I think that the capture spot (going to call it the command post of the zone) would have to be in an easily accessed room, so people cant just camp the only door into it. it'd have to have multiple entrances and the team would have to be standing on it and in a party.
the rate of capture should be at a percentage of party on the command post, IE, one person walks in, he has normal 100% capture rate, but because he's one person, he's going to get pwned. now AD walks in with 20 people, each person accounts for 5% of the capture rate in the party, that way you cant just have one person stand on it while the other 19 walk around, but we also dont want the timer to reset by leaving the command post.
the reward distibution should be done automatically, and that 100s reward for 5 mins would have to be distributed evenly among party members, or we'd get AD walkin in with 20 people, hold it easily for 5 mins, and BAM 2000s just flooded into the server.
as said previously, if another team walks in, the timer stops, doesnt get reset until one team leaves the command post, which if the team that had it previously is still there afterwards, the timer continues.
could we use the castle in spawn as a/the pvp objective? it serves little use currently and would be a badass pvp spot. also people loved the spawn pvp rings from DG, this would be similiar. I'm with dak on the 24/7 thing, and with eldry on the longer reward timer. 15 minutes should be plenty long control for 1 tick, and it would be a challenge, as spawn is easily accessable, as is materials for pvp in the TD, giving merchants more money (if they have good deals.
(not hating on you AD, just using u as example because you have so many people)
the rate of capture should be at a percentage of party on the command post, IE, one person walks in, he has normal 100% capture rate, but because he's one person, he's going to get pwned. now AD walks in with 20 people, each person accounts for 5% of the capture rate in the party, that way you cant just have one person stand on it while the other 19 walk around, but we also dont want the timer to reset by leaving the command post.
the reward distibution should be done automatically, and that 100s reward for 5 mins would have to be distributed evenly among party members, or we'd get AD walkin in with 20 people, hold it easily for 5 mins, and BAM 2000s just flooded into the server.
as said previously, if another team walks in, the timer stops, doesnt get reset until one team leaves the command post, which if the team that had it previously is still there afterwards, the timer continues.
could we use the castle in spawn as a/the pvp objective? it serves little use currently and would be a badass pvp spot. also people loved the spawn pvp rings from DG, this would be similiar. I'm with dak on the 24/7 thing, and with eldry on the longer reward timer. 15 minutes should be plenty long control for 1 tick, and it would be a challenge, as spawn is easily accessable, as is materials for pvp in the TD, giving merchants more money (if they have good deals.
(not hating on you AD, just using u as example because you have so many people)