- Joined
- Nov 25, 2012
- Location
- United States
Hmm, didn't think about the TP. That would probably work out fine.Yeah, I figured for the smaller 3x3 CC block based spells you would have to create the blocks and then teleport the target to the inside to the correct spot to avoid lag issues.
The larger glass bubble was not intended so much as CC as a short block against spells, similar to the way Earthwall can be used.
Well, I agree with this, and I can also agree that's probably not where we're at, and it's probably nobodies fault other than my own. But, how you feel about the current dps heavy lineups is how I felt about the support heavy lineups. In bastion, 1 support would give you an amazing advantage, but if you stacked them upwards, there was no beating it. I think a full 10 man team with Bards, Clerics, Paladins, and Disciples would beat ANY matchup that doesn't have at least 5 of the same with them. It's a tough thing...to prevent supports being more useful than dps. But I do not agree that Bastion was balanced like that. In 5 man tournaments, you typically had 2 support + beguiler, and in 10 man groups, if you had 3+ support you were guaranteed to win.I believe there should be a place for:
1-3 person groups consisting of mostly damage with maybe a little support, 3-6 person groups consisting of at least one full on support and then whatever potent mixture you can come up with, and then 6-10 person groups that consist of 2-3 full on supports matched with their dps to make a formidable team.
Beguilers still have wisdom.Wisdom is gone from guilers but they still have the best CC and AOE burst.
I found them very fun too, and I enjoyed partaking in them. But I think that's just the state of the server right now. A lot of the people that PvP'd in bastion are getting bored and backing out. TC is practically nonexistent, freeps are pretty spotty, and umbra has only got a few stragglers that still bother to log on.What's fun for me is large coordinated group fights, which I used to run all the time in Bastion, and as you know I was very successful in it. This 3-8 solo class hodgepodge as I have called it so far in Haven has not appealed to me at all and I have thus been much less interested.
I do not think adding a teamfight class will change this. If anything, I'd expect it to deter large teamfights even more, due to the demotivated PvPers being even more demotivated.
I don't really agree with that thought process. I just flat out don't believe adding more to the pile will actually get people to play more support. The only thing that matters is whether or not people give a shit about leveling the class enough for your team to have one when the fight comes around.I believe that this is wrong,
It's not, if you want to balance around it all you need to do is add MORE support. Don't want to be forced to have a Cleric in your 5 man group? Then create 4 more classes that have strong support to use instead! Don't want to use a support in your 5 man group? Expect to die. as you should. If you want a good and balanced system give players the option to play real and organized combat and balance it by making several viable options, not by removing them.
People.
Hate.
Playing.
Support.
Why? The leveling is insanely slow, they don't deal hardly any damage, they don't get kills, and they don't get to "feel" the accomplishments unless they place arbitrary values on them. I'm not saying support players can't feel accomplishment, but rather, most people do not feel accomplished when playing support. The few that do are those that actually bother to play them.
People also like to get kills and be a part of the action. The amount of people that actually love the idea of supporting there team is much, much lower than those that like to just run around and kill people. This is the case in every game. You, Eldry, are the type that likes to support. That's great, but you have to understand that most people simply don't give a shit. Supporting in games has always been the least fulfilling for the majority of video game players, and thus, the role for the minority. Forcing more than the minority to play something they don't want to play just so they can be on that level is kinda unfair in my opinion. The idea is to maintain a balance of required support so that the supporters can support, and the killers can kill, without tipping the scale too far to the side of the "unfun" classes. When forcing players into things they don't want to do, they get aggravated, and quickly grow bored.
Nowhere was it written there that nobody wants large group fights with no support. What I am saying is that nobody wants large group fights that are so support heavy that normal players have to stray outside of their preferred class style so they can keep up with the kingdom that has garnered a large amount of support players.I believe this is extremely wrong,
This is just trash talk, you are talking your opinion and smearing it over the faces of everyone, I have talked to more people that want organized large group battles then I have talked to ones that were against it. Saying no one likes the idea of organized fights with actual support based classes is just being blind to reality. Saying that no one wants to have to organize a proper group to have a edge in large battles is an even further streatch.
Let's tear down the walls for a second, and look at Herocraft not as a group of plugins and rules, but as a group of players, that have established their footing and chose their alliances.
Nobody wants to fucking fight AD. Why? Because you guys always have 10, and your town is filled with people that like to stack support on top of extremely high damaging classes. The reason we don't have large teamfights is because not only does nobody really care anymore, but not everyone has enough people to care anymore. The groups that have PvP'd in large groups in the past, are now shadows of their former selves. And while the map reset has brought a lot of people back, it turned out to turn a lot of people away too.
The motivation just isn't there, and organizing a fight that we aren't equipped or thrilled to partake in just isn't going to happen right now. However, I'll say this.
I won't lie and say this didn't hit me. I...cannot disagree.is the difference between players that want to run solo classes/small raiding classes wanting to be viable in large group fights against organized group leaders that want to run competitive groups. It comes down to solo players screaming that a 10 person group of Wizards, Ninjas and Goons would lose against an organized group that includes proper support, and it should.
I don't know if you have noticed or not but dozens of players have seen the writing on the wall and the current distaste for actual organized group fights this map and have left because of it. There is no such thing, all the support classes have been gutted and the only thing to do right now is run teams consisting of random DPS/Solo toons.
Bastion was the pinnacle of large group fights and there were hundreds of dozens of organized teams that would go head to head creating the best fights and pvp experiences I have had in the two years I have played. Haven has has exactly ZERO organized teams of players because all the support classes have been gutted and killed.
When I was added to the balance team in Bastion, I was overwhelmed with a desire to "right the wrongs of the world". I handled everything at face value. "Samurai is too good, it's bullshit! This support being in the fight ensures that they win every fight, and they can also win every 1v1, so it needs to be nerfed!" It was not uncommon for me to look at things like that. And I don't think that I was wrong in thinking these things, but perhaps I went about correcting them in the wrong way. However, I didn't have as much power and influence as I did now, so maybe this is the only thing that could have happened. Indeed though--what you say is correct. My repetitive blows to support classes has single handedly pummeled them out of necessity, and I can see why that would discourage group play.
My ultimate goal was what I've been saying in this thread--discourage high amounts of supports being able to turn the tides of a fight. When a group brings 2 bards and 3 disciples, that should not guarantee a victory against a team with 1 bard, 1 disciple, and a bunch of DPS. The better solution back then, (and now) would be to limit group size to 5, and add a raid group functionality, while retaining the strength of the support classes.
But...I'm fairly bored of the game. Even if teamfighting were to return, I would not likely return to my previously motivated self. The best you'll get out of me these days is a quick popping on for a fight or two, a post like this, and maybe a few bug fixes here and there. I'm just not in a position where I am willing to "right all the wrongs" again, even if they are my own errors.
I will say though, Paladin and Mystic right now are retardedly strong support classes. Try em out for a bit and you'll see the horror of the support.