^
Maybe Good players lose out on gameplay freedom, but right now it doesn't cost them, just like it doesn't cost evil anything unless they die/lose.
Evil is a preferred playstyle just like good is..
Good doesn't have any drawbacks right now, either... because most "Good" people are PVEers, and while I think that bandits and looters ARE an environmental hazard, I still think that good players always sit in their towns anyways... and Karma doesn't deal with manipulating the karma system, for example, a "Good" Ranger may sell tracks on "Good" people without penalties, and there isn't really an assist program either, so what if I was playing Beguiler and my friend was about to kill somebody, why not just TP to him, and stunlock them, because I get loot, and I don't lose karma
I was mostly pointing out that if it's not balanced, and done VERY well, as in, like, Perfectly, You'll be hearing from me, or people who complain about me abusing the system... (Time to max Beguiler, Bard and Cleric!)
-Ex.2 good wizard GTPs Umbra or LO into a "Good" town. How would you feel if you noticed Wizard is getting bonus EXP and other stuff and is still making side cash by being evil.
Who's to say that now /ch Politics will become a new thing! Xd, where you can set people up and make them "Evil", then you can "Rightly" kill them...?
Yes I am a supporter of Evil, but my aim isn't to give graces to evil players, just NOT to punish them too harshly, especially when the system is so easily abused and all..