everything to 100 points.
Updating first post - give me insight before I throw it to Visions.
Use your words.Ninja why you soo bad now???